Holy crap, if true why the hell hasn't Meshed worked with this guy.search "vagabundos" on vam discord for example
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he had 100 models running here in vam1 lol
edit: search "from: vagabundos0429"
You sound more competent than Meshed does, but I doubt its simply compentence that's lacking here. It may very well be ego, or greed. We'll not know for sure unless someone spills the beans. Either way, the slow development time is doing more harm than anything.We've lost many great creators in this timeframe, and who knows how many may cling to the old VaM due to investment of time. Its terribly dated, even with plugins doing the heavy lifting. I only hope Meshed wentall in on this new iteration and will work hand in hand with creators to make something unmatched. Not that VaM has any real competitors, unfortunetely.Well, I've already wrote that VAM2 is focused entirely on graphics and addons. Instead it should be focused on "framework" that allows to build separated scenes within single scene - like segments in timeline. This should preload all required elements to avoid loading times during game (maybe configurable for segment), allow to build different paths between segments with ability to pass same variables between segments. Breathing system connected with muscles and chest, together with gagging and speaking. Muscle system - movement should be distinguished for forced on person and done by person, different muscles activation. Human movement system - without impossible variations and with presentation of person's "comfort" to speed up posing - now most scenes contains poses that are doable but not comfortable. Body deformation system where body changes during forces or pressure. Touch system where hand automatically recognise surface and modify hand automatically. Human behaviour system. And after that textures...
Creatores could be focused on content, not on basic functionality.
I think i'm describing different game![]()
This would be absolutely insane to have in Vam 1.0, but looking at his chat history and his last message date (Aug 2024), it doesn't seem like we'll ever be getting a public release of itsearch "vagabundos" on vam discord for example
View attachment 4714922
he had 100 models running here in vam1 lol
edit: search "from: vagabundos0429"
16 for both density and hair multiplier should be enough.I already use the cpu fix, if with the top slider you mean curve density and hair multiplier, yes it affects the fps but setting it too low makes some hair really awful. Can't find ''hair assett shader type''
Also "iterations" at the bottom in Physics. Some creators put that to 3, I've seen even 5... But you can keep it on 1 iteration and increase Snap or other settings there, so that the hair doesn't fall down too much. I get a fps boost like that. Maybe you get more realistic physics with more iterations though, idk.16 for both density and hair multiplier should be enough.
Some hair have like 64 hair multiplier so check them hairs on your person atom's
Shader type is just above the physics tab within each hair asset.
I know.. but you can save hair presets and appearence presets.
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Yeah, the setting you mentioned only hits hard when long hair and multiple hair asset's.Also "iterations" at the bottom in Physics. Some creators put that to 3, I've seen even 5... But you can keep it on 1 iteration and increase Snap or other settings there, so that the hair doesn't fall down too much. I get a fps boost like that. Maybe you get more realistic physics with more iterations though, idk.
On topic, how do you change hair color in vam2??? There's like 100 sliders and widgets
It's funny you mention it, because Nvidia recently completely opensourced their PhysX software.Would be nice if those nvidia physics would be usable to outsource some demanding workload for hair and jiggle stuff.
Yeah!It's funny you mention it, because Nvidia recently completely opensourced their PhysX software.
It's just a whishlistYou sound more competent than Meshed does
I think it's more of a matter of project management rather than coding. If there is something to contribute to and it's something maintained and active, people would contribute to it. Anyone could make right now a website with a forum, give it a name, call it Project Open XXX or whatever. Make a roadmap. Phase 1 would be just discussion, exchanging ideas and figuring out things. I'm sure people would be interested, even if it's just something hypothetical to talk about, especially since it's a good cause.How many credentials and how much coding expertise does one person need to build a VR program like this from the ground up?
I swear there's gotta be enough chimps with typewriters in this fucking community for us to build our own alternative..
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I agree that it does feel this way, progress is WAY too slow, people on his discord is glazing/simping him somehow, but to me he clearly lost motivation a while ago, I mean you can't set a release window of 2024, end up missing it, say january, miss it, say february, miss it again and so on considering what he released as the 1st "beta", there is literally nothing of interest, nothing lmao, it's like a barebone unity project with a genesis 8 figure loaded, basic physics and a shader. However it's possible the progress was onto other things like the addon kit or whatever, but still, this 1st "beta" (more like pre-alpha) should have been released more than a year ago already.I think. beta version, so "clumsy") because recently the pressure of users on the author of the project has increased. Apparently there is no desire to continue the project. but there is a need. Therefore, do not expect anything good, we will all remain on the first version.
No, must wait for addon kitIs it possible to import new models into vam 2?
If so, which ones?
There are people here trying to make an alternative - https://f95zone.to/threads/how-can-we-achieve-soft-skin-physics-in-unreal-engine.137663 If there's people here with knowledge in this area can join in and help.I think it's more of a matter of project management rather than coding. If there is something to contribute to and it's something maintained and active, people would contribute to it. Anyone could make right now a website with a forum, give it a name, call it Project Open XXX or whatever. Make a roadmap. Phase 1 would be just discussion, exchanging ideas and figuring out things. I'm sure people would be interested, even if it's just something hypothetical to talk about, especially since it's a good cause.