Tha D Wizzy

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Mar 16, 2022
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Well, I've already wrote that VAM2 is focused entirely on graphics and addons. Instead it should be focused on "framework" that allows to build separated scenes within single scene - like segments in timeline. This should preload all required elements to avoid loading times during game (maybe configurable for segment), allow to build different paths between segments with ability to pass same variables between segments. Breathing system connected with muscles and chest, together with gagging and speaking. Muscle system - movement should be distinguished for forced on person and done by person, different muscles activation. Human movement system - without impossible variations and with presentation of person's "comfort" to speed up posing - now most scenes contains poses that are doable but not comfortable. Body deformation system where body changes during forces or pressure. Touch system where hand automatically recognise surface and modify hand automatically. Human behaviour system. And after that textures...
Creatores could be focused on content, not on basic functionality.
I think i'm describing different game ;)
You sound more competent than Meshed does, but I doubt its simply compentence that's lacking here. It may very well be ego, or greed. We'll not know for sure unless someone spills the beans. Either way, the slow development time is doing more harm than anything.We've lost many great creators in this timeframe, and who knows how many may cling to the old VaM due to investment of time. Its terribly dated, even with plugins doing the heavy lifting. I only hope Meshed wentall in on this new iteration and will work hand in hand with creators to make something unmatched. Not that VaM has any real competitors, unfortunetely.
 

Tomboy Enjoyer

Active Member
Aug 4, 2021
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I already use the cpu fix, if with the top slider you mean curve density and hair multiplier, yes it affects the fps but setting it too low makes some hair really awful. Can't find ''hair assett shader type''
16 for both density and hair multiplier should be enough.
Some hair have like 64 hair multiplier so check them hairs on your person atom's :p
Shader type is just above the physics tab within each hair asset.
I know.. but you can save hair presets and appearence presets.
1743833992831.png
 
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x360x

Newbie
Jun 14, 2024
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16 for both density and hair multiplier should be enough.
Some hair have like 64 hair multiplier so check them hairs on your person atom's :p
Shader type is just above the physics tab within each hair asset.
I know.. but you can save hair presets and appearence presets.
View attachment 4715739
Also "iterations" at the bottom in Physics. Some creators put that to 3, I've seen even 5... But you can keep it on 1 iteration and increase Snap or other settings there, so that the hair doesn't fall down too much. I get a fps boost like that. Maybe you get more realistic physics with more iterations though, idk.


On topic, how do you change hair color in vam2??? There's like 100 sliders and widgets
 

Tomboy Enjoyer

Active Member
Aug 4, 2021
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Also "iterations" at the bottom in Physics. Some creators put that to 3, I've seen even 5... But you can keep it on 1 iteration and increase Snap or other settings there, so that the hair doesn't fall down too much. I get a fps boost like that. Maybe you get more realistic physics with more iterations though, idk.


On topic, how do you change hair color in vam2??? There's like 100 sliders and widgets
Yeah, the setting you mentioned only hits hard when long hair and multiple hair asset's.
I've read something a while ago, that Vam 2 will support physics much better and with less performance costs.
Would be nice if those nvidia physics would be usable to outsource some demanding workload for hair and jiggle stuff.
 

Tomboy Enjoyer

Active Member
Aug 4, 2021
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It's funny you mention it, because Nvidia recently completely opensourced their PhysX software.
Yeah!
Sadly the rtx 50s series doesn't seem even have any support? and performs like a 20 year old Gpu when you enable them physics in select super old games..
Maybe there could be some workaround in shifting the unity physics to a separate process so you could isolate that process to the stronger cores of your cpu or heck even the onboard gpu if you have any.
But I don't know how :KEK:
 
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Sep 18, 2021
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I think. beta version, so "clumsy") because recently the pressure of users on the author of the project has increased. Apparently there is no desire to continue the project. but there is a need. Therefore, do not expect anything good, we will all remain on the first version.
 

x360x

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Jun 14, 2024
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How many credentials and how much coding expertise does one person need to build a VR program like this from the ground up?
I swear there's gotta be enough chimps with typewriters in this fucking community for us to build our own alternative..

View attachment 4716471
I think it's more of a matter of project management rather than coding. If there is something to contribute to and it's something maintained and active, people would contribute to it. Anyone could make right now a website with a forum, give it a name, call it Project Open XXX or whatever. Make a roadmap. Phase 1 would be just discussion, exchanging ideas and figuring out things. I'm sure people would be interested, even if it's just something hypothetical to talk about, especially since it's a good cause.
 

poormansland

New Member
Apr 8, 2023
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I think. beta version, so "clumsy") because recently the pressure of users on the author of the project has increased. Apparently there is no desire to continue the project. but there is a need. Therefore, do not expect anything good, we will all remain on the first version.
I agree that it does feel this way, progress is WAY too slow, people on his discord is glazing/simping him somehow, but to me he clearly lost motivation a while ago, I mean you can't set a release window of 2024, end up missing it, say january, miss it, say february, miss it again and so on considering what he released as the 1st "beta", there is literally nothing of interest, nothing lmao, it's like a barebone unity project with a genesis 8 figure loaded, basic physics and a shader. However it's possible the progress was onto other things like the addon kit or whatever, but still, this 1st "beta" (more like pre-alpha) should have been released more than a year ago already.
He would get more money by getting vam 2 out of the door but he doesn't seem to care that much as he probably gets already way enough.
 

yuske009

New Member
Oct 5, 2022
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makes you wonder what Meshed was doing all these years. It certainly wasn't working on This project. Cause it's not much different then the Alpha from 3 years ago. It seems like once he put that out. he put this project on hold and decided to resume it Mid/Late 2024. And if he has working on this for the last 3 years then that's really bad. Cause that means we wont get beta2 for the next 10 /15years.
 
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JJay11

Newbie
Oct 1, 2020
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I think it's more of a matter of project management rather than coding. If there is something to contribute to and it's something maintained and active, people would contribute to it. Anyone could make right now a website with a forum, give it a name, call it Project Open XXX or whatever. Make a roadmap. Phase 1 would be just discussion, exchanging ideas and figuring out things. I'm sure people would be interested, even if it's just something hypothetical to talk about, especially since it's a good cause.
There are people here trying to make an alternative - https://f95zone.to/threads/how-can-we-achieve-soft-skin-physics-in-unreal-engine.137663 If there's people here with knowledge in this area can join in and help.