- Dec 27, 2017
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Okay, but there are 2 .bat files in that zip file - UnRen-Master and UnRen-My. Which should be used for what?
I'm sorry, I forgot to delete the last file when I decided to throw a new one in the same archive. Now the archive contains only one file. But in order not to download it again, use the master.Okay, but there are 2 .bat files in that zip file - UnRen-Master and UnRen-My. Which should be used for what?
Thank you for your swift response.I'm sorry, I forgot to delete the last file when I decided to throw a new one in the same archive. Now the archive contains only one file. But in order not to download it again, use the master.
Always welcome, I still had nothing to do and I monitored the site periodically.Thank you for your swift response.
I played not very far and cannot say at this point if the game logic fraked is, but if you seek for the "sophia_meal" var in question, you find it just in two files:...
Update: I checked on the original scripts, the same error, which means it's either the author or the one who made the compressed version, because I downloaded it for the sake of working scripts.
Too quick, the look. It come from the original game, that have a big flaw:From my pov with a quick look it should work.
if sophia_food == False:
[...]
else:
[sophia_meal is defined there]
[...]
[Later sophia_meal will be tested]
I specially packed up the correct sources for such things, so as not to lose them. I also found the variable itself. I don't use Atom for nothing. Renpy file support and project search help a lot. And I also noticed that the variable should be created anyway. I went through the game from a fresh start twice, first on decompiled sources, and then on those that are in the archive. In both cases, this error occurs at the end. Maybe it's the source code in the compressed version, I'm just too lazy to download the whole game again, because this is not a matter of 5 minutes, but I will try tomorrow to make sure that the official version does not have this and it also decompiles, just in case.I played not very far and cannot say at this point if the game logic fraked is, but if you seek for the "sophia_meal" var in question, you find it just in two files:
1) Where the var is set - in three possible variants
2) Where shes compared and your error pops up
From my pov with a quick look it should work. So your error could have a reason on your side... Are you sure you tested with a fresh unpacked game and not one contamined by the old unrpyc or such?
Exactly.I also didn't pay attention to it earlier. Probably the one who wrote the mod-walkthrough for this game, fixed this moment, because I did not see this error when I passed the game for the first time, i need to check now.Too quick, the look. It come from the original game, that have a big flaw:
Code:if sophia_food == False: [...] else: [sophia_meal is defined there] [...] [Later sophia_meal will be tested]
Go on, rub it in.Too quick, the look. It come from the original game, that have a big flaw:
Haha. Another "quick looker." So im not the only one... It's even a double "not attention pay'd":I also didn't pay attention to it earlier. Probably the one who wrote the mod-walkthrough for this game, fixed this moment...
Well, like I said, it's the compressed version. In any case, decompilation has nothing to do with it, and therefore it does not matter where the legs grow from there.Go on, rub it in.
I should have written "very" quick. Pops just up if the player chooses a rare variant. But you're correct. should have seen it.
Haha. Another "quick looker." It's even a double "not attention pay'd":
No - to your statement. The games dev fixed the bug already a week ago with a hotfix, but nobody attached a info for "what" the hotfix is aka a changelog. The mod maker included it simply.
Btw.: The hotfix is linked on the opener/game overview site. "Much ado about nothing."
... "else if" ...
constructs in batch. It makes mostly problems.First, yes, intentionally, I don't see the point of throwing this file anywhere other than the root folder, plus it's easier for me to track where what components are located. But at the expense ofVepsrP About the UnRen mod of you:
Original Unren allows beside the game root/base dir also to place UnRen into the /game subdir. You removed this little courtesy extra. By choice or accidentally?
Just to clear it; i have no problem with it. The "one" location to "rule them all" is enough for me.
Another thing: Be careful with... "else if" ...
constructs in batch. It makes mostly problems.
else if
I have the same problem with the Sunshine Love game. https://f95zone.to/threads/sunshine-love-v0-0-5-extras-mr-dots-games.49330/
I didn't understand how you did it, I'm having problems with unren for sunshine love 0.5, how did you solve it? I didn't understand to paste the game in another game.I solved it by pasting the game folder in another game, and running unren there, it worked but no idea why. English is not my first language, don't kill me for typos.
Any solution for this? It does not work only for one game. Why?
I have the same problem with the Sunshine Love game. https://f95zone.to/threads/sunshine-love-v0-0-5-extras-mr-dots-games.49330/
Sunshine Love, like many other games, has updated their version of RenPy to 7.4.x.I can't run unren with sunshine love v0.5, any solution?
VepsrP has released a modified version of UnRen which works with current versions of RenPy, including Sunshine Love. So use that, then there's no need to copy folders/game libraries around.It uses \lib\windows-x86_64\ instead of the windows-i686. Simple fix.
You must be registered to see the links64 bit games will no longer have the i686 python added.