Not that it's greed. Everyone has their own vision for a product. I highly doubt anyone sits down and thinks about creating a adult game thinking it's going to be for making a lot of money. Maybe down the line it becomes that they can make money from it that but from what I've seen, "most" start off as passion projects.Another big issue and probably the biggest is simply greed. Sex sells and nobody wants to share that. That's why vam is stagnant other than modders and other games pop up but then go no where. None of these people want to work with others.
I imported a few VAM models in Godot and they don't look that bad... in VR they are quite convincing, given how easy it is working with Godot I wouldn't write it off too soon.Also I laughed when someone was comparing godot to unreal, godot isn't even in the same ballpark as unity and unreal. An advanced 3d game like this would be borderline impossible to make in godot.
Don't worry, I still remember how a decade ago there was a lot of people talking shit about Blender and deepthroating proprietary 3d modeling software, and just look how the thing is going on today.I imported a few VAM models in Godot and they don't look that bad... in VR they are quite convincing, given how easy it is working with Godot I wouldn't write it off too soon.
I totally agree, that was my idea too, moving away from Daz also for a completely FOSS stack. Honestly, I'm too old and tired to make a fully fledged VAM clone, as of now I can import morph and textures from a scene, as soon as I manage to add genitals I'll open source it for anybody interested in experimenting.Imagine all that workforce together on a FOSS project.
That is a big issue, no one wants to work with anyone. It's all about that quick cash, everyone to themselves kinda thing.Another big issue and probably the biggest is simply greed. Sex sells and nobody wants to share that. That's why vam is stagnant other than modders and other games pop up but then go no where. None of these people want to work with others.
Oh don't mention the unreal documentation, please spare me, I'm getting flashbacksLess that and more of studios thinking they can use BP to shove programming work onto designers to save time and costs
Unreal is a fantastic engine if used correctly. The issue is that it's much cheaper to use it incorrectly. Plus the documentation is abysmal dogshit
I didn't say it wasn't possible to do, borderline impossible, now try to get it to do more than look ok. I remember last time i tried to use godot IK which is absolutely critical for a game like vam, was completely and utterly broken for 3D, it could not be used in any meaningful way, and they left i thtat way for I think actual years. I think it's fixed by now... mostly? Not 100% on that, I know they were planning to fix it... But I don't remember seeing patch notes where they actually claimed to have.I imported a few VAM models in Godot and they don't look that bad... in VR they are quite convincing, given how easy it is working with Godot I wouldn't write it off too soon.
I agree, I don't think that a solo developer could pull that off, but VAM's engine is basically a collection of 3rd party plugins, so that's kinda true for any game engine that's missing those.It will not go well for you.
Yeah, but other engines like unity have a lot of ready made solutions. Unreal too, if to a lesser extent for things that aren't already implemented in the engine, but it has a lot more things already implemented anyways.I agree, I don't think that a solo developer could pull that off, but VAM's engine is basically a collection of 3rd party plugins, so that's kinda true for any game engine that's missing those.
I tried or read about many engines before choosing Godot and O3DE seemed kinda dead. And I chose Godot because of the "lightweightness philosophy" not the FOSS one. Anyway, I don't have a project, I just wanted to test some ideas and ended up importing VAM looks in Godot.Getting too caught up in philosophy is how you procrastinate indefinitely on making your project.
I actually do want to work on it, but I'm one person, and although I can confidently make vast chunks of a game like vam, better than meshedvr did it (already did in fact for some things, u know how the performance of the ui in vam is shit? I solved that issue in like 10 minutes in unreal, I was working on more things too but yeah), there are certain areas where I struggle a lot and it just sorta killed my motivation to not be able to outsource at least some of these parts. I'm not a 3d artist, I could be, I have the expertise required to be a real artist, just not a 3D one (and for making a 2D game the obstacle would be come the time it takes to draw every single image in it being a lot, every image can take up to a day to make depending on style and skill, if you're going fast, models aren't so different but with them it's easy to find free or cheap assets online ready to use so you wouldn't have to make everything)Reading all your guys' discussion made me think that, everyone here wants a better VAM game
but no one wants to work on it
That's exactly why I talked about Redot and their in development ReX Engine, it will be much better for performance than Godot and is not made by activists. You can't just throw shit to any FOSS project because they are "woke" when the code is public domain and anybody can fork it.I can see you're a bit of an open source advocate which I can understand and relate to, but there is no reason to be so attached to wokot, there are other open source engines that would probably be more suited to a project like this, even if they are mostly just as unready for a project like this as godot is, like o3de, which is based on the cryengine that used to directly compete with unreal once (and if you want to see what the cryengine can do, look at star citizen).
If you want to port the code to Unreal let me know.Yeah, I just haven't gotten around to it, this represents days of work, in extremely complex software i'm almost completely unfamiliar with, and I just can't seem to get around to doing it, the 3d modeler I know that wants to be in on this wants to just make his own model but it's taking him so long i've kinda given up on him, so that was where my work ground to a halt.
Yes, but it's awkward right now. You can't access the UI in VR.How about VR? Work?