Create your AI Cum Slut -70% for Mother's Day
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randomname2243

Active Member
Oct 26, 2017
996
1,029
I wonder if it will have female or Futa protagonist (with the appropriate reactions from other NPCs).
Also, the personalities, does affect their behavior in the world? Aside from flavour text. I mean, in more details
 

PepsiispeP

New Member
Aug 8, 2020
3
0
None of the animations are currently working, did I unpack it wrong? I used 7-zip, since the usual extract archive doesn't work, it just says there's an error
 

Spy Land Cat

New Member
May 8, 2025
8
2
Possible to have the other family members virgin but can have anal sex and they react to this lifestyle? Both in sex and outside
I think the author can do this since the newest system he's developing does not just calculate love value anymore. Still, with combination of factor, like if that NPC have trait like 'love anal sex', it'll be easier to trigger anal sex than regular sex. Also, other stats like corruption and obedience will be added to calculate the outcome soon.
Though I think anal sex might not be possible this month, but MC's sister will definitly have virgin trait. And the new gauging system will be available next month.
 

Spy Land Cat

New Member
May 8, 2025
8
2
fun game very hot but the optimizing is horrible while I understand that better models are more demanding
a game like KoboldKare does this exceeds it and runs better
The author knows this problem, too. Since the transition between maps always reloads the entire level every time, he thought it was clever so this method can save players' memory space, but now, after thinking about it, he'll probably improve the map-changing function in the next update.
Also, he would appreciate it if you could be more specific about which part of the flow is causing a hitch.
 
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Spy Land Cat

New Member
May 8, 2025
8
2
I gotta admit the dev should've worked on it a bit more before making it public, it's still in very early stage.
Not gonna lie, he really should, but he does gain some insight into the problem that can be fixed earlier, before everything is built upon a buggy foundation.
 

Spy Land Cat

New Member
May 8, 2025
8
2
I wonder if it will have female or Futa protagonist (with the appropriate reactions from other NPCs).
Also, the personalities, does affect their behavior in the world? Aside from flavour text. I mean, in more details
I think the author might not have enough time to include content like replacing futa or female as the protagonist's gender. Right now, the plan is personalitis only affect the display dialogue. What will most likely affect what they will do later in the world map will depend on the trait they originally have or gain, though this will only happen in later builds. Like if a character has exhibitionist trait, she'll dress less than average. Or some have dependant anxiety trait, who will call the player more often and search for MC more frequently.
 

randomname2243

Active Member
Oct 26, 2017
996
1,029
I think the author might not have enough time to include content like replacing futa or female as the protagonist's gender. Right now, the plan is personalitis only affect the display dialogue. What will most likely affect what they will do later in the world map will depend on the trait they originally have or gain, though this will only happen in later builds. Like if a character has exhibitionist trait, she'll dress less than average. Or some have dependant anxiety trait, who will call the player more often and search for MC more frequently.
Flasher trait if there was one, it would make the character randomly(not so often and if you know personally they are flashers, you could ask them how often they do it) to flash you if you're looking at them. i wonder what kind of code it would require for a system concept like that.
 

Spy Land Cat

New Member
May 8, 2025
8
2
Flasher trait if there was one, it would make the character randomly(not so often and if you know personally they are flashers, you could ask them how often they do it) to flash you if you're looking at them. i wonder what kind of code it would require for a system concept like that.
I know some basic programming, but I'm think I can guess the author will likley to... script a history system for every NPC, which will record the number of behaviors both the NPC and the Player have performed. During the conversation, the keywords representing the flashing count will be read from the history data and replaced by a readable number or text.
The action flashing to the player will be much trickier to program. Right now, the framework is that the player directly interacts with the NPC, and the NPC flashing back will script a condition checker to determine which NPC in the pool has the specific trait, as well as the possibility of when and how often this event will be triggered. When the condition is met, let's say the player enters the park at night, alone. Suddenly, the condition checker will force this event to happen, and the scene will not play as the regular interaction UI, but more like a brief event window only showing a pre-written scene, since I think the flasher will probably run before the MC even realizes what's going on.
So to conclude the components needed for this event are, history Data array, NPC feedback checker, & possibly to create a new event playing UI(which will have limited player action).
 
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randomname2243

Active Member
Oct 26, 2017
996
1,029
I know some basic programming, but I'm think I can guess the author will likley to... script a history system for every NPC, which will record the number of behaviors both the NPC and the Player have performed. During the conversation, the keywords representing the flashing count will be read from the history data and replaced by a readable number or text.
The action flashing to the player will be much trickier to program. Right now, the framework is that the player directly interacts with the NPC, and the NPC flashing back will script a condition checker to determine which NPC in the pool has the specific trait, as well as the possibility of when and how often this event will be triggered. When the condition is met, let's say the player enters the park at night, alone. Suddenly, the condition checker will force this event to happen, and the scene will not play as the regular interaction UI, but more like a brief event window only showing a pre-written scene, since I think the flasher will probably run before the MC even realizes what's going on.
So to conclude the components needed for this event are, history Data array, NPC feedback checker, & possibly to create a new event playing UI(which will have limited player action).
Thanks for the detailed response, I am interested in game design and have computer science experience but sadly I never started learning game design.
Once I start learning unity,unreal and basically the concept, I can mentally image how an NPC works. l like to use analogies to real world examples to things that I want to understand better.
As for the flasher, I meant someone who dresses normally but sneaks a flash(pulls down her top) so the other person will briefly see her breasts or under her skirt for example. Teasing in other words
 
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