- Jun 9, 2019
- 161
- 209
is this zombie immortal?? fucking zombie is not dying
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Yeah I can add that to the backlog, that's important info during this development process but it shouldn't be difficult to add a hotkey to toggle it. Btw those numbers of yours are pretty respectable, unless maybe you have parallax background turned off...?View attachment 2539465
Is there a way to get rid of this little info readout? I really don't need the game to remind me that I have an 11 year old CPU which is constantly on the verge of death under moderate load
Oh, no, that was taken right after starting the game just to use as an example. I was just idling in the starting area. I definitely overexaggerated but once actual enemies come on screen and the action starts, the numbers get much worse. It generally stays above 30 fps tho so I'm happy.Yeah I can add that to the backlog, that's important info during this development process but it shouldn't be difficult to add a hotkey to toggle it. Btw those numbers of yours are pretty respectable, unless maybe you have parallax background turned off...?
there's no way he fall dead without clap dat ass!!!!!is this zombie immortal?? fucking zombie is not dying
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Yeah, hard pass. I'm just done. I shouldn't have to cheese invincibility frames to beat levels in a porn game. I will simply play Bioasshard, Yuna, and Too Much Light instead.yeah this level needs More than one hand, or two, or three, or fifteen hehe, but relax, if u liked to fight with 50 zombies you will ¡¡LOVE TO FIGHT WITH 100 AFTER!! AND THEN ANOTHER 150 AFTER THAT!!!!! you MUST play with both hands and don't expect to relax to much stay almost at the end of the map and don't move to much and don't worry to much about the ammo, It spawns solo, aaaaand a trick, if you press the "H" key you'll fall and get exposed to fuck that gonna give you some invincibility, take advantage of that to kick some of they, Im now at the level where I have to fucking run the crap out of me like theres no tomorrow, but yeah its pretty hard xd
There is enough time to get hit, turn and then shoot one of them. One of them. But by the time you've done that 3 more are on you. Plus it seems their attacks have a greater range than your kicks. So you can't use that whilst trying to reload.I give up.
I've sat here and tried to get past the fast zombies room for about an hour and it's just impossible. The zombies move so fast that you have to have a full screen between you and them, or they reach you too fast and swarm you. But, you can't stand in one spot or they spawn inside your asshole. But, if you move, they then spawn even faster and on both sides of you and you run directly into them.
You can't move while you reload, so if you run out of ammo at the wrong time, you're stuck standing there like an idiot while you're swarmed and you're fucked. Once that happens, and you have even just one of them right on top of you, you can't hit them. Like, at all. No matter what you do. You're dead as soon as one zombie touches you. You can't run away from it, because there's 12 more no matter where you run to and they just keep piling onto you. But even if there weren't a dozen more waiting for you no matter where you run, you can't out run them anyways. Once one's on you, it's physically impossible to create enough distance between you and that zombie to move, turn, aim, then fire. But on the off chance you do manage to get a shot off, 9/10 times, the game just eats your input to turn around and you fire in the wrong direction and get hit again anyways.
For an hour I've sat here bashing my head against the brick wall that is this room over and over and over and over and over and over and over again until my fingers hurt from trying to desperately turn and shoot the zombies running me down at 120mph.
I've tried standing in one spot, I've tried sliding and moving, I've tried running back and forth, it's literally impossible unless you sit there and replay this infuriating-ass level over and over and over until you have spawn patterns memorized, frame perfect timing, frame perfect inputs, and have all that down consistent enough to kill FIFTY ENEMIES WITHOUT A SINGLE MISTAKE, because again, the second a single zombie hits you, it's over. They're stuck on you like stink on shit and you can't get them off so they just keep smacking you until you're dead. It's like someone read the dialogue I had with the dev about the previous level and decided to take every issue I had and dial it up to 11 just to spite me. People play games like this to jerk off, not test their epic gamer-man skills. We already have a game series for that. It's called Dark Souls.
I have never been so unfathomably frustrated by a porn game before.
I give up.
Yep.There is enough time to get hit, turn and then shoot one of them. One of them. But by the time you've done that 3 more are on you. Plus it seems their attacks have a greater range than your kicks. So you can't use that whilst trying to reload.
