Doorknob22

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Game Developer
Nov 3, 2017
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So as of now I could the story nation of nations I conquered without missing story content is what I am hearing? I do have an interest in most nations but I played through some of them 4+ times at this point just in case and I don't want to do that again until playing through them again will make a difference since I usually delete the game after 2-3 weeks along with the saves. A bit dumb I know.
Remember there's always the option to Skip 'N Win a quest if you have played it before. It takes about 5 seconds per quest.

Is the new update done?
Nope. I post some progress reports and previews in my Discord and Steam pages.

is this game animated?
It has simple sex animations in most fiefdoms. Nothing that would take Disney or Pixar out of business, though. But hey, (upcoming) version 0.11 has an animation of
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, something you wouldn't see in Disney or Pixar either...
 

applepie68

Member
Feb 5, 2018
466
324
183
Remember there's always the option to Skip 'N Win a quest if you have played it before. It takes about 5 seconds per quest.
Ah perhaps I should have clarified, I am aware of the option to skip the "free roam" part entirely I was just wondering if any of the choices made in one nation would affect my options in another nation.
 

AtotehZ

Engaged Member
Aug 24, 2018
2,133
1,463
348
I'm not sure what the reason for the whole Anal/Oral only during pregnancy.

You're aware that women can in fact have vaginal intercourse for the vast majority of their pregnancy right?

The only time you shouldn't have vaginal sex is when the woman has started dilating. This doesn't happen until at the earliest a some days before the delivery and birth.

There are abnormal pregnancy symptoms that can require you to be careful, but they are as I said abnormal.
---
I'm mentioning this because it seems strange to approach pregnancy so easily in the game and then entirely refuse vaginal sex during it.
 

19popfigh97

Member
Sep 25, 2023
104
37
119
Remember there's always the option to Skip 'N Win a quest if you have played it before. It takes about 5 seconds per quest.



Nope. I post some progress reports and previews in my Discord and Steam pages.



It has simple sex animations in most fiefdoms. Nothing that would take Disney or Pixar out of business, though. But hey, (upcoming) version 0.11 has an animation of
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, something you wouldn't see in Disney or Pixar either...
It's rly a good game and waiting for what's next Khan will do
which kingdom will go defeat it and fuck their ladies
i played so much games this one of the most contain every thing players hope
(sex , animation, harem, gay, breed, pregnancy, strategic, ( I love it cuz no NTR (personal reason)) don't stop
and so simple to play not complicated like other games so hard and if game over must back from the start again
 

Dumphrey89

New Member
Aug 9, 2019
4
3
126
Hi, having trouble.
everytime i try to use the Shadow Institute i get
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
TypeError: Unexpected keyword arguments: 'cho2_enable'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "map.rpyc", line 816, in script call
  File "quests/01 blazeer oryeonguk.rpyc", line 1847, in script call
  File "quests/01 blazeer oryeonguk.rpyc", line 1970, in script call
  File "quests/01 blazeer oryeonguk.rpyc", line 1928, in script call
  File "quests/01 blazeer oryeonguk.rpyc", line 2294, in script call
  File "quests/01 blazeer oryeonguk.rpyc", line 2050, in script call
  File "map.rpyc", line 816, in script call
  File "quests/02 ziruan marbia.rpyc", line 960, in script call
  File "quests/02 ziruan marbia.rpyc", line 960, in script call
  File "quests/02 ziruan marbia.rpyc", line 960, in script call
  File "quests/02 ziruan marbia.rpyc", line 982, in script call
  File "quests/02 ziruan marbia.rpyc", line 971, in script call
  File "quests/02 ziruan marbia.rpyc", line 960, in script call
  File "quests/02 ziruan marbia.rpyc", line 980, in script call
  File "quests/02 ziruan marbia.rpyc", line 960, in script call
  File "map.rpyc", line 816, in script call
  File "map.rpyc", line 816, in script call
  File "quests/07 waikokipia - shek.rpyc", line 5912, in script call
  File "quests/07 waikokipia - shek.rpyc", line 5936, in script call
  File "map.rpyc", line 816, in script call
  File "map.rpyc", line 816, in script call
  File "wenches/wenches.rpyc", line 360, in script call
  File "map.rpyc", line 816, in script call
  File "territories.rpyc", line 557, in script
  File "renpy/ast.py", line 1903, in execute
    choice = renpy.exports.menu(choices, self.set, args, kwargs, item_arguments)
  File "renpy/exports.py", line 1010, in menu
    rv = renpy.store.menu(new_items)
  File "renpy/exports.py", line 1250, in display_menu
    rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward)
  File "renpy/ui.py", line 299, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3377, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "renpy/display/core.py", line 3810, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 451, in visit_all
    callback(self)
  File "renpy/display/core.py", line 3810, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/screen.py", line 462, in per_interact
    self.update()
  File "renpy/display/screen.py", line 653, in update
    self.screen.function(**self.scope)
  File "renpy/ast.py", line 294, in apply_arguments
    return parameters.apply(args, kwargs, ignore_errors)
  File "renpy/ast.py", line 281, in apply
    ", ".join("'%s'" % i for i in kwargs))
TypeError: Unexpected keyword arguments: 'cho2_enable'

