Shame this game is so limited, because hallelujah for Unity games with graphics settings! Seriously, I don't get why a (not talking about this one) shit game with shit graphics will result in my GPU getting hotter than when I play AAA games. Hell, even having an ability to cap FPS is appreciated.
Yeah love that too... when you experience that it's a either missing optimization or not/misunderstanding how the graphics pipeline works...
It's amazing how fast you can freak out a game engine by just adding a high detail 3d asset to a scene...
It's quite some learning required to get a decent performing game.
Some releases are even thrown out as a debug build, that puts a heavy load on ones machine even when doing nothing more
than presenting a simple start screen.
And yeah bad programming add it's share quickly, stopped counting the number of games with obvious heavy memory leaks killing themself slowly during runtime...