Quick question...
How long does it take before I can stop checking if I'm having a stroke?[1]
I'm assuming it must at some point.
I see in the first 10ish pages of posts that people are talking about "Engrish", which is not what this is.
Engrish has meaning. It just isn't always what those words mean on their own.
In the first...30ish minutes of this game, I genuinely have no clue what is happening most of the time.
I have gone back several times and re-read entire conversations, and I have zero clue what was being talked about.
Like, I don't know the subject, what happened, what the descriptors are supposed to mean.
It is totally incoherent.
- Am I meeting this person for the first time or are they family?
- Are we having an argument?
- Did we change locations or just turn to the left?
- Why do I have a dialogue prompt?
Character: I can't say much now.
Character: ...why is it not raining.
DIALOG CHOICE: All Right
Character: If you wanna play a game
Me: I have no patience for crackheads and tire burning assholes.
Phone Opens
Scene change
I realize the writer is a native Russian speaker. I'm willing to cut an almost infinite amount of slack for even attempting a translation.
But at the same time, I can honestly say I have never been THIS bewildered by dialogue before.
[1] I wish this wasn't hyperbole. I actually did stop after a while to check if I was having a stroke.
A few years ago I saw someone have a stroke while they were talking, and reading this game gave me a sudden and vivid recollection of it.