mknox71

New Member
Mar 13, 2025
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How did you get godot to read vmb/vmi morphs?
.vmb files are just a sequence of morphs (vertex id,x,y,z) so I just read the data and apply the offset to the mesh vertex. Vmi I believe to modify bones and those still I don't manage.

In the thread I linked you can download the full Godot project with source code.
 

x360x

Newbie
Jun 14, 2024
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it's been 6 and a half years since :


This last week brought a lot of work on the VaM2 platform. After each VaM release some time will be spent on VaM2 to make progress towards the future for VaM. Due to this parallel work, VaM releases will not always come out on an exact monthly basis as has already happened with the last couple of releases where some time was spent working on VaM2. For those not already familiar with this, VaM2 will bring many improvements to VaM. Just some of the planned features and improvements:

  • New physics system, with the main goal of vastly improved performance. The primary performance bottleneck in VaM today is physics.
  • Improved soft-body physics. Both genders. More areas. More realistic movement.
  • Improved skin collision. Both genders. More accuracy.
  • New dynamic UI system that will be mod-able and perform better.
  • Improved parameter system. Built-in filtering for both searching and saving. Improved UI integration.
  • New animation system. This will be a hybrid of motion-capture and keyframe animation systems with full editing capability.
  • New rendering system based on Unity's new HDRP (High-Definition Render Pipeline), including fully user-controllable post-process effects (depth-of-field, bloom, etc.)
so:

1. physics system is part of Unity, no work required, that's part of Unity
2. soft-body, not done, planned for beta2 (after beta 1.2, beta 1.3, beta 1.x basic funnctionalities)
3. skin collision, not done, planned for beta2 (after beta 1.2, beta 1.3, beta 1.x basic funnctionalities)
4. dynamic UI, not done, planned for beta1.x (after beta1.2, beta 1.3)
5. improved parameter, improved UI, not done, worst UI in games history
6. animation system not done, planned for betax (after beta1.2, beta 1.3, beta2, betaX clothing, betaX hair)
7. new rendering system, no work required, that's part of Unity


if this is after 6 and half years........ oh boy
 

helgelending

New Member
Sep 25, 2025
12
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3
it's been 6 and a half years since :




so:

1. physics system is part of Unity, no work required, that's part of Unity


if this is after 6 and half years........ oh boy
While true that physics are a part of the engine (no shit sherlock), that statement is wildly inaccurate. No excuse for delaying, but rigid bodies aren't plug and play :FacePalm:
 

Velomous

Member
Jan 14, 2024
422
432
140
.vmb files are just a sequence of morphs (vertex id,x,y,z) so I just read the data and apply the offset to the mesh vertex. Vmi I believe to modify bones and those still I don't manage.

In the thread I linked you can download the full Godot project with source code.
I see, I'll look through it, see if I can't figure out a way to make it work with unreal. Probably gonna be a while though.
 

x360x

Newbie
Jun 14, 2024
94
180
119
While true that physics are a part of the engine (no shit sherlock), that statement is wildly inaccurate. No excuse for delaying, but rigid bodies aren't plug and play :FacePalm:
You're thinking about other things (body,hair, cloth physics), but okay:

1. physics system, no work required, that's part of Unity NOT DONE after 6 and half years.. planned for beta2 (after beta 1.2, beta 1.3, beta 1.x basic functionalities)

Happy? how is that any better...... :FacePalm:
 
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Dingickso

Member
Oct 2, 2022
104
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I wish cloning was already publicly possible. Imagine MeshedVR with a thousand clones. By 2030 we would have VAM 69, and we would all be very happy about it :)
 

theMickey_

Engaged Member
Mar 19, 2020
2,350
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how to use this thing and how to play scene ????
This is way to complex to explain it in a single post, so I'd suggest you go on YouTube and search for "virt-a-mate beginner tutorial" and start there. There's a couple of good tutorials out there, and although some are from a couple of years ago, the main features are still working the same.
 
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