it's been
6 and a half years since :
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This last week brought a lot of work on the VaM2 platform. After each VaM release some time will be spent on VaM2 to make progress towards the future for VaM.
Due to this parallel work, VaM releases will not always come out on an exact monthly basis as has already happened with the last couple of releases where some time was spent working on VaM2. For those not already familiar with this, VaM2 will bring many improvements to VaM. Just some of the planned features and improvements:
- New physics system, with the main goal of vastly improved performance. The primary performance bottleneck in VaM today is physics.
- Improved soft-body physics. Both genders. More areas. More realistic movement.
- Improved skin collision. Both genders. More accuracy.
- New dynamic UI system that will be mod-able and perform better.
- Improved parameter system. Built-in filtering for both searching and saving. Improved UI integration.
- New animation system. This will be a hybrid of motion-capture and keyframe animation systems with full editing capability.
- New rendering system based on Unity's new HDRP (High-Definition Render Pipeline), including fully user-controllable post-process effects (depth-of-field, bloom, etc.)
so:
1. physics system is part of Unity,
no work required, that's part of Unity
2. soft-body,
not done, planned for beta2 (after beta 1.2, beta 1.3, beta 1.x basic funnctionalities)
3. skin collision,
not done, planned for beta2 (after beta 1.2, beta 1.3, beta 1.x basic funnctionalities)
4. dynamic UI,
not done, planned for beta1.x (after beta1.2, beta 1.3)
5. improved parameter, improved UI,
not done, worst UI in games history
6. animation system
not done, planned for betax (after beta1.2, beta 1.3, beta2, betaX clothing, betaX hair)
7. new rendering system,
no work required, that's part of Unity
if this is after 6 and half years........ oh boy