Hey Max! I was going to follow this one as it develops. However, I think there are some easy fixes to help usability. I used the hint icon a lot and was thankful for it. However, you have to click the icon again to close it before you make another action. Could this second step be skipped?
I kind of feel the same way pulling the map up. I feel like you have space at the top of the screen to just have a map button without expanding that mini menu. Any game that has me doing something multiple times I want that something to require as few unnecessary clicks as possible to proceed for faster navigation.
I had similar concerns about the laptop. There are a few clicks required to close it and it would be helpful if there was a small number icon by inbox and sent messages to show how many messages are there without having to click it. Hopefully you find these suggestions welcome - good luck!
Love your suggestions, and I will keep menu opened all time like map, and choices with option to hide it.
I will see if I can allow clicking on other icons without closing the hint/inventory cause bugs will follow with this change, if I can, it will implemented next update that's my promise.
As for the map floors, are you suggesting me to move it up? Can you please share a screenshot of the game with circles on where the map floor should be placed.
As for the inbox and sent number icons, it's interesting and great idea actually, will have to look on how to do it in a simple way.
Thanks for your sharing the well explained suggestion, helps a lot.