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【Unholy Maiden】Repeat Play Elements and Multiple Endings
High Degree of Freedom and Replayability
This game features numerous event branches and multiple endings.
As a result, it is impossible to experience all elements in a single playthrough. (However, for H-events, depending on how you play, it is possible to cover all of them in one playthrough.)
The high degree of freedom means, conversely, that many patterns are prepared that players may not choose. This conflicts with the ease of completing all in-game elements, but on the other hand, it also contributes to high replayability.
Dialogue choices affect the heroines' tendencies (chastity views, sense of good and evil) and the trust values of other characters, sometimes determining the fate of the characters.
Designed with Repeat Play in Mind
Even if it's just a single playthrough, the experience of progressing through a linear path with no choices is entirely different from choosing your own path from a variety of options. That said, it is also true that many choices end up never being selected, which is a waste.
Therefore, this game incorporates mechanisms that make it easy to casually retry unseen event branches, untried play styles, builds, and routes.
Can Always End and Proceed to the Next Cycle
You can proceed to the next cycle by exiting the main gate of the town. The main gate is accessible unconditionally immediately after starting the game, and you can end the current cycle even in the middle of the story.
Carry Over Abilities and Possessions by Consuming Specific Items
For each cycle, you can choose from three options:
- Restart with a full reset of everything except memories.
 
- Start the next cycle while carrying over all possessions, strength, etc.
 
- Convert the current level into experience points and restart from the heroine's initial settings.
 
By selecting options according to your needs, you can shortcut repetitive parts while challenging yourself with new play styles.
After Playing Through Once, You Can Focus on Specific Elements in Subsequent Cycles
While there are events that need to be cleared to see each ending, there are almost no mandatory common events that you must complete to progress.
Therefore, after playing through once and grasping the overall picture of the game, subsequent cycles allow you to focus on your favorite events or routes you haven't seen, making repeat play easier. Additionally, an ultra-fast message skip feature has been implemented.
A Game That Can Be Enjoyed with Each Additional Update
Due to the game's structure, it is easy to add new events and areas, and from the player's perspective, it is also easy to pick up and play only the added parts. This makes the game highly compatible with expansion updates. So, depending on demand, we are considering post-release continuous content additions.
Even now, there are over 20 types of endings, and trying to experience all of them at once is quite challenging. We hope the game can evolve in such a way that players can return to it during expansion updates to enjoy elements they missed earlier.