Windows-10-10.0.19041 AMD64
Ren'Py 7.5.3.22090809
Khan 0.10.9
Thu Dec 21 00:58:21 2023
re-extracting the mod did not help, uninstalling the mod did not help
 
Dec 13, 2022
62
15
107
In my game, Alam disappeared after the pregnancy scene. and Yuki's daughter never arrived at the palace. I would like to know if in the next update they can appear in the palace or do I have to start a new game
 

Dr. Lewdwig

Member
Apr 15, 2021
181
602
219
I feel a bit guilty for having put off playing the update until yesterday.

A solid update as always. I find myself invested in the world and the lore which is very rare in typical adult VNs. Didn't encounter any issues or bugs. Very few typos in v10.8 which I assume are corrected in the current version.
Interesting that a few of the models were changed and this wasn't mentioned in the change log (Dian/Antiop) which I think is understandable why.
And I feel stupid for having played the previous update and this one on mute. The music certainly elevates the game.

I also have a small corrective feedback. And it regards the storylines of domination/gentleman routes in this update, particularly those of Aerlith and Reneka's.
As a writer, coming up with two contrasting routes in the same context for a given encounter is not an easy task. And I think it's remarkable that you've managed to keep it up.
With that in mind, and based on the story so far, I've never known the MC to be an impulsive runt. He may act evil and violent, but almost always there is a justification to be found for those choices. He isn't evil just for the heck of it.
If he goes the domination route, it's either out of revenge, or to strike fear and assert dominance in a delicate situation, or to teach a painful lesson, or they have an attitude problem, or simply because at some level the recipients of the punishment have done something to deserve it.
I personally couldn't find such justification for the domination routes of Aerlith and Reneka. And for me it made that choice uncharacteristic and moot.
Aerlith is almost a martyr who is risking her life daily to save the oppressed from a governing body that is at odds with the MC.
And Reneka is a double victim. She's orphaned by murder and then enslaved. She just happens to meet MC by chance.

It's probably subjective, and as much as I appreciate the effort put into the writing of both paths, it didn't make sense to me on these occasions.

Overall, kudos Mr. Knob22 for another great update. I look forward to what the game holds in the future.

One last thing, was there a Bell Toller fight sequence planned and not implemented or have I missed it somehow? I took every chance in the dialogue to increase the chance of them coming.

Oh, before I leave, I want to give a shoutout to a golden line in the update that for some reason cracked me up:
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Doorknob22

Super Moderator
Moderator
Game Developer
Nov 3, 2017
2,757
6,588
718
I feel a bit guilty for having put off playing the update until yesterday.

A solid update as always. I find myself invested in the world and the lore which is very rare in typical adult VNs. Didn't encounter any issues or bugs. Very few typos in v10.8 which I assume are corrected in the current version.
Interesting that a few of the models were changed and this wasn't mentioned in the change log (Dian/Antiop) which I think is understandable why.
And I feel stupid for having played the previous update and this one on mute. The music certainly elevates the game.

I also have a small corrective feedback. And it regards the storylines of domination/gentleman routes in this update, particularly those of Aerlith and Reneka's.
As a writer, coming up with two contrasting routes in the same context for a given encounter is not an easy task. And I think it's remarkable that you've managed to keep it up.
With that in mind, and based on the story so far, I've never known the MC to be an impulsive runt. He may act evil and violent, but almost always there is a justification to be found for those choices. He isn't evil just for the heck of it.
If he goes the domination route, it's either out of revenge, or to strike fear and assert dominance in a delicate situation, or to teach a painful lesson, or they have an attitude problem, or simply because at some level the recipients of the punishment have done something to deserve it.
I personally couldn't find such justification for the domination routes of Aerlith and Reneka. And for me it made that choice uncharacteristic and moot.
Aerlith is almost a martyr who is risking her life daily to save the oppressed from a governing body that is at odds with the MC.
And Reneka is a double victim. She's orphaned by murder and then enslaved. She just happens to meet MC by chance.

