Generngiburle
Newbie
- Apr 7, 2022
- 52
- 38
The ability to make SCP-1471 is proven to increase playercount by 250%
The player character is customizable now, so yes.do you play as human?
I think the author can do this since the newest system he's developing does not just calculate love value anymore. Still, with combination of factor, like if that NPC have trait like 'love anal sex', it'll be easier to trigger anal sex than regular sex. Also, other stats like corruption and obedience will be added to calculate the outcome soon.Possible to have the other family members virgin but can have anal sex and they react to this lifestyle? Both in sex and outside
What? Unacceptable, which character or NPC fails to trigger sex scene? I think the author needs to fix it.Obedience maxed, mood maxed, still can't get intimate. What am I doing wrong?
The author knows this problem, too. Since the transition between maps always reloads the entire level every time, he thought it was clever so this method can save players' memory space, but now, after thinking about it, he'll probably improve the map-changing function in the next update.fun game very hot but the optimizing is horrible while I understand that better models are more demanding
a game like KoboldKare does this exceeds it and runs better
Not gonna lie, he really should, but he does gain some insight into the problem that can be fixed earlier, before everything is built upon a buggy foundation.I gotta admit the dev should've worked on it a bit more before making it public, it's still in very early stage.
I think the author might not have enough time to include content like replacing futa or female as the protagonist's gender. Right now, the plan is personalitis only affect the display dialogue. What will most likely affect what they will do later in the world map will depend on the trait they originally have or gain, though this will only happen in later builds. Like if a character has exhibitionist trait, she'll dress less than average. Or some have dependant anxiety trait, who will call the player more often and search for MC more frequently.I wonder if it will have female or Futa protagonist (with the appropriate reactions from other NPCs).
Also, the personalities, does affect their behavior in the world? Aside from flavour text. I mean, in more details
So you can play the game, interacting with NPCs, but the animation doesn't play normally in the sex scene?None of the animations are currently working, did I unpack it wrong? I used 7-zip, since the usual extract archive doesn't work, it just says there's an error
Yes, this one will likely be fixed in the next update.gets interesting, but having random people standing in your bedrooms just doesnt do.
Flasher trait if there was one, it would make the character randomly(not so often and if you know personally they are flashers, you could ask them how often they do it) to flash you if you're looking at them. i wonder what kind of code it would require for a system concept like that.I think the author might not have enough time to include content like replacing futa or female as the protagonist's gender. Right now, the plan is personalitis only affect the display dialogue. What will most likely affect what they will do later in the world map will depend on the trait they originally have or gain, though this will only happen in later builds. Like if a character has exhibitionist trait, she'll dress less than average. Or some have dependant anxiety trait, who will call the player more often and search for MC more frequently.
I know some basic programming, but I'm think I can guess the author will likley to... script a history system for every NPC, which will record the number of behaviors both the NPC and the Player have performed. During the conversation, the keywords representing the flashing count will be read from the history data and replaced by a readable number or text.Flasher trait if there was one, it would make the character randomly(not so often and if you know personally they are flashers, you could ask them how often they do it) to flash you if you're looking at them. i wonder what kind of code it would require for a system concept like that.
Thanks for the detailed response, I am interested in game design and have computer science experience but sadly I never started learning game design.I know some basic programming, but I'm think I can guess the author will likley to... script a history system for every NPC, which will record the number of behaviors both the NPC and the Player have performed. During the conversation, the keywords representing the flashing count will be read from the history data and replaced by a readable number or text.
The action flashing to the player will be much trickier to program. Right now, the framework is that the player directly interacts with the NPC, and the NPC flashing back will script a condition checker to determine which NPC in the pool has the specific trait, as well as the possibility of when and how often this event will be triggered. When the condition is met, let's say the player enters the park at night, alone. Suddenly, the condition checker will force this event to happen, and the scene will not play as the regular interaction UI, but more like a brief event window only showing a pre-written scene, since I think the flasher will probably run before the MC even realizes what's going on.
So to conclude the components needed for this event are, history Data array, NPC feedback checker, & possibly to create a new event playing UI(which will have limited player action).