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Hey everyone!
Another year of developing
University of Problems has come and gone, and what a year it’s been!
It’s been a challenging ride, to be honest. First, I got hit with COVID, which took a toll and kept me busy dealing with the aftermath. I even had to take a short break to fully recover. But despite those setbacks, it turned out to be a surprisingly productive year - I can really see my skills evolving, which is always a big win. Of course, there’s still a lot to learn and plenty of areas to improve. I mean, I’m just getting started!
Now, speaking of quality improvements, I’m beyond excited that I was able to deliver the remake just in time for this milestone. It might not be as big as I initially envisioned since I wanted to push the story further, but I hope you all took a moment to revisit the start of the journey with me anyway. Now, it’s presented with updated visuals and polished dialogue, making it more enjoyable and immersive.
Plus, the remake brought
University of Problems another step closer to a release on Steam. Even though I still have a lot of questions and difficulties with it, I’m confident that in the near future, I’ll finally sort everything out and be able to share the good news that many fans have been waiting for.
But none of this would be possible without you guys. Your interest, your feedback, and your unwavering support mean everything. To all of you who’ve been by my side, reaching out with questions, sharing thoughts about the project’s future, and engaging with my ideas - you’re the reason UOP keeps going. Your encouragement is what makes all the effort worthwhile!
A special shout-out goes to everyone who contributed to the game’s development - whether it was through translations, mods, porting, or just lending a hand. You’re all amazing, and I can’t thank you enough!
Much love to each and every one of you❤❤❤ Let’s make the next year even more incredible!
Best wishes,
Dream Now
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