For Nessa/Neela, that last crop doesn't look good for her IMO. The mohawk makes her too butch.
The ponytail is good, but with the bow, it's like she's an innocent little flower. Unless she's going to manipulate someone by making them think she really is (try buttoning up the shirt) the ones on page 4 are better. The freckles are okay, but I'd probably see about moving them over her face instead of bunched up in the middle.
I have to replay both UxL and UD to think about the personality of the Mom, but just from the view, those look alright.
Yes, i removed because the hair was in bad possition, i was rendering that again, but i see you liked more the others hair styles so i stoped and do others. Actually i will not understand you so much, hahah, i think all of you want characters with the original personality and who looks like the 2d versions. What will be? original characters o modified?about that haircut, I liked the "second", but it seems that your post is removed?
i don't like the ponytail, its not Nessa. and the mohawk style is too much.
she just have a short cut. thats it. so i give my "vote" on the second picture (that is removed)
I will not lie you, i don't know if thats possible, i will look but i think i don't see it something like that.I would love to see pokies on the characters dont know if thats possible tbh
Well, if nothing else you have the maps to build from and if you get consent from the prior dev's maybe they can send the code you can work from. It could save time getting up to speed and give more energy to the rendering process and animations.Lets take the original model then, because if we go to the modified always someone will want something different and we never goes on with nothing.
That's impossible. Nergal has disappeared and Wootch is a piece of crap no one wants to work with.Well, if nothing else you have the maps to build from and if you get consent from the prior dev's maybe they can send the code you can work from. It could save time getting up to speed and give more energy to the rendering process and animations.
There is always a way, it was discussed when another Dev said they lost their code, you can extract from game. Even using dialog as a skeleton to work from can get the first version up faster and bigger than most. It is the notion of where the story lines were going to end, a natural arcing, that is the difficult part.That's impossible. Nergal has disappeared and Wootch is a piece of crap no one wants to work with.
Anything you want out of the code, you're going to have to scrounge up and figure out for yourself.
I know, and i'm really grateful for you kidness, support and advices, the thing was, much ideas and really differents in some point. Like lost the track. But is okay, the suggestions can go on, i will see it and if fits with the game there will be.Yeah, I'm just a guy that'll say "okay, I'll fap to this" and give you guidance on the story, but besides that, I'm just here to help. I don't have the capability to really do much besides show you why I like things a certain way. You're the director of this project, so take the feedback as ways to look into different aspects. As I said, you can have an "innocent" Neesa before you have the Neesa as a character change, but how the story goes in this format is up to you.
Nergal dessappear really quick, how knows what happened to him/her, i don't know if s/he would give me the code, was much work and maybe he don't want make the things easy for other.Well, if nothing else you have the maps to build from and if you get consent from the prior dev's maybe they can send the code you can work from. It could save time getting up to speed and give more energy to the rendering process and animations.