Create your AI Cum Slut -70% for Mother's Day
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Mar 8, 2020
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As for the flasher, I meant someone who dresses normally but sneaks a flash(pulls down her top) so the other person will briefly see her breasts or under her skirt for example. Teasing in other words
Artificial Academy had something like this. It had to do with the personality and the current stats/state of the character IIRC.
This game already has the love/lust/corruption system, so I think it would be possible to implement this for certain personalities once they hit a certain level combination.
 
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randomname2243

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Oct 26, 2017
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Artificial Academy had something like this. It had to do with the personality and the current stats/state of the character IIRC.
This game already has the love/lust/corruption system, so I think it would be possible to implement this for certain personalities once they hit a certain level combination.
That's what my questions or the game's personality reminded me of. The best game. And personalities have subtle details and don't connect with some other personalities. Their poses(during intimacy) also change to show their personality. Such a cute game, lot of concepts are in my mind
 
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Spy Land Cat

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May 8, 2025
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Thanks for the detailed response, I am interested in game design and have computer science experience but sadly I never started learning game design.
Once I start learning unity,unreal and basically the concept, I can mentally image how an NPC works. l like to use analogies to real world examples to things that I want to understand better.
As for the flasher, I meant someone who dresses normally but sneaks a flash(pulls down her top) so the other person will briefly see her breasts or under her skirt for example. Teasing in other words
That's the mindset.
I thought the flasher you mean is someone in a trench coat, flashing at strangers in the middle of the night, the very stereotype one.
Well, I think the Shock event UI isn't needed anymore, at least in this case. This will need to write a condition script inside the interaction UI, to check when the NPC MC is facing, which will trigger a flashing event, usually starting right after the UI window is spawned, so the NPC will take the first move. Though this will need a plan for how this event should be displayed, by flashing, does the NPC need animation to pull up her top seamlessly or drop her skirt? Or just make certain clothes disappear for a moment. The seamless animation can be very hard to achieve, since wear/remove clothes is one of the toughest, time-consuming animations to produce. I'll mostly just hide every layer of garment on the part she wants to show, since this will be a lot easier to do in animation, scripting, and achieving the same result.
 
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Spy Land Cat

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May 8, 2025
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That's what my questions or the game's personality reminded me of. The best game. And personalities have subtle details and don't connect with some other personalities. Their poses(during intimacy) also change to show their personality. Such a cute game, lot of concepts are in my mind
These concepts are good.
 

randomname2243

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Oct 26, 2017
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That's the mindset.
I thought the flasher you mean is someone in a trench coat, flashing at strangers in the middle of the night, the very stereotype one.
Well, I think the Shock event UI isn't needed anymore, at least in this case. This will need to write a condition script inside the interaction UI, to check when the NPC MC is facing, which will trigger a flashing event, usually starting right after the UI window is spawned, so the NPC will take the first move. Though this will need a plan for how this event should be displayed, by flashing, does the NPC need animation to pull up her top seamlessly or drop her skirt? Or just make certain clothes disappear for a moment. The seamless animation can be very hard to achieve, since wear/remove clothes is one of the toughest, time-consuming animations to produce. I'll mostly just hide every layer of garment on the part she wants to show, since this will be a lot easier to do in animation, scripting, and achieving the same result.
Why exactly wear remove clothes is hard exactly? Explain it in simple analogy. It has do with moving clothes(and all of their bones if they have) and the character (hands most likely) at the same time? Just a question
 

Spy Land Cat

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May 8, 2025
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Why exactly wear remove clothes is hard exactly? Explain it in simple analogy. It has do with moving clothes(and all of their bones if they have) and the character (hands most likely) at the same time? Just a question
Because usually the topology of the clothes mesh and skin mesh can be constructed differently, when moving both meshes from a bone, if their weight is not perfectly distributed, mesh intersection can happen, like the skin penetrating the clothes. And since the clothes need to be removed from the mesh, both skin and clothes mesh will likely need to use a different bone structure to have this effect happen. The clothes will need an unhealthy amount of bones to manipulate every part of the clothes so that they won't intersect with the skin while making the wearing/removing clothes animation.
There's another way, using physics in 3D software, but it is unlikely to play it in the game engine, except to turn it into an Alembic file, which I have never used before.
 
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