UzuraZanac Games

ViviX12

Engaged Member
Jan 5, 2019
2,969
4,491
Good lord JP H-devs are making a lot of horror survival type stuff, i saw the aftersch**l tag, sh*ro no yakata, then h*use of lust, now this. Big hype for horror H-games!

Changing engines and dimension mid-production and getting significant progress in under a year is pretty impressive, what a dev.
Truly the scariest thing is imagining what could be under those censored names :eek:
 

Nub123XXD

Newbie
Mar 15, 2018
78
123
Truly the scariest thing is imagining what could be under those censored names :eek:
Hey man, i don't want to get into a voldemort type situation. N*ntendo might be backing them up since those games are from JP.

Speaking of games you guys have any more femdom horror games? preferably with some fun gameplay(don't forget to gatekeep them so copyrighters can't destroy your account)
 

Rat-attack

Active Member
Aug 18, 2020
802
897
Not yet confirmed all we know is that the game's first concept was an hide and run game but now has some fighting back in the simplest sense.
 
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Apr 8, 2019
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I think at most we'd be seeing the PC being able to dom the npcs for the sake of sex scene variety, but most likely it won't happen with any of the enemies. That's my 50 cents on this anyway.

Otherwise I think it's in a similar situation to Setaria, which I'm fine with because it means half the work for Uzura and less time waiting for us, but it keeps all the quality of current Uzura.
 

Rat-attack

Active Member
Aug 18, 2020
802
897
I would suspect it to be similar too with any Protag initiated stuff being with Friendly NPC's instead of hostile ones unless they are very trapped or defeated. As it's hard to see them doing the Tall Nurse.
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Alright, fine. I'll do it.

Devlog update, some more recorded work done on the game's framework featuring wandering friendly NPCs and PC room to room transferring. Also it looks like the PC's gonna initiate some sex scenes but just with the friendly NPC characters for now. But as I said before I don't expect this to be the case with monsters.

Also some more possible enemy concept drafts. I say this because he usually chucks out some drafts and from time to time adds these in as fully implemented enemies. The archer girl from Lutellaria begun life as a draft he posted quite some time ago.

 

Gmy

New Member
May 18, 2020
12
4
So i saw this ideas and i wanted to share it with you and hear your thoughts about it , and what do you think if it got implemented in the new game ?
So if you saw any videos about the new game that is still underdevelopment , there is a good number of random NPCs walking
here is some ideas to exploit them:
1- if a monster is chasing the Player , the Player can ran to a NPC so that the monster will catch the NPC instead of the Player
2- Player can open or unlock a stage or a secret stage or secret room by using NPC or sacrificing a NPC to open or unlock it
3- the NPC can be use to tell mini stories about events that happend or will happen to give the Player some of the plot
4- the NPC can give a hint or tell a story about something that might happen in the near future so that the Player is Prepare for this thing and for this thing to happen ,
(note) the Player must to interact with the NPC to get this information ,
to encourage the player to interact more with the NPCs
5- this idea is not very comon , that the NPC becomes deceitful or hostile ,
the* first case is that the NPC deceives the player and traps him, or deceives him and hands him over to a monster .
the * second case is that the NPC becomes hostile and chases the player and attack and supdue the player ,
the reason this NPC turns into an enemy from a story perspective is that the player cast a spell on the NPC or that the NPC is trying to get revenge on the player because the player used or deceived another NPC
6- one of the most scary ideas , from what i understand the gameplay would be like the player will be able to fight sometimes and hide other times , what if sometimes when the monster start run , some NPCs will try to hide also , and what if *_* there is a monster , and this monster is able to pretend or disguise as !normal NPC! and let's say that more then one person can hide in one hiding place , and some of the NPCs tell the player to come and hide with them ,
but knowing the Player bad luck the player will go to the !normal NPC! that is a monster able to pretend or disguise as NPC and you can imagine what happen next , in this close hiding place *_* .... i really hope to hear your opinions about this ideas ^_^
 

Rat-attack

Active Member
Aug 18, 2020
802
897
Not gonna lie....I thought "Dev in thread?" as I misunderstood your first sentence where you said you were sharing ideas the Dev has said about...so uh yeah I :FacePalm: messed for a while there.
Anyway ideas 1 and 2 just straight up yes.
Ideas 3 and 4 can be dangerous from what I've seen and experienced if it's done via environmental story telling rather than an dialogue or something to confirm it, because a lot of Devs generally give the human race more intelligence than it's worth and should treat us as if we're dumb...which goes double then for H-games. An recent example of this is well Crime Scene Cleaner that I've 100% recently and has a lot of environmental story telling with minimal dialogue really to explain or re-confirm the story telling, especially for the "Friendly Fire" mission where I spent fully focusing on the hints given and I feel like I'm still missing half the picture since I don't know why the misunderstanding occurred. So yes good idea and would like because needs to be done right and with the expectation of us being 1743963857052.png
Ideas 5 and 6 just yes so much so yes and I thought that Lutellaria was going to have when I spotted the fake cleaner. The both cases of idea 5 are great and honestly are extremely underused as being an way of giving player a choice. As the second case can happen if you call on the NPC's BS and screw them over before they do it to you so you have an straight up fight rather than falling into case one where it's maybe an much harder fight. (But it's also good to have the easier fight be the first case if it's again requiring us to not be 1743963857052.png again) Idea 6 btw could become even better too if you end up with two hidden H-scenes that occur with NPCs that run and hide because you could have the classic stuck in an locker sex while trying to be quiet as the monsters hunt for you. Reason for two is it changes depending on if you or the NPC are first into the hiding spot, e.g they slowly back up into the hiding spot and insert your dick into them or you do so.

