Looking forward to this one!
It's basically an indie
Blooodlines 2, if that game wasn't a soulless corpo cashgrab...
Tyranicon if I may make a tiny request: give the player character at least 15 inventory slots on the paper doll for various item types. It's a pet peeve of mine when I see an RPG with only 4-5 item types/slots per partymember, it severely limits build options. Having greater item diversity allows for more granular builds, even if most of it comes from static bonuses and maluses bestowed by equipment. Most items in RPGs are some variation of stat (de)buffs, so adding more of them shouldn't bloat production time at all. And you also get that sweet theorycrafting dopamine boost when planning out your character's builds during levelups or when acquiring new loot.
Just something to consider.