It's probably subjective, and as much as I appreciate the effort put into the writing of both paths, it didn't make sense to me on these occasions.

Overall, kudos Mr. Knob22 for another great update. I look forward to what the game holds in the future.

One last thing, was there a Bell Toller fight sequence planned and not implemented or have I missed it somehow? I took every chance in the dialogue to increase the chance of them coming.

Oh, before I leave, I want to give a shoutout to a golden line in the update that for some reason cracked me up:
You don't have permission to view the spoiler content. Log in or register now.
Hey buddy, thanks for taking the time to write this.

1. I'll start by saying that I feel that once a creation is out, its author doesn't know the characters better than anyone. The words are out there to be interpreted by anyone as they see fit, I can only offer my personal view. In other words: my opinion on Karder is not more or less "correct" than anyone else's.

Having said that, I do see some "assholish" side in Karder. Despite him being a grown man and having gone through complicated things in life, there is a prince in him, an heir to the throne who thinks (at least when playing the Dominance routes) that her can take what he wants when he sees it. The way I see him, he doesn't abuse Aerlith and Reneka because he is evil, but because he wants them and he gets what he wants, that's the nature of things to him. When playing the Dominance route, he simply can't take a "No" for an answer. This is coupled by the fact that, he also has some sadistic streak in him so when he acts as an asshole, he enjoys inflicting psychological (rarely physical, though) pain on his victims. Again, this can be attributed to growing up as the Khan's heir, spending long years in the harsh conditions of the Academy and/or just shitty attitude to life. In "his" defense, Karder never blames others for his actions, terrible as they are. Aerlith is indeed something of a saint but Karder's childish, egoistic and horny parts of his ego just want her, so he takes her.

2. There's a variable called jansirBellTollerViolationScore which starts at 0 at the beginning of the quest. Every time you interact with caged girl, it is increased by 5 and when you return to town I roll 1-100 and see if the result is lower than jansirBellTollerViolationScore.

See you in 0.11!
 

aesir150

Active Member
Jul 5, 2017
618
1,109
307
So I just downloaded the game and played for a few hours, and got the gallery unlocker to see what I am potentially working towards.

I feel like this game should be renamed to "Saggy Tits Plump Granny Fucker Simulator". Which isn't really my cup of tea.

There is only like what 8 characters (Nahir, Aelith, Renka, Dian, Antiop, Izimi, Gaal, Odi, Lilian) that don't fit into 1 of the 3 categories of having massive saggy tits, fat / plump, being wrinkly / old. That is out of like 45ish female characters that you can bang?

Kind of disappointed that there isn't more content in the game that doesn't involve banging someone without 2/3 of those categories.

For instance Odi is nice, she young, doesn't have massive knockers, and isn't plump but you have to bang her wrinkly plump saggy mother in order to bang her which was kind of disappointing. Also no option to seduce or recruit Odi makes me sad.

Evirettes pretty nice, she has huge tits, but at least she isn't old or chubby... but you have to constantly share her with Angelina who has huge tits and pretty plump.

Overall I think the game is pretty decent, just wish there were more choices in the game instead of being forced to do stuff in certain scenes.

Like for instance when giving Fahda the governorship of Marbia, I really wish I didn't have to bang her for that scene. Also wish that giving her the governorship actually offered some benefit other than just the sex scene. Or for instance during the ravishing scenes the choice to choose which holes you want to fuck or where to cum instead of it just being randomly forced upon you. Or the options skip certain parts of scenes, like for instance the dungeon scene with Nahir, where you are always forced to have a blow job instead of just being able to choose which hole you want to fuck from the start. Or the option not to have to use some weird stirrup device when going with the dungeon / abuse scenes with. Or an option to get revenge on Pavel and Dorla by just deflowering their daughter... but do I really have to stoop so low as to bang Dorla also? Feel like banging their daughter is enough insult, especially when Dorla actually wants to bang Karder, what better way to get further revenge by publicly turning her down to emasculate Pavel and embrass Dorla?

Also it seems that some buildings don't function properly depending on the fiefdom. For instance the Gold Mine does nothing for Oryeonguk.

