- Jan 27, 2017
- 2,701
- 3,209
Damn I hate when devs change female leads hairstyles especially when it gets to the good part. Now Rachel looks like Carol mother now.
Maybe it's just me, but I'm really having a hard time reading all of MC's internal monologues. I find them excessive and way too fucking cringey.
It is integrated into the extended version that is yet to make its way here.didnt this game have an ingame walkthrough mod? or am i confusing it with another game?
its probably crashing because you are loading old saves in which you used the old multi-modSomeone can help me? When I try to load my old save the game crashes
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/000statements.rpy", line 570, in execute_call_screen store._return = renpy.call_screen(name, *args, **kwargs) File "renpy/common/00action_file.rpy", line 452, in __call__ renpy.load(fn) Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way? -- Full Traceback ------------------------------------------------------------ Full traceback: File "scripts/script.rpyc", line 15, in script File "renpy/ast.py", line 1969, in execute self.call("execute") File "renpy/ast.py", line 1957, in call return renpy.statements.call(method, parsed, *args, **kwargs) File "renpy/statements.py", line 278, in call return method(parsed, *args, **kwargs) File "renpy/common/000statements.rpy", line 570, in execute_call_screen store._return = renpy.call_screen(name, *args, **kwargs) File "renpy/exports.py", line 2983, in call_screen rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward) File "renpy/ui.py", line 298, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3101, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) File "renpy/display/core.py", line 3910, in interact_core rv = root_widget.event(ev, x, y, 0) File "renpy/display/layout.py", line 1053, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/transition.py", line 48, in event return self.new_widget.event(ev, x, y, st) # E1101 File "renpy/display/layout.py", line 1053, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1053, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/screen.py", line 720, in event rv = self.child.event(ev, x, y, st) File "renpy/display/layout.py", line 1053, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1053, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1053, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/behavior.py", line 975, in event return handle_click(self.clicked) File "renpy/display/behavior.py", line 910, in handle_click rv = run(action) File "renpy/display/behavior.py", line 329, in run return action(*args, **kwargs) File "renpy/common/00action_file.rpy", line 452, in __call__ renpy.load(fn) File "renpy/loadsave.py", line 767, in load log.unfreeze(roots, label="_after_load") File "renpy/python.py", line 2173, in unfreeze self.rollback(0, force=True, label=label, greedy=greedy, on_load=True) File "renpy/python.py", line 2005, in rollback self.load_failed() File "renpy/python.py", line 1923, in load_failed raise Exception("Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?") Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way? Windows-10-10.0.19041 Ren'Py 7.4.4.1439 University of Problems 0.6.5-(Extended) Tue Oct 5 17:09:29 2021
In principle, two different backups to the end of 7.0:Any saves from 6.5 or 7.0? <3
I make all animations in Daz 3D (at least for now) without any presets or market products. But I strongly recommend that you do not create animations in Daz. This is an extremely inconvenient and buggy program for this. Better look towards MotionBuilder or Blender. Using this software will cause some difficulties with export/import DAZ files at first, but after a couple of months of practice you will get used to it. And with that, you will be able to create better animations in less time.DreamNow Apologies if this is answered somewhere, but I didn't see it. Your animations are extremely high quality compared to others I've seen. Do you create them yourself? I have a game concept in mind I'm starting to work on and thought I'd ask where those animations came from, I think they're great.