Thank you, I hope it will be easier to work with compared to the regular version, or is it still just as complicated?Yes, but it's awkward right now. You can't access the UI in VR.
Thank you, I hope it will be easier to work with compared to the regular version, or is it still just as complicated?Yes, but it's awkward right now. You can't access the UI in VR.
How did you get godot to read vmb/vmi morphs?If you want to port the code to Unreal let me know.
https://f95zone.to/threads/vam-looks-import-in-godot.273517/
.vmb files are just a sequence of morphs (vertex id,x,y,z) so I just read the data and apply the offset to the mesh vertex. Vmi I believe to modify bones and those still I don't manage.How did you get godot to read vmb/vmi morphs?
so:This last week brought a lot of work on the VaM2 platform. After each VaM release some time will be spent on VaM2 to make progress towards the future for VaM. Due to this parallel work, VaM releases will not always come out on an exact monthly basis as has already happened with the last couple of releases where some time was spent working on VaM2. For those not already familiar with this, VaM2 will bring many improvements to VaM. Just some of the planned features and improvements:
- New physics system, with the main goal of vastly improved performance. The primary performance bottleneck in VaM today is physics.
- Improved soft-body physics. Both genders. More areas. More realistic movement.
- Improved skin collision. Both genders. More accuracy.
- New dynamic UI system that will be mod-able and perform better.
- Improved parameter system. Built-in filtering for both searching and saving. Improved UI integration.
- New animation system. This will be a hybrid of motion-capture and keyframe animation systems with full editing capability.
- New rendering system based on Unity's new HDRP (High-Definition Render Pipeline), including fully user-controllable post-process effects (depth-of-field, bloom, etc.)
While true that physics are a part of the engine (no shit sherlock), that statement is wildly inaccurate. No excuse for delaying, but rigid bodies aren't plug and playit's been 6 and a half years since :
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so:
1. physics system is part of Unity, no work required, that's part of Unity
if this is after 6 and half years........ oh boy
I see, I'll look through it, see if I can't figure out a way to make it work with unreal. Probably gonna be a while though..vmb files are just a sequence of morphs (vertex id,x,y,z) so I just read the data and apply the offset to the mesh vertex. Vmi I believe to modify bones and those still I don't manage.
In the thread I linked you can download the full Godot project with source code.
You're thinking about other things (body,hair, cloth physics), but okay:While true that physics are a part of the engine (no shit sherlock), that statement is wildly inaccurate. No excuse for delaying, but rigid bodies aren't plug and play![]()
This is way to complex to explain it in a single post, so I'd suggest you go on YouTube and search for "virt-a-mate beginner tutorial" and start there. There's a couple of good tutorials out there, and although some are from a couple of years ago, the main features are still working the same.how to use this thing and how to play scene ????
1. 2 is in pre beta stage atm and not much you can do.New to VAM. Should I download VAM1 or VAM 2? kinda confused as a beginner
God I feel this. I've wasted so much fucking time in VAM. I've built amazing things, but if I add up all the time I've been in there, I don't want to think about it.x360x is right...
I've waited for VAM2 but now... I don't believe in it. Too slow, same approach as before (basic functionality - rest for modders). I prefer to play other games with stories now instead of waiting to load simple fuck loop which bores you after 30 seconds...
VAM graphics became heavily outdated after AI came out. It's easier and much faster to get nice pictures with AI generators if you're into pictures. And VAM animations are way too much time consuming for the result. That's why 95% of scenes are so simple, so generic. There's no "framework" to build sth bigger. Once I've counted clicks required to play single sound - I don't remember the value but it was ridiculously high.
Can you recommend a decent AI generator? Pleasex360x is right...
I've waited for VAM2 but now... I don't believe in it. Too slow, same approach as before (basic functionality - rest for modders). I prefer to play other games with stories now instead of waiting to load simple fuck loop which bores you after 30 seconds...
VAM graphics became heavily outdated after AI came out. It's easier and much faster to get nice pictures with AI generators if you're into pictures. And VAM animations are way too much time consuming for the result. That's why 95% of scenes are so simple, so generic. There's no "framework" to build sth bigger. Once I've counted clicks required to play single sound - I don't remember the value but it was ridiculously high.