Another issue is I think getting only +20 army cap per additional fief is kind of silly since you need at least 21 soldiers per garrison to not lose obedience. Which means each fiefdom you get you are getting slightly weaker by 1 soldier since only your starting fiefdom grants you 30 army cap. I think the additional army cap should be +25 or +30 per fief instead of just +20. That way you can actually adequately garrison each fiefdom, and have a few troops to spare to replenish garrisons that get raided or send them to increase obedience somewhere. Cause as it stands you never have enough troops to fully garrison all your fiefs and extra troops to go increase obedience somewhere.

Nor do you ever have a high enough army cap to win a battle without completely destroying your army without having only like 5-7 troops to defend your entire kingdom afterwards, which is also exasperated by the fact that launching a battle destroys all your fiefs' morale which means you're extremely vulnerable to enemy raids after launching a battle, since you have basically no gold or troops, and even if you force yield troops and gold from your settlements after a battle it takes them 4 turns to arrive.
 
Last edited:

aesir150

Active Member
Jul 5, 2017
618
1,109
307
Also why is there even a 70 gold cap at the start of the game when you only have 1 fief. It kind of ruins / breaks the Oasis heist side quest. Because you're suppose to get like 30 or 90 or 180 gold?

Cause if you decide to infiltrate Marbia before taking Oryeonguk, you can basically lose most of the gold reward of the side quest depending on how much gold you already have.

Another thing I just thought of is maybe the Garrison building should increase army cap by +5. That way when you take a fief you still get an additional +20, but the garrison building is what will actually provide you the tiny extra amount of troops needed to actually allow you to maintain and increase obedience.
 
Last edited:

Dr. Lewdwig

Member
Apr 15, 2021
181
602
219
Hey buddy, thanks for taking the time to write this.

1. I'll start by saying that I feel that once a creation is out, its author doesn't know the characters better than anyone. The words are out there to be interpreted by anyone as they see fit, I can only offer my personal view. In other words: my opinion on Karder is not more or less "correct" than anyone else's.

Having said that, I do see some "assholish" side in Karder. Despite him being a grown man and having gone through complicated things in life, there is a prince in him, an heir to the throne who thinks (at least when playing the Dominance routes) that her can take what he wants when he sees it. The way I see him, he doesn't abuse Aerlith and Reneka because he is evil, but because he wants them and he gets what he wants, that's the nature of things to him. When playing the Dominance route, he simply can't take a "No" for an answer. This is coupled by the fact that, he also has some sadistic streak in him so when he acts as an asshole, he enjoys inflicting psychological (rarely physical, though) pain on his victims. Again, this can be attributed to growing up as the Khan's heir, spending long years in the harsh conditions of the Academy and/or just shitty attitude to life. In "his" defense, Karder never blames others for his actions, terrible as they are. Aerlith is indeed something of a saint but Karder's childish, egoistic and horny parts of his ego just want her, so he takes her.

2. There's a variable called jansirBellTollerViolationScore which starts at 0 at the beginning of the quest. Every time you interact with caged girl, it is increased by 5 and when you return to town I roll 1-100 and see if the result is lower than jansirBellTollerViolationScore.

See you in 0.11!
Thanks. I appreciate the response.
 
Aug 13, 2020
335
709
207
aesir150 I think it's been mentioned before, but yes the game leans heavily towards milfs (actual milfs, with daughters and sons) and even older women. Certainly not my cup of tea either but it's clearly what the author wants.

Other than that and a few valid observations, it's a fairly solid VN.
 
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Doorknob22

Super Moderator
Moderator
Game Developer
Nov 3, 2017
2,757
6,588
718
So I just downloaded the game and played for a few hours, and got the gallery unlocker to see what I am potentially working towards.

I feel like this game should be renamed to "Saggy Tits Plump Granny Fucker Simulator". Which isn't really my cup of tea.

There is only like what 8 characters (Nahir, Aelith, Renka, Dian, Antiop, Izimi, Gaal, Odi, Lilian) that don't fit into 1 of the 3 categories of having massive saggy tits, fat / plump, being wrinkly / old. That is out of like 45ish female characters that you can bang?

Kind of disappointed that there isn't more content in the game that doesn't involve banging someone without 2/3 of those categories.

For instance Odi is nice, she young, doesn't have massive knockers, and isn't plump but you have to bang her wrinkly plump saggy mother in order to bang her which was kind of disappointing. Also no option to seduce or recruit Odi makes me sad.

