Lossless Scaling settings as per the screenshotWhat Multiplier and Queue Target are you referring? They are GPU or VaM settings?
Lossless Scaling settings as per the screenshotWhat Multiplier and Queue Target are you referring? They are GPU or VaM settings?
Is that the app on steam? Sorry but I don't have a clue what are you referring. I thought Lossless Scaling is method, but after searched I see it's an app. How did you got it? G00gle and searching here didn't helped much...Lossless Scaling settings as per the screenshot
thisIs that the app on steam? Sorry but I don't have a clue what are you referring. I thought Lossless Scaling is method, but after searched I see it's an app. How did you got it? G00gle and searching here didn't helped much...
thx, the only source is to buy?thisYou must be registered to see the links
Yes the steam app for 6.99thisYou must be registered to see the links
is there something bad with that? because i have no ideausing "Lossless Scaling" in a game that uses physics![]()
Yeah it works in desktop only.Apparently it doesn't work with VR, at least that's what I read. Its for desktop. I tried it and I didn't see performance improvement with multiple different settings.
Bro, it’s like trying to run ray tracing on an old GPU without RTX. The VAM2 system isn’t exactly like Unreal’s RTX, but it will have improvements implemented by Unity’s developers. If you read the updates from Meshed, you’d understand more about why this version will be at least twice as efficient as VAM1 (in my estimation — could be more or less), with about a 110% graphical leap.Bro, did anyone tell you GPUs are really good at rendering simple stuff like this? It's not 2005 anymore. You have no real physics in, no motion, the environment is an empty flat space.
Say it runs again after there are soft physics and complex hairstyles, clothes, and environments in. When it at least matches VAM 1 performance, it'll be a success.
Right now you can load up into VAM 1 into flat plane, have 1 character with all but basic physics off, and a few lights. What's your FPS? High, right?
New game with much better performance and potentially much more customizable in the future.Hey, can someone explain (or link me to a resource/message) what exactly is Vam2? Is it an extension of Vam1 or an entirely new game? Also can someone list the difference between Vam1 and Vam2? Will Vam1 mods and looks seamlessly work on Vam2? Thanks.
Not really. It just gonna use all CPU cores, and won't bloat it with all the installed morphs in every frame. It also will handle lighting much better, so these are for sure perfomance improvements. But complex scenes with everything on max, i mean physics and graphics, still will require a NASA PC. We can't really say anything about that before Beta 2, before the physics system would be implemented. All the performance talk is just pure speculation for now.you’d understand more about why this version will be at least twice as efficient as VAM1 (in my estimation — could be more or less), with about a 110% graphical leap.
Hair system is still undecided. There is possibilty Meshed will stuck with VaM1 system, with some improvments. If he won't find anything better open source.In VAM1, hair was what consumed the most resources, and this version is aiming for a different hair system that won’t bog down the system but will still look better than VAM1. As for physics, it’s clear they will surpass VAM1 while consuming fewer resources or being more efficient.
Clean VaM1 with less than a 100 vars loads blazing fast on modern PCs...File loading times also seem to have a very noticeable boost, and even though this is just a small demo, the level of realistic graphics — which is currently the hardest thing to achieve and the main goal for all games as hardware advances — is impressive.
If the processor can't handle physics, frame generation won't help. Physics won't look right.is there something bad with that? because i have no idea
I get triple the frame rate on my 10+ yr old computer and it runs fine. The only issue is the generated frames can start looking like ai generated video if you push it too hard.If the processor can't handle physics, frame generation won't help. Physics won't look right.
Look into OpenVR FSR.Apparently it doesn't work with VR, at least that's what I read. Its for desktop. I tried it and I didn't see performance improvement with multiple different settings.
Thanks for explaining and that's really good to know. Better performance, meaning it will run better on lower-end hardware right? Anyway, it kinda sucks that Vam1 mods/looks wont work on Vam2 because I love my Vam1 OCs.New game with much better performance and potentially much more customizable in the future.
No, VAM1 mods won't work on VAM2. Also still not ready because it's in a very early state, just wait one year and it might be better than VAM1.
what do you mean by mods? morphs? scenes? textures? atoms? persons? looks? Because I see VAM2 stuff listed in the VAM1 Hub right now and I'm confused.New game with much better performance and potentially much more customizable in the future.
No, VAM1 mods won't work on VAM2. Also still not ready because it's in a very early state, just wait one year and it might be better than VAM1.
I STILL wish he would've moved towards Unreal Engine for VaM2.Not really. It just gonna use all CPU cores, and won't bloat it with all the installed morphs in every frame. It also will handle lighting much better, so these are for sure perfomance improvements. But complex scenes with everything on max, i mean physics and graphics, still will require a NASA PC. We can't really say anything about that before Beta 2, before the physics system would be implemented. All the performance talk is just pure speculation for now.
Hair system is still undecided. There is possibilty Meshed will stuck with VaM1 system, with some improvments. If he won't find anything better open source.
Clean VaM1 with less than a 100 vars loads blazing fast on modern PCs...
My VAM1 vanilla copy takes like 30sec from clicking on bat file to loaded default scene, by picking it up in a scene browser.
The thing is Unity had been always strugglning with massive data lists. Every modded Illusion game had that, VaM1 had that too.
Though VaM2 will feature an option to boot only with a scene necessary addons and nothing more, like some var managers does now for VaM1.
/edit/
While looking through Meshed messages i found an forgotten gold:
View attachment 5141700
Basically he could have pushed VaM1 to newer unity versions [with tons of work of re-adjusting PhysX] but he didn't want to break scenes. That was 2 years ago.
Noone would ever thought to make some back-ward compatibility version for older scenes or something. You can only download latest VaM with the updater tool he provides... wait a second....