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Tool Ren'Py UnRen.bat v1.0.11d - RPA Extractor, RPYC Decompiler, Console/Developer Menu Enabler

5.00 star(s) 9 Votes

pepplez

Member
Jun 7, 2020
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542
Can someone help me? I'm looking for a way to disable the fact that a ren'py game is asking for a save name for each save I make. Is there a way to remove that please?
You would have to decompile the .rpyc files and then either search the .rpy files for the input yourself or find someone who can. Maybe a question for the cracking forum?
 

Madeddy

Active Member
Dec 17, 2017
847
499
Absolutely correct - good catch. That's another way to circumvent the "multiprocessing module is missing" problem.

To add a bit context: It`s a switch for unrpyc to restrict it to use the given amount of processes. Giving "-p 1" means literaly to use just ONE process and as a result it does NOT use multiprocessing.
looking for a way to disable the fact that a ren'py game is asking for a save name ...
Wrong thread, wrong forum, wrong universe.
You can ask the developers to change their engine for this, but I suspect I already know what answer you'll get.

You would have to decompile the .rpyc files ...Maybe a question for the cracking forum?
If i don't misunderstand his intent, then that's a engine feature. Possible to change in a local version i think, but with the next release/update overwritten again.
 

pepplez

Member
Jun 7, 2020
426
542
If i don't misunderstand his intent, then that's a engine feature. Possible to change in a local version i think, but with the next release/update overwritten again.
This looks like a programmed feature to me, since renpy engine only gvies time and timestamp by default as name. I think the input refers to the save_name variable see:
Edit: Yes, I'm actually fiddling a bit with this engine.
 

pepplez

Member
Jun 7, 2020
426
542
How do you define the cited term and engine feat? I think we have a misunderstanding how we look at this two things. And basically everything in computer software is "programmed", so ... :unsure:
Well I think you are assuming that entering a name before saving is done by the engine
and is therefore brought along, which is not the case. (My definition of an engine feature)
Programmed was apparently the wrong term, but "added by the developer" is certainly more accurate.
Edit: Ofc "added by the game/VN developer" don't confuse with Ren'Py developers :)
 
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Night Hacker

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Jul 3, 2021
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Well I think you are assuming that entering a name before saving is done by the engine
and is therefore brought along, which is not the case. (My definition of an engine feature)
Programmed was apparently the wrong term, but "added by the developer" is certainly more accurate.
Yeah, in the case of Ren'PY, the engine is Ren'PY itself, which is programmed, but not by the VN Devs. Ren'PY uses Python which is a scripting language, written in human readable text and compiled at runtime by Ren'PY itself. It is still programmed, and cases where a person enters a name is part of the VN Dev's script, not the engine itself.
 
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Madeddy

Active Member
Dec 17, 2017
847
499
Well I think you are assuming that entering a name before saving is done by the engine
and is therefore brought along, which is not the case.
Why not the case? Huh? Its AFAIK completely from Ren'Py this save naming thing, or did i miss something? But where, if?
I`m confused now.
shrug.gif
Programmed was apparently the wrong term, but "added by the developer" is certainly more accurate.
Ah no, null problemo. :) So, after all, we understood correctly what the other means. LOL

and cases where a person enters a name is part of the VN Dev's script, not the engine itself.
The question why we discuss: https://f95zone.to/threads/unren-ba...ole-developer-menu-enabler.3083/post-15609822
You missed we talk "save name" not "player name input".

Anyway, the questioner wants this deactivated and i`m not aware of a "off" switch, so i said its somewhere in the engine if you want this changed. Wrong or not?
 
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Night Hacker

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Jul 3, 2021
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Anyway, the questioner wants this deactivated and i`m not aware of a "off" switch, so i said its somewhere in the engine if you want this changed. Wrong or not?
Ah, I see. I never bothered to code that, but saved names are off by default in the engine, so... there has to be. I honestly haven't looked at the code for that in other people's games. But grab a game that has it enabled and explore their code and see how they do it would be my recommendation. Games have an option to enable/disable saved names all the time so it is something you can do.
 

pepplez

Member
Jun 7, 2020
426
542
Anyway, the questioner wants this deactivated and i`m not aware of a "off" switch, so i said its somewhere in the engine if you want this changed. Wrong or not?
You said that, correct. But the answer is: No, there is no switch in the engine to deactivate it. (As it's just a string that is saved every time you do a save and is empty by default, you need to change the "save_name" var.)
The game developer(s) added this "feature"(?) to let/annoy the player typing in a name every time he want to save the game:KEK:.
 
Last edited:

Night Hacker

Forum Fanatic
Jul 3, 2021
4,563
22,287
You said that, correct. But the answer is: No, there is no switch in the engine to deactivate it. (As it's just a string that is saved every time you do a save and is empty by default, you need to change the "save_name" var.)
The game developer(s) added this "feature"(?) to give/annoy the player by typing in a name every time he want to save the game:KEK:.
I like it when you can toggle it off. But I have found it useful in games that have multiple paths, then i will use it to label which path that saved game is from.

That is interesting that the engine saves an empty string by default. The engine, by default, does not give the option to enter a saved name at all. You have to, as a programmer, enable that.
 

pepplez

Member
Jun 7, 2020
426
542
I like it when you can toggle it off. But I have found it useful in games that have multiple paths, then i will use it to label which path that saved game is from.

That is interesting that the engine saves an empty string by default. The engine, by default, does not give the option to enter a saved name at all. You have to, as a programmer, enable that.
Yeah, you need to script an input to let the player change that variable (save_name). Here's the documentation, which I've linked before:
 
5.00 star(s) 9 Votes