Evirettes pretty nice, she has huge tits, but at least she isn't old or chubby... but you have to constantly share her with Angelina who has huge tits and pretty plump.

Overall I think the game is pretty decent, just wish there were more choices in the game instead of being forced to do stuff in certain scenes.

Like for instance when giving Fahda the governorship of Marbia, I really wish I didn't have to bang her for that scene. Also wish that giving her the governorship actually offered some benefit other than just the sex scene. Or for instance during the ravishing scenes the choice to choose which holes you want to fuck or where to cum instead of it just being randomly forced upon you. Or the options skip certain parts of scenes, like for instance the dungeon scene with Nahir, where you are always forced to have a blow job instead of just being able to choose which hole you want to fuck from the start. Or the option not to have to use some weird stirrup device when going with the dungeon / abuse scenes with. Or an option to get revenge on Pavel and Dorla by just deflowering their daughter... but do I really have to stoop so low as to bang Dorla also? Feel like banging their daughter is enough insult, especially when Dorla actually wants to bang Karder, what better way to get further revenge by publicly turning her down to emasculate Pavel and embrass Dorla?

Also it seems that some buildings don't function properly depending on the fiefdom. For instance the Gold Mine does nothing for Oryeonguk.

Another issue is I think getting only +20 army cap per additional fief is kind of silly since you need at least 21 soldiers per garrison to not lose obedience. Which means each fiefdom you get you are getting slightly weaker by 1 soldier since only your starting fiefdom grants you 30 army cap. I think the additional army cap should be +25 or +30 per fief instead of just +20. That way you can actually adequately garrison each fiefdom, and have a few troops to spare to replenish garrisons that get raided or send them to increase obedience somewhere. Cause as it stands you never have enough troops to fully garrison all your fiefs and extra troops to go increase obedience somewhere.

Nor do you ever have a high enough army cap to win a battle without completely destroying your army without having only like 5-7 troops to defend your entire kingdom afterwards, which is also exasperated by the fact that launching a battle destroys all your fiefs' morale which means you're extremely vulnerable to enemy raids after launching a battle, since you have basically no gold or troops, and even if you force yield troops and gold from your settlements after a battle it takes them 4 turns to arrive.
That's a lot to take in, I hope I can address all of them.

1. Body types: I'm one of those rare fellows who enjoy big tits ;) And in a more serious tone: not to toot my own horn, but I think Vae Victis - Khan is one of the more diverse games in terms of body types. Muscular and plump, short and tall, flat chest and humongous knockers, it has it all. And I do this because I like all of them, not for trying to appeal to more players.

2. Choices 1: I try to make all sexual encounters skippable but that is more relevant to newer scenes. Older scenes are more prone to being mandatory. Perhaps I'll go back and make some of them optional, but that's not a high priority, to be honest.

3. Choices 2: As for choosing the sexual act, I try to balance freedom of choice with storytelling. Menus break the storytelling flow and make the experience more of computer application than a sex story.

4. All the building function properly, what often fails is how I explain their functionality... Gold mines add 1 gold per turn if you fail the random yield check. Since random yield check depend of the number of fiefdoms you have (the more you have, the more likely they are to fail since your empire becomes more inefficient), gold mines are hardly felt when your empire is small.

5. A key element of the Khaganate management game is the "army whack-a-mole". You shuffle your troops around to curb uprisings and increase Obedience. If a player can muster unlimited troops, that aspect of the gameplay will become void. I am considering making the following changes:

- You *permanently* send troops into garrisons to fill them out
- You *cannot* transfer garrisoned troops out of their garrison
- Garrisoned troops *do not* count against army limit

In all other ways, garrisoned troops still act the same:
- Garrisoned troops still die in raids
- Garrisoned troops still help with obedience

This has a few effects:
- you no longer have to micromanage your troops to deal with obedience
- there is now a reason to invest in troop production, even in peacetime
- raids can be more frequent/damaging to troop garrisons

6. "Also wish that giving her the governorship actually offered some benefit" - actually, having her as a governor adds more gold Marbia's yield per turn. Again, me not explaining things clearly. I have added a note for this for 0.11, thanks!

Also why is there even a 70 gold cap at the start of the game when you only have 1 fief. It kind of ruins / breaks the Oasis heist side quest. Because you're suppose to get like 30 or 90 or 180 gold?

