Surreptitious2100
New Member
- May 8, 2023
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Damn, okay. Are you familiar with Tony Anderson by chance? The music playing in the "Dying moon Selunara" region quite reminds me of his music.thank you so much lol! i make the music like i did with my old game, until then ive learned a lot so i experiment, and i will upload soundtracks to youtube channel!
every extreme fetish is optional, you can toggle it on off in the intro of the game, but im adding toggles that you can also change at any time when you feel like it in the next uptade, and tysm!Fart toggleable or skippable? Would be nice if that's optional but otherwise looks great
Yeah! I love his music so much, but He's not the only one I'm taking references and inspiration, there are a lot of inspirations coming especially from silent hill soundtracks, then cry of fear, followed by souls game soundtracks and recently limbus company soundtracks, all their musicians are perfect! I just wish i will have enough time so ill also make each areas music unique for it!Damn, okay. Are you familiar with Tony Anderson by chance? The music playing in the "Dying moon Selunara" region quite reminds me of his music.
I'll do something about it.Am I the only one having a hard time reading the text in this game because of its colors?
Hey, Thanks so much! good to be back, As of for now dialogue options are mostly for roleplaying but will have impact, I had some in the early builds but would taking too much time for the start, I had to get the game going so I can polish it with time, dialogue options are one of this, as well as more good world building, sprites and other content.Pretty good start, good to see you dev'ing again. Played few days ago and forgot to write review(should I post it in review section?).
Seems it's going to turn into big lore game given amount of dialogues options, on one hand you have idea, on other possible inaccuracy(some events might be different from characters perspectives -not intended/high amount of notes per char) + high amount of time spent per character. It's good but it might slow the progress(I guess it's more of hobby given no patreon tiers tho)
Music and aesthetics(both graphic and other vibes) are pretty good.
For sounds you might think of different audio for facesitting scene - for me its sounds like typical blunt hit(or other rpgm attack) from fights, maybe try something softer(unless it's indented given ass size/mass) if available.
As someone said a quest log or something similar WILL BE needed as game progress. Maybe something that shows current relationship with characters as well? Something basic like image and sentence or two like who is it and mc relation would work(can be thrown into further updates given small amount of current chars and possibly high amount of work if there isn't something like journal plugin available).
I don't think I seen any bug. Do dialogue choices have currently any meaningful changes(linear progress or is it going to be multi path depending on who you sub to/battles etc)?
5/5 as of now.
Thanks, Yeah I fuck up most of my linework unfortunately as much as i try to make it clean, will take time for me to get better at drawing, but I'm getting better every time I draw and it's still an early development so I'll have much time to refine my drawings later onThe art is kinda rough around the edges right now but it has a charm to it. Kinda reminds me of the enslavement war.
Btw what else was made by this developer?
Thanks a lot and yeah it's a shame, at least including them here, cady and mc is the least I can do, I really wanted to continue it, but I can't draw in her art style, Tysm again!It's a shame *My Psychologist* was discontinued, but the new work certainly has great potential...
The opening piano piece reminded me of playing *To the Moon*... It's really beautiful.
Looking forward to future updates on the combat and relationship systems...
Also, I don't think there's any pressure regarding the artwork. Each artist's style is unique in my opinion... Especially in this age of AI, I cherish hand-drawn art in every field.
No, it's not just you; the style and color palette are reminiscent of Katalist, but this game has its own personality and HUGE potential... Let's hope the developer actually finishes it, haha.I think the art reminds me a lot of Katalist, Or just me?
Either way, gotta try the game out!