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Shr!ke

Newbie
Aug 1, 2023
67
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94
Lossless Scaling settings as per the screenshot
Is that the app on steam? Sorry but I don't have a clue what are you referring. I thought Lossless Scaling is method, but after searched I see it's an app. How did you got it? G00gle and searching here didn't helped much...
 

uwfan1980

Newbie
Aug 17, 2019
59
123
85
looking forward to this getting the same treatment and work that VAM1 got. but right now, there's no scenes, characters, looks, addons published. gotta give it a few months.
 
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x360x

Newbie
Jun 14, 2024
94
180
119
Is that the app on steam? Sorry but I don't have a clue what are you referring. I thought Lossless Scaling is method, but after searched I see it's an app. How did you got it? G00gle and searching here didn't helped much...
this
 
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Tha D Wizzy

Newbie
Mar 16, 2022
96
154
123
Apparently it doesn't work with VR, at least that's what I read. Its for desktop. I tried it and I didn't see performance improvement with multiple different settings.
 
Sep 11, 2021
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Bro, did anyone tell you GPUs are really good at rendering simple stuff like this? It's not 2005 anymore. You have no real physics in, no motion, the environment is an empty flat space.

Say it runs again after there are soft physics and complex hairstyles, clothes, and environments in. When it at least matches VAM 1 performance, it'll be a success.

Right now you can load up into VAM 1 into flat plane, have 1 character with all but basic physics off, and a few lights. What's your FPS? High, right?
Bro, it’s like trying to run ray tracing on an old GPU without RTX. The VAM2 system isn’t exactly like Unreal’s RTX, but it will have improvements implemented by Unity’s developers. If you read the updates from Meshed, you’d understand more about why this version will be at least twice as efficient as VAM1 (in my estimation — could be more or less), with about a 110% graphical leap.


In VAM1, hair was what consumed the most resources, and this version is aiming for a different hair system that won’t bog down the system but will still look better than VAM1. As for physics, it’s clear they will surpass VAM1 while consuming fewer resources or being more efficient. File loading times also seem to have a very noticeable boost, and even though this is just a small demo, the level of realistic graphics — which is currently the hardest thing to achieve and the main goal for all games as hardware advances — is impressive.


The delay with VAM2 happened because the system was designed to be updatable with the latest Unity versions, so it wouldn’t be stuck on just the 2021 version and could keep receiving platform updates.


Someone correct me if I misunderstood Meshed’s explanation.
 
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Greeting234k

Newbie
Sep 1, 2019
64
83
29
Hey, can someone explain (or link me to a resource/message) what exactly is Vam2? Is it an extension of Vam1 or an entirely new game? Also can someone list the difference between Vam1 and Vam2? Will Vam1 mods and looks seamlessly work on Vam2? Thanks.
 

lol internet

Member
Donor
Sep 8, 2019
202
507
251
Hey, can someone explain (or link me to a resource/message) what exactly is Vam2? Is it an extension of Vam1 or an entirely new game? Also can someone list the difference between Vam1 and Vam2? Will Vam1 mods and looks seamlessly work on Vam2? Thanks.
New game with much better performance and potentially much more customizable in the future.
No, VAM1 mods won't work on VAM2. Also still not ready because it's in a very early state, just wait one year and it might be better than VAM1.
 

Madderdin

Member
Jan 17, 2022
232
746
217
you’d understand more about why this version will be at least twice as efficient as VAM1 (in my estimation — could be more or less), with about a 110% graphical leap.
Not really. It just gonna use all CPU cores, and won't bloat it with all the installed morphs in every frame. It also will handle lighting much better, so these are for sure perfomance improvements. But complex scenes with everything on max, i mean physics and graphics, still will require a NASA PC. We can't really say anything about that before Beta 2, before the physics system would be implemented. All the performance talk is just pure speculation for now.

In VAM1, hair was what consumed the most resources, and this version is aiming for a different hair system that won’t bog down the system but will still look better than VAM1. As for physics, it’s clear they will surpass VAM1 while consuming fewer resources or being more efficient.
Hair system is still undecided. There is possibilty Meshed will stuck with VaM1 system, with some improvments. If he won't find anything better open source.

