- Sep 7, 2022
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Dev update...
So, uh... remember how in my last update I said I would "post more frequent updates in the coming weeks"? Well, I definitely was hoping for more than 1 update per month. So yeah... sorry about that... such is the dev life these days...
Good news is there's been solid progress. And just like there will be more than one new enemy in the upcoming level, there will also be more than one new trap. I'll keep one of them a secret for now, but here's a peek at the other...
As for status, the level flow is mostly built out but I still need to add a lot of polish. I may actually release it partly unfinished, with the last portion to be released later - that way you'll get a chance to put your hands on it without having to wait so long. And the next few weeks will be busy with personal stuff, so dev'ing will have to take a back seat until December. Still targeting a release before the end of the year.
That's it for now. Thanks all for your patience, I hope to post more frequent updates in the coming weeks
So, uh... remember how in my last update I said I would "post more frequent updates in the coming weeks"? Well, I definitely was hoping for more than 1 update per month. So yeah... sorry about that... such is the dev life these days...
Good news is there's been solid progress. And just like there will be more than one new enemy in the upcoming level, there will also be more than one new trap. I'll keep one of them a secret for now, but here's a peek at the other...
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As for status, the level flow is mostly built out but I still need to add a lot of polish. I may actually release it partly unfinished, with the last portion to be released later - that way you'll get a chance to put your hands on it without having to wait so long. And the next few weeks will be busy with personal stuff, so dev'ing will have to take a back seat until December. Still targeting a release before the end of the year.
That's it for now. Thanks all for your patience, I hope to post more frequent updates in the coming weeks