But yeah overall good ideas all that I would like to see but just idea 3 and 4 can be dangerous to do if they believe we are too smart. To give my own two ideas, choices/decisions that actually impact the story and the protagonist via status effect or something basically swap sides and becomes an monster, there's so many games where they say choices affect the story but nope you still get bad or good ending with no variations to them and there's games also that show NPC's that go from normal to being an zombie and then attacking other NPC's or Hypno'ed into attacking the protagonist but none have the protagonist be the one doing so. (Villain protagonist games are super rare I feel, those I've found are simplified/bad like Heavenly Heroes of Antidomi, Virgin Invader is an good one though)
 

Gmy

New Member
May 18, 2020
12
4
Not gonna lie....I thought "Dev in thread?" as I misunderstood your first sentence where you said you were sharing ideas the Dev has said about...so uh yeah I :FacePalm: messed for a while there.
Anyway ideas 1 and 2 just straight up yes.
Ideas 3 and 4 can be dangerous from what I've seen and experienced if it's done via environmental story telling rather than an dialogue or something to confirm it, because a lot of Devs generally give the human race more intelligence than it's worth and should treat us as if we're dumb...which goes double then for H-games. An recent example of this is well Crime Scene Cleaner that I've 100% recently and has a lot of environmental story telling with minimal dialogue really to explain or re-confirm the story telling, especially for the "Friendly Fire" mission where I spent fully focusing on the hints given and I feel like I'm still missing half the picture since I don't know why the misunderstanding occurred. So yes good idea and would like because needs to be done right and with the expectation of us being View attachment 4720294
Ideas 5 and 6 just yes so much so yes and I thought that Lutellaria was going to have when I spotted the fake cleaner. The both cases of idea 5 are great and honestly are extremely underused as being an way of giving player a choice. As the second case can happen if you call on the NPC's BS and screw them over before they do it to you so you have an straight up fight rather than falling into case one where it's maybe an much harder fight. (But it's also good to have the easier fight be the first case if it's again requiring us to not be View attachment 4720294 again) Idea 6 btw could become even better too if you end up with two hidden H-scenes that occur with NPCs that run and hide because you could have the classic stuck in an locker sex while trying to be quiet as the monsters hunt for you. Reason for two is it changes depending on if you or the NPC are first into the hiding spot, e.g they slowly back up into the hiding spot and insert your dick into them or you do so.

But yeah overall good ideas all that I would like to see but just idea 3 and 4 can be dangerous to do if they believe we are too smart. To give my own two ideas, choices/decisions that actually impact the story and the protagonist via status effect or something basically swap sides and becomes an monster, there's so many games where they say choices affect the story but nope you still get bad or good ending with no variations to them and there's games also that show NPC's that go from normal to being an zombie and then attacking other NPC's or Hypno'ed into attacking the protagonist but none have the protagonist be the one doing so. (Villain protagonist games are super rare I feel, those I've found are simplified/bad like Heavenly Heroes of Antidomi, Virgin Invader is an good one though)
Thanks you for replying (y) , frist the Dev didn't actually say this , i saw this ideas , you do have a point in (3) i myself lazy i want to do the story as quick as possible to go to the good stuff , but sometimes if the story is good actually good then it's a differnt situation , but in (4) it's like the NPC is giving extra stuff (not necessary for the plot) meaning a heads up like for boss figh or a trap that might happen in this level and it could be a direct hint or hint in a shape of a short story , and i want to say i really like the Idea (6) imagine running from a monster just to end up with another different one disguise as normal NPC to deceive you and have his way in a closed area:devilish:
and also (5) the idea of NPC using the player is rare like putting you in a trap or handing you over to a monster ,makes a game more complex in my opinion
 

Gmy

New Member
May 18, 2020
12
4
And you know what , your idea is great and can be easily implemented in the game like if you trapped or betrayed to many NPCs you could trigger another ending, and the idea of switching sides instead of running from the monsters you actually help them capture the NPCs ,daam if just a game have all this ideas :coffee: