VN Ren'Py Valenza Family [v0.5 Ch.3 Part I] [Arcane Ink Productions]

4.20 star(s) 15 Votes

Requah

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Jan 7, 2022
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The suit in chapter 3 looked like shit compared to chapter 2's. If anything it should have been more impressive as time moved on and he made more money also a fedora ? Really? is he a neckbeard or ? The hat seems like overkill and doesn't really look cool IMO.
 

MiltonPowers

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New track drop — Ash & Chrome.

Something smooth for the late-night Valenza vibes while we keep grinding on Chapter III: Part II.

-Arcane Ink Productions
 
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MiltonPowers

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Another week, another dev log to keep you all in the loop.

Truth be told, we don’t have a huge list of flashy updates—mostly because we’ve been dying and respawning on a daily basis. Our cooldown timer varies, but don’t worry… we’re nowhere near out of lives yet.

The adaptation to the new lighting system has been mentally exhausting, and switching workflows mid-production always hits harder than expected. Some scenes render fast, some take ages, and some days we operate at critical battery levels—which naturally causes a bit of backlog. Nothing dramatic, just the usual “developer versus reality” boss fight.

Even with all that, we’ve crossed the 200-render mark for Chapter III: Part II and we’re pushing toward our end-of-month target. As always, this is a hope, not a blood-oath promise—but if a delay happens, it’ll be small. Worst case, we take one day to recharge so we can keep working at full power instead of zombie-mode.

All in all, still on the clock, still moving forward, still committed.

Nothing new to report this week—just the grind continuing behind the curtain.


-Arcane Ink Productions
 
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bobdango

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I played until the end of Chapter 3 part 1 and I am not sure what it is but something about the MC just annoys me to the point I just can't continue.
 

MiltonPowers

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Another week, another report — though there isn’t much drama to add this time. We took two days off to let the smoke clear from our heads, but honestly, those two days didn’t slow us down at all. We’re still on target… actually, we already hit the target.

We’re wrapping up the last scenes now and finishing the writing pass on them, double-checking grammar, typos, and all the usual prep work before release.

Overall, we’re satisfied we reached our goal before the month ended. Sure, it drained our batteries a bit, but nothing too brutal. Adjusting to a new lighting system mid-production — one that affects every part of the workflow — is naturally exhausting, but the more we work with it, the faster we get. Practice does wonders.

Right now everything is in the final stretch, and by our estimates, Chapter III: Part II should be out before the end of this week.

That’s all for this week’s update, back to work!

-Arcane Ink Productions
 
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MiltonPowers

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Introducing “Fading” — a melancholic piece from The Concierge of Crime OST.
Made for the scenes where things fall quiet… and the weight of the story hits hardest.
Hope you enjoy this dive into the darker side of Valenza Family.


-Arcane Ink Productions
 

MiltonPowers

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Michael Valenza's mafia story continues with a brand new update! Chapter III - Part II just got released for Consigleri & Capos Tiers!

The new update comes includes:

• 345 + new renders
• 1700+ lines of dialogue
• Refined UI, new soundtracks
• Reworked main character's anatomy & Nora's character.
• Fixed issues with character's skins and morphs

Patreon:
Steam:

c28.png c90.png c100.png d68.png
 

Radnos Salazar

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Valenza Family v0.6.1 is now available for all Made Men—polished, patched, and strengthened where it needed it most.

Behind the scenes, we’ve taken time to reassess the entire Patreon structure: tier benefits, release timing, and how we handle early access across the board. With our current production speed and the scope of our work, it made sense to refine the system so it stays fair, sustainable, and consistent as development continues.

As for the build itself, v0.6.1 includes several bug fixes and a significant amount of rewriting and refinement across earlier chapters. Anyone from other tiers is welcome to re-download the new build if you’d like to see the improvements firsthand.

We hope these changes feel like a positive step forward and that the updated structure meets your expectations. As always, we’re open to feedback and suggestions—your input is one of the reasons this project keeps improving.


v0.6.1 Changelog:
  • Extensive rewrites of the entire Prologue, Chapter I, and Chapter II
    • Dialogue refinements across all early chapters
    • Conversations adjusted to properly reflect Michael’s established personality, tone, and behavior
    • Removal of legacy or outdated dialogue that no longer aligned with his character
  • Multiple bug fixes
    • Minor issues identified in the previous release have been located and resolved
Thank you for the support!

-Arcane Ink Productions
 

MiltonPowers

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It’s that time of the year again, where everything feels like a fast-forward montage. December mania.
Time gets tight, Christmas creeps up, travel schedules explode, and Mariah Carey is legally mandated to attack every radio station. The usual.

Our plans for this month are straightforward: keep pushing through Chapter IV.
It’s hard to say with certainty whether we’ll fully wrap it up by the 23rd of December – our planned “lights out” date – but that’s the target. After that, we’re taking a one-week break from DAZ, rendering queues, and everything else that comes with development. A brief reset, a chance to recharge and get through the Christmas and New Year chaos, and then we’re back with full batteries and full throttle.

Right now, we’re doing what we always do: working steadily toward the update.
If everything aligns, we’ll deliver by the 23rd.
If we’re lucky, maybe earlier. You never know.

If not, we’ll at least have Part I wrapped before the break, and continue Part II as soon as we return. One way or another, production continues smoothly on our end—minus the seasonal madness December loves to bring.

That’s it for this week.
Keep your guns loaded and your fedoras polished.

-Arcane Ink Productions
 
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MiltonPowers

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New Track Available Now — “Gonna Need”

A dark outlaw-country piece straight from the Valenza Family soundtrack.

Hope you enjoy it.

-Arcane Ink Productions


 

Radnos Salazar

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Not much has changed on the surface this week — but the wheels are still turning, the renders are still cooking, and progress continues steadily on Chapter IV.

We’re closing in on the 200-render mark for Part I.
Given the remaining time and our pre-Christmas “lights out” break, it’s now clear that we’ll be releasing Chapter IV — Part I this month. A full chapter in one uninterrupted run would require more hours than December is willing to give us, and we’d rather deliver something polished than rush the rest.

Behind the curtain, we’ve cleaned up a few things as well:​

  • Polished earlier scenes
  • Squashed a handful of typos
  • Added a couple of new soundtrack tracks
Nothing dramatic, no production issues — just steady work.
Well, steady work plus Mariah Carey continuing her annual assault on the global audio landscape. If she ends up being the only true disturbance we deal with this month, then we’re on track to hit our planned schedule without any casualties.

All in all, development is stable, momentum is solid, and our target remains the same:
deliver Part I before the break, and hit the ground running in January.

That’s it for this week.
Stay sharp, stay warm, and keep those fedoras polished.​

– Arcane Ink Productions
 
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4.20 star(s) 15 Votes