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Sterkh90

Member
Sep 18, 2018
415
1,028
319
Is it just me or is there more emphasis on the vampire side? Not in terms of characters or sex scenes, but lore. I like the hunters more and it would be a shame if they are minor.
 
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Greebz

Member
Oct 10, 2020
420
791
225
Hey dev, interesting looking game! Reminds me of some of the best on this site at a first glance. What future tags do you plan do implement? Will there be pregnancy and possibly breeding content in the future?
 
Apr 2, 2023
497
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As someone who enjoyed and was a tad disappointed to see WTV with the abandoned tag, this new offering was engaging and fun until it wasn't:

The pact sex scene with Emma post Arak ritual isn't working properly. My playthrough had been fine all the way through even with the first sex scene with Darkaria, but this one lags, freezes until ultimately crashing. I had no choice but to pray to the almighty TAB skip gods to eventually make it to the other side and continue the story. That said I hope this one continues and you get to finish your story.
 

UAB Productions

Vaniar
Game Developer
Jul 30, 2020
127
480
83
Is it just me or is there more emphasis on the vampire side? Not in terms of characters or sex scenes, but lore. I like the hunters more and it would be a shame if they are minor.
Is it just me or is there more emphasis on the vampire side? Not in terms of characters or sex scenes, but lore. I like the hunters more and it would be a shame if they are minor.
Ah, I don't know why, but I got really carried away writing the vampire part. Don't worry, though. I'll try to evenly distribute the spotlight among the girls.
 
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UAB Productions

Vaniar
Game Developer
Jul 30, 2020
127
480
83
As someone who enjoyed and was a tad disappointed to see WTV with the abandoned tag, this new offering was engaging and fun until it wasn't:

The pact sex scene with Emma post Arak ritual isn't working properly. My playthrough had been fine all the way through even with the first sex scene with Darkaria, but this one lags, freezes until ultimately crashing. I had no choice but to pray to the almighty TAB skip gods to eventually make it to the other side and continue the story. That said I hope this one continues and you get to finish your story.
Hi! I'm glad you liked WTV. Believe me, you'll like Vaniar even more.

Regarding what you mentioned, I already read about that bug and fixed it. In an hour or less, I'll upload the hotfix for that and another narrative bug another player mentioned.
 

ImariKurumi

Member
Nov 21, 2022
359
617
217
I'm with the others with regards to having 2 separate paths in the story. Imo, it's a huge undertaking. But i'll defer to your judgement.

I really like the setting as i'm a fan of Vampire: The Masquerade. I hope the lore and world building doesn't disappoint and we'll get to know more about the supernatural world. So far the narrative is solid for an introductory chapter, some discrepancies in the writing but acceptable.

Nothing much to say about the characters, none caught my interest and it's too early to rate them. But their backstories are a good first step, especially the MC. I'm looking forward to the MC reuniting with his wife and daughter. There should be some drama involved as the girls have turned and changed. A little bit of soap opera is a good thing as long as it's impactful to the narrative.

Will we see other supernatural creatures & phenomena besides vampires? Like ghouls, necromancy, gargoyles, spirits, homunculi, warlocks. Witches, werewolves and Occultism magic/rituals were mentioned, i hope we get to see them.

I don't really care about the lewd scenes but as other pointed out they're a bit lacking so might affect interest in the game.
Having harem is generally a good thing.

Anyways, please continue to focus on the story, characters & world building.
 
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sigvar

Active Member
Sep 5, 2021
588
1,007
266
Hmmm, one thing to be careful of. Don't get too caught up writing "pretty prose" and lose the character or progression of the story. Too many wordy or flowery phrases that don't really fit this medium. It also becomes an issue when describing scenes that don't match the visuals. Either cut back on that, or get better at the set dressing and poses. Remember "show, don't tell".

-edit: Yeah, the further I get into this, the more the narrative collides with the visuals. When in the woods after the train, there is a conversation where you can see many different angles of what is exactly the same scene to give the impression of changes. When they go to the Arak, the entire place is described as an ancient stone human settlement. However, when they go up to the cabin there is a light switch on the wall. A story that is intended to be this involved and lore-rich will not survive on this minimalist/amateur visual component. The dev will have to decide if they should take a step back and produce a written story with brief illustrations or commit to making an actual "Visual" novel. Currently, it is not sufficient to be called the latter.
 