Just to make sure you know, you can press 'b' to toggle parallax backgrounds during the game. I need to set it to 'off' on my old Windows 7 machine to get any decent performance.Oh, no, that was taken right after starting the game just to use as an example. I was just idling in the starting area. I definitely overexaggerated but once actual enemies come on screen and the action starts, the numbers get much worse. It generally stays above 30 fps tho so I'm happy.
Dude we gotta get you to be a beta tester so we can address these issues before the release. Your posts crack me up but I hate knowing you're so frustrated.I give up.
I've sat here and tried to get past the fast zombies room for about an hour and it's just impossible. The zombies move so fast that you have to have a full screen between you and them, or they reach you too fast and swarm you. But, you can't stand in one spot or they spawn inside your asshole. But, if you move, they then spawn even faster and on both sides of you and you run directly into them.
You can't move while you reload, so if you run out of ammo at the wrong time, you're stuck standing there like an idiot while you're swarmed and you're fucked. Once that happens, and you have even just one of them right on top of you, you can't hit them. Like, at all. No matter what you do. You're dead as soon as one zombie touches you. You can't run away from it, because there's 12 more no matter where you run to and they just keep piling onto you. But even if there weren't a dozen more waiting for you no matter where you run, you can't out run them anyways. Once one's on you, it's physically impossible to create enough distance between you and that zombie to move, turn, aim, then fire. But on the off chance you do manage to get a shot off, 9/10 times, the game just eats your input to turn around and you fire in the wrong direction and get hit again anyways.
For an hour I've sat here bashing my head against the brick wall that is this room over and over and over and over and over and over and over again until my fingers hurt from trying to desperately turn and shoot the zombies running me down at 120mph.
I've tried standing in one spot, I've tried sliding and moving, I've tried running back and forth, it's literally impossible unless you sit there and replay this infuriating-ass level over and over and over until you have spawn patterns memorized, frame perfect timing, frame perfect inputs, and have all that down consistent enough to kill FIFTY ENEMIES WITHOUT A SINGLE MISTAKE, because again, the second a single zombie hits you, it's over. They're stuck on you like stink on shit and you can't get them off so they just keep smacking you until you're dead. It's like someone read the dialogue I had with the dev about the previous level and decided to take every issue I had and dial it up to 11 just to spite me. People play games like this to jerk off, not test their epic gamer-man skills. We already have a game series for that. It's called Dark Souls.
I have never been so unfathomably frustrated by a porn game before.
I give up.
You're spot on re: visual clarity, consistency is important and I was just talking about that on Discord yesterday.I quite enjoyed the new update. Loved the spike+zombie animations.
While, I seemed to struggle less that others with the fast zombies, I will agree that the difficulty is needlessly high and full of trial and error. both the first and last level had some "oh ok" moments, such as having to remember that there's a cooldown between dodges, making those spike traps just that little bit slower to traverse.
but more annoyingly, the final spiketrap in the final room, is a clear example of what this game needs. it needs some visual clarity. what's the difference between fast and normal zombies? What about slow zombie with low health? what's the difference between trap spikes, auto spikes and chain-reaction spikes? since they all use the exact same sprites, it's hard to tell the difference, especially while running away from a bunch of zombies.
Also, for the wishlist, I'd love to see more galleries, both for animations, and for the background soldiers.
Looking forward to the next update!
Dam dev just saw this figured you hired an artist for the new animations. Very nice.I started the week planning to just convert Val's gameplay anims (clothed and naked). But the problem is they made everything else look like crap in comparison, so I doubled-down and converted nearly everything else, including:
View attachment 2512457
Here are some before-and-afters to give you a sense:
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Now back to level 3...
Haven't played the game, I'm not keen on gore content at all. I was just reading a few comments before moving on... and that discussion about visual clarity caught my attention.You're spot on re: visual clarity, consistency is important and I was just talking about that on Discord yesterday.
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Thanks for the feedback and glad you're liking the game! Animation and sprite galleries are on the roadmap. Now that there's a decent amount of that content I may add one or both of those galleries before the next level release.