Cause if you decide to infiltrate Marbia before taking Oryeonguk, you can basically lose most of the gold reward of the side quest depending on how much gold you already have.

Another thing I just thought of is maybe the Garrison building should increase army cap by +5. That way when you take a fief you still get an additional +20, but the garrison building is what will actually provide you the tiny extra amount of troops needed to actually allow you to maintain and increase obedience.
1. At the beginning of the game, as long as you have only 1 fief, you will not be raided. This is meant to give players some adjustment time. But if a fief is not raided, nothing prevents the player from accumulating endless amounts of gold, hence the 70 gold cap. I never thought about the interaction with the Oasis quest. If there is indeed a problem there, it should be relatively easy to fix (raise the 70 cap if the quest is complete.)

2. As I wrote earlier, I am considering revamping the concept of troops and garrisons somewhat, your suggestion is a valid one.

Thank you for your feedback!
 

aesir150

Active Member
Jul 5, 2017
618
1,109
307
1. Body types: I'm one of those rare fellows who enjoy big tits ;) And in a more serious tone: not to toot my own horn, but I think Vae Victis - Khan is one of the more diverse games in terms of body types. Muscular and plump, short and tall, flat chest and humongous knockers, it has it all. And I do this because I like all of them, not for trying to appeal to more players.
Yeah I have no issues with that. Your preferences are your preferences. Nor am I suggesting you increase or decrease certain body types, etc.

I was try to suggest that maybe you could do something similar to Seeds of Chaos where it has a lot of diversity and fetishes, where for anyone who isn't interested there is always an option to opt out or take certain partners al carte rather than as a packaged bundle.

For instance going through the entire Odi scene I felt like you just took out like two lines that scene could of been a stand alone alternate choice.

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For instance this one choice here could of easily been split 2 other alternate paths. One where you just skipped the second half with the daughter which wouldn't of required any dialogue changes. For second one you could of just skipped the first half of the scene with the mother and remove the 2 two lines of dialogue that Karder says referencing the mom and what happened the previous day / night.
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Though I think you addressed this in your second point about it just being an older scene.

2. Choices 1: I try to make all sexual encounters skippable but that is more relevant to newer scenes. Older scenes are more prone to being mandatory. Perhaps I'll go back and make some of them optional, but that's not a high priority, to be honest.
3. Choices 2: As for choosing the sexual act, I try to balance freedom of choice with storytelling. Menus break the storytelling flow and make the experience more of computer application than a sex story.
I totally get that. There needs to be a balance between storytelling and gameplay options. Let me give you an example of where I thought it could of been better while maintaining that balance.

The dungeon scene with Nahir. How it set up right now is that Karder taunts her and fingers her, then you always go through the same forced repetive blow job sequence. Then you gave us menu to choose between the scene to cum in her mouth or on her face. Then afterwards you give us a menu to choose between the scenes to fuck her ass or pussy. Then the menu pops up and give option to switch between the two holes or to cum and where to cum.

The question is after the taunting and fingering her why not just pop up the menu right then and there and give us the choice between fucking her mouth, fuck her ass, fuck her cunt. Why make us always go through blow job scene before we're given the choice menu to only chose between fucking her ass or her pussy.

When Karder says "let the fun begin", just have this pre-existing menu pop up right away, instead of going directly into the blowjob.
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Hopefully you can see how you still have the same number of menus, same scenes essentially, but by just having the menu pop up at the start instead of a third the way through the player now benefits in two ways.

1. It makes the blow job segment of the scene repeatable like the other two options without having to replay the entire scene from start to end. 2. Allows players to skip the blow job part if they are not into it, or just want to see the other one of the other two segments without having to click through a bunch of extra dialogue and an extra menu.

That is what I felt was a repeating pattern, where you eventually gave us a menu to chose in a lot of scenes, but you gave us the menu too late into the scene, where it could have seamlessly just been present at an earlier transition point, and made the part prior to the menu popping up part of the menu options.

4. All the building function properly, what often fails is how I explain their functionality... Gold mines add 1 gold per turn if you fail the random yield check. Since random yield check depend of the number of fiefdoms you have (the more you have, the more likely they are to fail since your empire becomes more inefficient), gold mines are hardly felt when your empire is small.
Okay that makes more sense. Cause I was expecting the gold amount to be reflected as flat value in the summary screens.

I don't think I would of ever guessed it was a yield on fail rather than a addition yield on successful dice roll.