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UAB Productions

Vaniar
Game Developer
Jul 30, 2020
127
480
83
I'm with the others with regards to having 2 separate paths in the story. Imo, it's a huge undertaking. But i'll defer to your judgement.

I really like the setting as i'm a fan of Vampire: The Masquerade. I hope the lore and world building doesn't disappoint and we'll get to know more about the supernatural world. So far the narrative is solid for an introductory chapter, some discrepancies in the writing but acceptable.

Nothing much to say about the characters, none caught my interest and it's too early to rate them. But their backstories are a good first step, especially the MC. I'm looking forward to the MC reuniting with his wife and daughter. There should be some drama involved as the girls have turned and changed. A little bit of soap opera is a good thing as long as it's impactful to the narrative.

Will we see other supernatural creatures & phenomena besides vampires? Like ghouls, necromancy, gargoyles, spirits, homunculi, warlocks. Witches, werewolves and Occultism magic/rituals were mentioned, i hope we get to see them.

I don't really care about the lewd scenes but as other pointed out they're a bit lacking so might affect interest in the game.
Having harem is generally a good thing.

Anyways, please continue to focus on the story, characters & world building.
Hello! Yes, I'm planning on adding more supernatural creatures. I'm currently thinking about adding werewolves as soon as I can, but I'll keep the other creatures you mentioned in mind.

Thank you for taking the time to write all this; I really appreciate it.
 
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UAB Productions

Vaniar
Game Developer
Jul 30, 2020
127
480
83
Hmmm, one thing to be careful of. Don't get too caught up writing "pretty prose" and lose the character or progression of the story. Too many wordy or flowery phrases that don't really fit this medium. It also becomes an issue when describing scenes that don't match the visuals. Either cut back on that, or get better at the set dressing and poses. Remember "show, don't tell".

-edit: Yeah, the further I get into this, the more the narrative collides with the visuals. When in the woods after the train, there is a conversation where you can see many different angles of what is exactly the same scene to give the impression of changes. When they go to the Arak, the entire place is described as an ancient stone human settlement. However, when they go up to the cabin there is a light switch on the wall. A story that is intended to be this involved and lore-rich will not survive on this minimalist/amateur visual component. The dev will have to decide if they should take a step back and produce a written story with brief illustrations or commit to making an actual "Visual" novel. Currently, it is not sufficient to be called the latter.
Hi! I just realized what you mentioned about the light switch. Thanks for pointing it out. I'll change that right away.

I'll take into account what you said about the narration. Several people have mentioned that it's boring or becomes tedious, so I'll probably make the text more dynamic and simple.

Thank you very much for your message.
 
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shamtiiomi

Engaged Member
May 1, 2021
2,102
2,017
377
I'm with the others with regards to having 2 separate paths in the story. Imo, it's a huge undertaking. But i'll defer to your judgement.

I really like the setting as i'm a fan of Vampire: The Masquerade. I hope the lore and world building doesn't disappoint and we'll get to know more about the supernatural world. So far the narrative is solid for an introductory chapter, some discrepancies in the writing but acceptable.

Nothing much to say about the characters, none caught my interest and it's too early to rate them. But their backstories are a good first step, especially the MC. I'm looking forward to the MC reuniting with his wife and daughter. There should be some drama involved as the girls have turned and changed. A little bit of soap opera is a good thing as long as it's impactful to the narrative.

Will we see other supernatural creatures & phenomena besides vampires? Like ghouls, necromancy, gargoyles, spirits, homunculi, warlocks. Witches, werewolves and Occultism magic/rituals were mentioned, i hope we get to see them.

I don't really care about the lewd scenes but as other pointed out they're a bit lacking so might affect interest in the game.
Having harem is generally a good thing.

Anyways, please continue to focus on the story, characters & world building.
jizz i toughi never read a comment about masquerade here ,like never,...that is the saint grail for vampires games,..the plot and characters were amazing but the graphics ,....but yeah this onehere is nice the plot feel authentic ,;ets see what the dev have in mind
 

Porthas

Well-Known Member
Feb 26, 2021
1,450
3,235
378
UAB Productions
I'm not saying this to yell at you or make fun of you, this is just some feedback concerning the logic of this world. If you're not in the mood for some critique, that's fine, feel free to disregard. I'll put it in spoilers so you don't have to see it if you don't want to.

