4.30 star(s) 8 Votes

KarokaKOHORT

Member
Jun 16, 2018
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To dev, ignore the few trolls that just now discovered what VN's are. Art style is mostly pretty, you already adressed incosistencies so I won't go into that, but most importantly the story is off to a good start and you fleshed out characters nicely. Also, like the amount of choices that's already there, so keep it up!
 
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ffive

Devoted Member
Jun 19, 2022
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If Aaron and Lola are love interests for each other, then her being with that blonde guy will warrant more tags, right?
Not necessarily, as Lola and the blonde guy could always simply break up over something that doesn't warrant a tag. But it is a possibility, yeah.
 
May 14, 2023
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Thank you... Stay tuned for updates and news on Patreon, I'll update there. I believe your suggestion will be followed.
I have two questions that don't seem to have been asked yet:
Is this a kinetic novel or is it choice-driven?
Does it contain Netorare and Netorase? If so, are they avoidable or forced?
Thanks
 
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sandredee

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Game Developer
Mar 30, 2021
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So uh, i think this needs a wee bit more quality control. Because things like this:
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I'm working on these visual adjustments, but it turns out that by doing everything alone some horrible things like this end up happening (it's not an excuse, it's an explanation). A version with adjustments and the end of the lola chapter will be out soon.
 

Ebonheart (FR)

Active Member
May 15, 2018
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I really liked the few images created in an anime style. They stood out visually and had more personality compared to the more generic, traditionally AI-generated ones, but that’s just my opinion. That said, to ensure a cohesive look and feel, the dev should establish a clear visual direction and stick with it moving forward.

Since the game is still in the early stages of development, there’s plenty of room for things to evolve. I prefer to hold off on making any judgments for now, as it’s far too soon to tell. Wishing the dev the best of luck moving forward.
 
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La Dani

Forum Fanatic
Aug 26, 2020
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I'm working on these visual adjustments, but it turns out that by doing everything alone some horrible things like this end up happening (it's not an excuse, it's an explanation). A version with adjustments and the end of the lola chapter will be out soon.
Take your time, DEV.
 

sandredee

Newbie
Game Developer
Mar 30, 2021
52
104
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I really liked the few images created in an anime style. They stood out visually and had more personality compared to the more generic, traditionally AI-generated ones, but that’s just my opinion. That said, to ensure a cohesive look and feel, the dev should establish a clear visual direction and stick with it moving forward.

Since the game is still in the early stages of development, there’s plenty of room for things to evolve. I prefer to hold off on making any judgments for now, as it’s far too soon to tell. Wishing the dev the best of luck moving forward.
The problem is that I use different AIs, which pay much better and I can define everything more clearly in the style I want. And another one to produce NSFW content, so sometimes the style of the art varies a little. But, since I'm focused on telling a cool, well-written story with several options, I left the visual part in the background.
 
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Ebonheart (FR)

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May 15, 2018
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The problem is that I use different AIs, which pay much better and I can define everything more clearly in the style I want. And another one to produce NSFW content, so sometimes the style of the art varies a little. But, since I'm focused on telling a cool, well-written story with several options, I left the visual part in the background.

Using multiple AIs to fine-tune details and generate a variety of options can be helpful in identifying the most effective visual solutions. However, this approach risks introducing inconsistencies and mismatches that may undermine overall coherence and readability, potentially causing distraction for the player/reader. If variations in artwork remain subtle, these issues should be manageable.

Although I usually emphasize the importance of writing, including both narration and dialogue, which is often undervalued in the AVN field, it is important to keep in mind that in a visual novel narrative and visual components are closely intertwined. Visuals often serve as the initial point of attraction and can significantly influence whether players stay engaged, often more than the story itself, justifiably or not.

Of course, this is just my personal opinion on the matter.
 
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sandredee

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Game Developer
Mar 30, 2021
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Using multiple AIs to fine-tune details and generate a variety of options can be helpful in identifying the most effective visual solutions. However, this approach risks introducing inconsistencies and mismatches that may undermine overall coherence and readability, potentially causing distraction for the player/reader. If variations in artwork remain subtle, these issues should be manageable.