5. A key element of the Khaganate management game is the "army whack-a-mole". You shuffle your troops around to curb uprisings and increase Obedience. If a player can muster unlimited troops, that aspect of the gameplay will become void.
I wasn't expecting a player to have unlimited troops, but at least enough to utilize the garrison mechanics for an incremental benefit. But when every settlement gives exactly 20 army cap which is 1 short of being able to stabilize the settlement then there is no point in engaging in the system at all. Its better just to take your troops to constantly attack, and spend money your money elsewhere.

Cause how it is right now, it seems you're better off never sending any troops to garrison any settlement except your starting one and maybe second one. Cause who cares if a border fief gets raided if you never build anything there? You lose nothing since there are no buildings for them to burn down. Who cares if the settlement has low obedience, cause there is no troops in the garrison to desert? Even if they start rioting, what are they going to do? Burn buildings that aren't there? The newest border fiefs has no buildings and 0 morale so it wasn't yielding any troops or gold anyways, the only benefit of holding on to a fief is the the additional army cap.

It seems you can just keep pressing end turn to gather up troops and gold from just 1-2 settlements while ignoring the rest. Isn't the whole point of empire management to min max your gain? The whole garrisoning system at the moment just seems like an all around loss, because now your troops are locked up for 8 turns, 4 to go to the fief, and 4 to return. It doesn't seem to really save you any money or help gain you any additional resources in any meaningful way.

Which was why I suggested that building the garrison building increases each fief's army cap by +5, so that way each new fief has the potential of gaining you +25 in total. That way it is just enough to just stabilize it, but still small enough to become destabilize from raids. Then you can grab the 4 extra soldiers (25-21) from multiple fiefs plus the 9 extra (30-21) that you have from the start to go stabilize other fiefs. That tiny extra amount of troops isn't enough to steam roll or attack any enemies, but it is just enough to make the system function on a small scale.

I am considering making the following changes:

- You *permanently* send troops into garrisons to fill them out
- You *cannot* transfer garrisoned troops out of their garrison
- Garrisoned troops *do not* count against army limit

In all other ways, garrisoned troops still act the same:
- Garrisoned troops still die in raids
- Garrisoned troops still help with obedience

This has a few effects:
- you no longer have to micromanage your troops to deal with obedience
- there is now a reason to invest in troop production, even in peacetime
- raids can be more frequent/damaging to troop garrisons
Wouldn't that cause exactly the problem as essentially having unlimited troops and gold? Cause you then can mindlessly keep pressing end turn, hoard endless amounts of troops in the garrisons and gold? Just keep sending all the excess troops to garrison the latest conquered fief, while waiting however many turns it takes to acquire like 360 gold so you can instantly build everything in the next fief

I feel like that would be a way too extreme of a change since it would completely negate that aspect of the game.

6. "Also wish that giving her the governorship actually offered some benefit" - actually, having her as a governor adds more gold Marbia's yield per turn. Again, me not explaining things clearly. I have added a note for this for 0.11, thanks!
Yeah guess this game really needs some tooltips or a benefits summary menu somewhere for all the different rulers and decisions you made.

I only knew about certain mechanics and benefits thanks to the walkthrough on the first post, and there wasn't any mention in the walk through or in the game on what the benefit actually was for appointing Fahda in the walkthrough.

1. At the beginning of the game, as long as you have only 1 fief, you will not be raided. This is meant to give players some adjustment time. But if a fief is not raided, nothing prevents the player from accumulating endless amounts of gold, hence the 70 gold cap. I never thought about the interaction with the Oasis quest. If there is indeed a problem there, it should be relatively easy to fix (raise the 70 cap if the quest is complete.)
To me the 1 fief gold cap doesn't make sense because you can essentially do the same thing once you get 2 fiefs when the cap is removed. Cause once you get the second fief nothing is stopping a player from just garrisoning 25 troops in both settlements to stabilize obedience, and pressing end turn ad infinitum till they have enough gold to take over the entire map.

Cause you can just spend your gold to counteract any intrigue the neighboring fiefs do, then use your endless gold to keep counteracting the negative effects of force yield each turn.

So it doesn't really seem that starting gold cap fixed anything other than delay the exploit with 1 extra step.

The gold cap would only make sense if it were a permanent thing like the army cap, where each fief you hold increases the gold cap. Possibly a base increase of +20, then maybe another +10 per building you build in the settlement. That way each settlement can increase your gold cap by +70.
 
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