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UAB Productions

Vaniar
Game Developer
Jul 30, 2020
127
480
83
UAB Productions
I'm not saying this to yell at you or make fun of you, this is just some feedback concerning the logic of this world. If you're not in the mood for some critique, that's fine, feel free to disregard. I'll put it in spoilers so you don't have to see it if you don't want to.

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Hello! How are you? What you're saying is one way of looking at it. The truth is, they're born through a ritual, which could be from one of the parents or another, of course. Someone then has to raise that child.

I don't know, I think a 600-year-old vampire prefers to have a vampire he chose as his wife raise his child rather than send it, I don't know, to vampire high school. Hahaha, although it would be funny to include that in the game.

Anyway, I think these are just points of view, or maybe I should be more clear about my perspective during the narration. I'll take note of this.

Thanks for your message; you were very attentive to that detail.
 

UAB Productions

Vaniar
Game Developer
Jul 30, 2020
127
480
83
UAB Productions
I'm not saying this to yell at you or make fun of you, this is just some feedback concerning the logic of this world. If you're not in the mood for some critique, that's fine, feel free to disregard. I'll put it in spoilers so you don't have to see it if you don't want to.

You don't have permission to view the spoiler content. Log in or register now.

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Oh, I forgot to answer that last bit. Yes, for the next update I'm going to remove a lot of unnecessary text. Many people complained about the word count, and now that I've reread it, I feel like it's a bit tedious. So don't worry, it will be fixed.
 

LinkBox88

Member
Feb 22, 2020
357
735
258
First of all, I dig the prose. The quality of the writing is pretty top-tier for the games that come through here.

If I had to nitpick, I might say things are a bit overexplained. Still, I much prefer this approach to the one that grabs with mystery and intrigue only to never explain itself or tie loose ends together.

I'm a bit conflicted about the branching path (as I am with most games that have them). While I appreciated being able to reject the first offer, it seems this choice branches the story off into what could be two completely different games. I'm not the type to check out the road not taken. I make my preferred choices and don't look back.

While these kind of choices help ensure the story goes in a direction I find most compelling, it also means that a good amount (maybe most) of the work put into this project will go unseen by me. And that makes me wonder if there will be enough invested in my particular path to make it as good/worthwhile as it could be. As we go further along and possibly more branches appear, does it turn into a pattern where the progress of any update is split across the different paths into what amounts to very small increments? I guess that all remains to be seen.

My reservations about the sustainability of this approach aside, I do like the results so far and I'm eager to see where it goes.
 

UAB Productions

Vaniar
Game Developer
Jul 30, 2020
127
480
83
First of all, I dig the prose. The quality of the writing is pretty top-tier for the games that come through here.

If I had to nitpick, I might say things are a bit overexplained. Still, I much prefer this approach to the one that grabs with mystery and intrigue only to never explain itself or tie loose ends together.

I'm a bit conflicted about the branching path (as I am with most games that have them). While I appreciated being able to reject the first offer, it seems this choice branches the story off into what could be two completely different games. I'm not the type to check out the road not taken. I make my preferred choices and don't look back.

While these kind of choices help ensure the story goes in a direction I find most compelling, it also means that a good amount (maybe most) of the work put into this project will go unseen by me. And that makes me wonder if there will be enough invested in my particular path to make it as good/worthwhile as it could be. As we go further along and possibly more branches appear, does it turn into a pattern where the progress of any update is split across the different paths into what amounts to very small increments? I guess that all remains to be seen.

My reservations about the sustainability of this approach aside, I do like the results so far and I'm eager to see where it goes.
Hello! I'm glad you like the way the project is going.

Regarding the writing, I've already done a complete review and removed parts of the text that didn't add much and were lacking in dynamism. So, this Friday, a version with that detail corrected will be available.

About the branches, after several comments here and what I've been able to research, I've decided to merge the two branches that are currently in place. Hopefully, I'll have time to publish this merged path in the next update.

That way, all the updates will focus on that single central path, where, of course, there will be options, but they won't lead to a totally different story.

Thanks for your message; I really appreciate it. I'll see you in the next update.
 
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