I agree that it's a bit pointless to make it the purpose of a game to click the right things off of a PDF sheet, but I like it even less to play "what was the developer thinking how things should go", then the choice I'm picking based on my gut feeling makes me end up with a different result than what I aimed for. There's a game where I dodged several attempts left and right by NPCs to get my character laid so I could end up with the character I picked from a screenshot before I even started playing the game, and it turned out that it didn't matter, I could have gotten laid every single time and I would've still ended up with her. If there is branching content I have to know background information to end up on the branch I want to end up on.
If you tell me not to worry about the points, I'm ditching the PDF, but if doing so I skip content I don't have to or end up with content I don't want to, it's more detrimental to my experience than the use of the aforementioned PDF sheet.
Like, I didn't accept Angel's deal, because I didn't want anyone to potentially find out later that I've been fooling around with her, lowering my chances with those other characters. Is there such a chance even planned? I wouldn't know without the PDF and reloading an earlier save to correct my screw-up is something that creates a break in my progression that's more "unnatural" than knowing the consequence of my choices ahead of time, engineering my progress to the end of an unbroken path.
If you tell me not to worry about the points, I'm ditching the PDF, but if doing so I skip content I don't have to or end up with content I don't want to, it's more detrimental to my experience than the use of the aforementioned PDF sheet.
Like, I didn't accept Angel's deal, because I didn't want anyone to potentially find out later that I've been fooling around with her, lowering my chances with those other characters. Is there such a chance even planned? I wouldn't know without the PDF and reloading an earlier save to correct my screw-up is something that creates a break in my progression that's more "unnatural" than knowing the consequence of my choices ahead of time, engineering my progress to the end of an unbroken path.