File loading times also seem to have a very noticeable boost, and even though this is just a small demo, the level of realistic graphics — which is currently the hardest thing to achieve and the main goal for all games as hardware advances — is impressive.
Clean VaM1 with less than a 100 vars loads blazing fast on modern PCs...
My VAM1 vanilla copy takes like 30sec from clicking on bat file to loaded default scene, by picking it up in a scene browser.
The thing is Unity had been always strugglning with massive data lists. Every modded Illusion game had that, VaM1 had that too.
Though VaM2 will feature an option to boot only with a scene necessary addons and nothing more, like some var managers does now for VaM1.

/edit/
While looking through Meshed messages i found an forgotten gold:
mesh.png
Basically he could have pushed VaM1 to newer unity versions [with tons of work of re-adjusting PhysX] but he didn't want to break scenes. That was 2 years ago.
Noone would ever thought to make some back-ward compatibility version for older scenes or something. You can only download latest VaM with the updater tool he provides... wait a second....
 
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Tacopetey

Newbie
Dec 28, 2020
73
72
138
If the processor can't handle physics, frame generation won't help. Physics won't look right.
I get triple the frame rate on my 10+ yr old computer and it runs fine. The only issue is the generated frames can start looking like ai generated video if you push it too hard.
You will be using more CPU and RAM for Lossless scaling, but the settings allow you to mitigate and/or not even notice it.

The physics are not affected in any way.
 

Tacopetey

Newbie
Dec 28, 2020
73
72
138
Apparently it doesn't work with VR, at least that's what I read. Its for desktop. I tried it and I didn't see performance improvement with multiple different settings.
Look into OpenVR FSR.
But on a side note apparently this guy got Lossless to work in VR with some other games:
 
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Greeting234k

Newbie
Sep 1, 2019
64
83
29
New game with much better performance and potentially much more customizable in the future.
No, VAM1 mods won't work on VAM2. Also still not ready because it's in a very early state, just wait one year and it might be better than VAM1.
Thanks for explaining and that's really good to know. Better performance, meaning it will run better on lower-end hardware right? Anyway, it kinda sucks that Vam1 mods/looks wont work on Vam2 because I love my Vam1 OCs.
 

Tacopetey

Newbie
Dec 28, 2020
73
72
138
New game with much better performance and potentially much more customizable in the future.
No, VAM1 mods won't work on VAM2. Also still not ready because it's in a very early state, just wait one year and it might be better than VAM1.
what do you mean by mods? morphs? scenes? textures? atoms? persons? looks? Because I see VAM2 stuff listed in the VAM1 Hub right now and I'm confused.
 
Apr 15, 2020
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2,928
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Not really. It just gonna use all CPU cores, and won't bloat it with all the installed morphs in every frame. It also will handle lighting much better, so these are for sure perfomance improvements. But complex scenes with everything on max, i mean physics and graphics, still will require a NASA PC. We can't really say anything about that before Beta 2, before the physics system would be implemented. All the performance talk is just pure speculation for now.



Hair system is still undecided. There is possibilty Meshed will stuck with VaM1 system, with some improvments. If he won't find anything better open source.



Clean VaM1 with less than a 100 vars loads blazing fast on modern PCs...
My VAM1 vanilla copy takes like 30sec from clicking on bat file to loaded default scene, by picking it up in a scene browser.
The thing is Unity had been always strugglning with massive data lists. Every modded Illusion game had that, VaM1 had that too.
Though VaM2 will feature an option to boot only with a scene necessary addons and nothing more, like some var managers does now for VaM1.

/edit/
While looking through Meshed messages i found an forgotten gold:
View attachment 5141700
Basically he could have pushed VaM1 to newer unity versions [with tons of work of re-adjusting PhysX] but he didn't want to break scenes. That was 2 years ago.
Noone would ever thought to make some back-ward compatibility version for older scenes or something. You can only download latest VaM with the updater tool he provides... wait a second....
I STILL wish he would've moved towards Unreal Engine for VaM2.
I know it would mean learning to work with the different engine but to be honest, if you came from 0 experience, UE just seems SO much easier to learn, create with and modify. Plus you can do photorealistic visuals.

Unity doesn't really seam to be going anywhere and their tools are so weak compared to the flexibility that Unreal Offers.

UE's forward and backwards compatibility seems to be better as well so it seams that it's much more future-proof.
Their Blueprint visual scripting seems superior to Unity's Bolt.

In UE, so many things like natural movement like walk/run/crouch/jump over and around objects/terrain is built in.

I don't have extensive programming expertise, so i could be TOTALLY wrong about all of this. But i have been playing around with the UE development.

A video highlighting Unreal 5.6 features:



movement and animation


 
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