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Light_Saviour201

New Member
May 21, 2020
5
5
BUG - 2024/12/17 for Android version 0.13.5

Once you fight the pirate girl during the pirate clans quest. The hud disappears and continues like that even after the quest is done and you are back to the main map so you are unable to save, load, go back. I have also notice that the game autosaves but when you go to the automatic save page everything is blank and rarely saves and only when you have a decision to make.
 
Mar 22, 2020
310
156
I've been really enjoying this game, great story and something completely different, but (probably an unpopular opinion) I think it's too difficult.

I've conquered I think 7 feifs, so thought I'd got the grasp of things, but after the last one I'm in a downward spiral.
Before the last invasion i had 100 obedience everywhere, but after the invasion and loss of fighters I'm losing obedience most places, and have soldiers deserting faster than they're being recruited. I'm in two minds, whether to give up or go back to the last invasion and try things a little differently. I'll probably try again, but I do think it could be easier.
 

Bob69

Uploading the World
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Mar 2, 2019
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Vae Victis - Khan: Conquer, Ravish, Breed [v0.13.6] [Doorknob22] - Compressed

Win/Linux [1,51 GB]
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Vae Victis - Khan: Conquer, Ravish, Breed [v0.13.6] [Doorknob22] - Update only

The patch may break your game, use at your own risk.
If you missed it you can find the old Update only patch HERE.

Universal: v0.13.5 -> v0.13.6 [118 MB]
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Last edited:

blarg0192

Member
Mar 10, 2018
467
853
I've been really enjoying this game, great story and something completely different, but (probably an unpopular opinion) I think it's too difficult.

I've conquered I think 7 feifs, so thought I'd got the grasp of things, but after the last one I'm in a downward spiral.
Before the last invasion i had 100 obedience everywhere, but after the invasion and loss of fighters I'm losing obedience most places, and have soldiers deserting faster than they're being recruited. I'm in two minds, whether to give up or go back to the last invasion and try things a little differently. I'll probably try again, but I do think it could be easier.

Apparently we're just playing the game wrong. There's no way it's just too hard.
 

whatone

Newbie
Dec 8, 2024
62
144
Apparently we're just playing the game wrong. There's no way it's just too hard.
I had no problems keeping all fiefdoms in order, never have had.
Difficulty is subjective.
Something you find hard, others may find easy, or vice versa.
Too hard for you, does not mean that it's too hard generically.
 
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Fatherhoosie

Newbie
Sep 24, 2020
20
33
I hope the developer hangs out in this thread cause really needs to revamp some of the game mechanics. The random number generator for individual or multiple turn endings needs to be tweaked for more moderate decision making, also need to up either amount of gold the territories generate or lower the cost of things, need to up the troop caps for individual territories cause it makes it somewhat difficult to invade while not losing obedience especially if the random generate works against you even if you have overwhelming advantage in an invasion.

Other then those things already mentioned so far find this to be a great game.
 
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Doorknob22

Super Moderator
Moderator
Game Developer
Nov 3, 2017
2,402
5,828
I hope the developer hangs out in this thread cause really needs to revamp some of the game mechanics. The random number generator for individual or multiple turn endings needs to be tweaked for more moderate decision making, also need to up either amount of gold the territories generate or lower the cost of things, need to up the troop caps for individual territories cause it makes it somewhat difficult to invade while not losing obedience especially if the random generate works against you even if you have overwhelming advantage in an invasion.

Other then those things already mentioned so far find this to be a great game.
We intend to somewhat reduce the weight of randomness when determining Gold and Troops yield.
 

whatone

Newbie
Dec 8, 2024
62
144
I hope the developer hangs out in this thread cause really needs to revamp some of the game mechanics. The random number generator for individual or multiple turn endings needs to be tweaked for more moderate decision making, also need to up either amount of gold the territories generate or lower the cost of things, need to up the troop caps for individual territories cause it makes it somewhat difficult to invade while not losing obedience especially if the random generate works against you even if you have overwhelming advantage in an invasion.

Other then those things already mentioned so far find this to be a great game.
The problem you're experiencing sounds like you've taken subsequent fiefs quite quickly. You might find it easier if you wait a little longer, before invading a new fief.
Wait until the Obedience has risen high enough, so that removing your troops & sending them to invade a new fief only allows it to drop slightly & then that drop won't take you into danger. That should enable you to not lose too much & easily make it back up again, once the capture of the new fief is completed.

IIRC 20 troops in each fief prevents Obedience from falling. 25 makes it rise.
By the end of this update, you should have enough troops for 20 in each fief, with 10 surplus. So you can easily stabilise all your fiefs concurrently & add 5 more to raise the respective fiefs which have lower Obedience.
 

gojira667

Member
Sep 9, 2019
327
324
IIRC 20 troops in each fief prevents Obedience from falling. 25 makes it rise.
By the end of this update, you should have enough troops for 20 in each fief, with 10 surplus. So you can easily stabilise all your fiefs concurrently & add 5 more to raise the respective fiefs which have lower Obedience.
It's 30 that makes it rise. Technically, a garrison and > 29 troops, but there are only whole fief troops, i.e. 30.

Shadow Institute is a key building. It has several functions to help manage obedience and morale.
 

whatone

Newbie
Dec 8, 2024
62
144
It's 30 that makes it rise. Technically, a garrison and > 29 troops, but there are only whole fief troops, i.e. 30.

Shadow Institute is a key building. It has several functions to help manage obedience and morale.
Aah, thanks for the correction. (y)

I have all buildings in every fief, but have never used the Shadow Institute through necessity, other than for the quest to prove your worth to a captured monarch, or to satisfy curiosity when it was 1st introduced.

I guess I'm lucky to have been playing this since it 1st arrived on this site a few years back, so I have been kinda forced to be patient & that has led me to spend a few in-game days\weeks allowing Obedience to build up, as well as Gold, so have fortunately not had any problems with maintaining either.
But I can certainly see how someone who's newer to the game might, particularly if they rush to take the next fiefdom & reach the next lewd content, too quickly.
 
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Fatherhoosie

Newbie
Sep 24, 2020
20
33
I appreciate some of the response it even if its little less then useful. I have had three playthroughs so far just to experiment. One in which I decided to follow a guide and well made decent progress, I did end up stretched too thin. However current playthrough I am doing have only two cities conquered and barely maintaining them, even with a 30 troops in one and 20 in the starting and one of the other conquered cities. The problem I am running into which is why I am suggestion the things I am is even though I feel it should be reasonably high obedience being base over 80 plus the boost from the garrison putting it over 100 almost every other turn something is getting burnt down, the other problem I face is I don't really want this playthrough to be negative fame so can't really use the options to control obedience or my fame drops to low, which is why I recommend rebalancing the cost to use or at least increase the gains to make it either less grinded or more worth the trouble.
 
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4.10 star(s) 134 Votes