It's okay, the game will take place in other place with other characters but some are from the both games. I don't really sure i understand what you mean with the "curse" thing. But i'm making this game like a hobby to improve my lack knowledge in "coding" and "modeling", but when i see i'm really preparate i will make my own game, this is more to me like entertainment.
Pd: what you would like to see in Neala/Nessa? or what you think will make it look more bitchy?
Less clothes, something more reveling, more cleavage?
It's kind of the way that this game specifically seems to run off before it's finished. I recall at least 3 people picking it up and just stopping on it for whatever reason. It's kind of become a rumor that this game, no matter the potential, won't be finished no matter the platform. So... The "Urban Curse"
Neala/Nessa in the games is motivated by revenge and her own self gratification. She gets what she wants and ALWAYS focuses on her short term goals. Her main long term goal is revenge against those that wronged her. The other things she's willing to do is betray, manipulate, and take advantage of any weakness of other people so long as it gets her money or closer to her goals.
So her emotions, those she shows the most, IMO, would be a smirk as she gets the upper hand, a furrowed brow for when she isn't getting her way, or narrowed eyes for when someone has basically wronged her.
In terms of clothes, I'd say that you want clothes for confidence. The brassiere and skintights look good for her there. Other clothes for condidence would be some sort of
You must be registered to see the links
Something like this. Although, with her bust, I wouldn't be surprised if she intentionally unbuttoned the first two buttons to make people notice. Or she can pull a
You must be registered to see the links
The point is that her character should be reflected in her clothes. Likewise, the hair may be black with a red highlight. It shows that she keeps her rage close for her enemies IMO. But I get ranty as hell so I'll stop here.