Although I usually emphasize the importance of writing, including both narration and dialogue, which is often undervalued in the AVN field, it is important to keep in mind that in a visual novel narrative and visual components are closely intertwined. Visuals often serve as the initial point of attraction and can significantly influence whether players stay engaged, often more than the story itself, justifiably or not.

Of course, this is just my personal opinion on the matter.
I agree, I think it would be ideal if everything had a unique and completely original style. But unfortunately, at the moment this is complicated, mainly due to financial issues or simply my ignorance of the tools. But I'm doing my best to get close to the style, and when I make some minor changes, it should be a change that doesn't cause too much strangeness. But, while I can't achieve the visual results I want, I focus on what I consider my strong point (storytelling)
 

Ebonheart (FR)

Active Member
May 15, 2018
676
1,820
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I agree, I think it would be ideal if everything had a unique and completely original style. But unfortunately, at the moment this is complicated, mainly due to financial issues or simply my ignorance of the tools. But I'm doing my best to get close to the style, and when I make some minor changes, it should be a change that doesn't cause too much strangeness. But, while I can't achieve the visual results I want, I focus on what I consider my strong point (storytelling)
I understand how challenging a project like this can be when you’re handling everything on your own and aiming for quality. It’s good that you’re working to keep a consistent visual style and build a clear identity for the game. With time and effort, things can improve because it’s all part of the learning curve.

I’m eager to see how your last point will turn out, since storytelling is the part I value most. I hope it will live up to my expectations.
Good luck with your game !
 
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Sossse

Active Member
Apr 15, 2022
678
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I agree, I think it would be ideal if everything had a unique and completely original style. But unfortunately, at the moment this is complicated, mainly due to financial issues or simply my ignorance of the tools. But I'm doing my best to get close to the style, and when I make some minor changes, it should be a change that doesn't cause too much strangeness. But, while I can't achieve the visual results I want, I focus on what I consider my strong point (storytelling)
i think so far the first impression of your game managed to hook a lot of ppl. yes, the art is not super konsitent but for the ppl that are rly interested in this kind of game this is just a minor hiccup. this genre, where one give´s agency to the MC and FMC alike is rather rare. so as long as you can keep the story interessting and have some meaningful choices for both MC´s i think the author has not much to fear
 
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sandredee

Newbie
Game Developer
Mar 30, 2021
52
104
52
English is very bad at times here, I can't even start to deduce dev's native language, is it Hindu?

The game could be promising though, I think I'm gonna follow its progress.
I'm Brazilian, my native language is Portuguese. But, I didn't translate it, it was a friend. She said she had difficulties with the sex parts, because it's not something they teach in schools lol. Sorry, we'll definitely think about that in the next updates.
 
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sandredee

Newbie
Game Developer
Mar 30, 2021
52
104
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i think so far the first impression of your game managed to hook a lot of ppl. yes, the art is not super konsitent but for the ppl that are rly interested in this kind of game this is just a minor hiccup. this genre, where one give´s agency to the MC and FMC alike is rather rare. so as long as you can keep the story interessting and have some meaningful choices for both MC´s i think the author has not much to fear
I hope you like the next updates, after a look at Patreon, I will update there soon with the first changes.
 

Tunak23

Member
Aug 16, 2018
232
222
102
Really liked what I played so far, will never get tired of the dual protagonist idea to carry the plot forward, glad to hear you are taking inspiration in Eva Kiss' works those are great, of course I hope you truly allow Aaron to grow there has been some encouraging signs like being able to increase his charisma during his first conversation with his father but I really enjoy character growth and seeing him grow out of his shell and become a more confident lad will be cool, regarding Lola's route she is already in top of her game she can of course lose charisma stars as we saw when she worked on that shop but beyond that she is enjoying her school life fully there are some threats to that stability like her boyfriend lamely named Chad cheating with the cheerleader or the landowner hoping to exploit her family and perhaps fuck her in exchange of still living there(while I dislike she getting with Aaron's dad cause that would suck for the lad, I entertained the flirting with the redhead dude, so yeah plenty options for Lola), we need more character interactions and more plot really the first release was a small thing but overall left me with a good taste.
 
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4.30 star(s) 8 Votes