What would you like me to add to the game in the next update?

  • The connection (police) mechanic. This would be a new "currency" and a new batch of upgrades.

  • More events and the possiblity for the packmakers to add some in their packs.

  • The possbility to train the skills of the girls

  • Progress the story and add story missions (mostly focused on Nicole)

  • Something else (tell me either by PM or in this thread).


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Terakahn

Active Member
Oct 5, 2017
722
339
Any idea why a girl would be locked on 0 openness?

Edit: It was the Brat skill
 
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2jacks69

New Member
Jan 2, 2025
5
0
Hi , where would I request some girl packs I'd like to see a few more transgender ones I know they aren't for everyone but it would be nice to have a few more.
Bianka Nascimento ,
Kimberlee ,
TS Foxxy
 

rb813

Well-Known Member
Aug 28, 2018
1,260
815
Hi , where would I request some girl packs I'd like to see a few more transgender ones I know they aren't for everyone but it would be nice to have a few more.
Bianka Nascimento ,
Kimberlee ,
TS Foxxy
The girlpack request thread is here, but I don't if the people who make packs pay any attention to it. If you're not aware, you can see all the trans girlpacks that are available (some of the other packs on that site may have a little trans content mixed in). Beyond that, your best bet is to make your own packs.
 

Disgruntler

Well-Known Member
Game Developer
May 2, 2021
1,056
1,131
That's one of the things I like more about TUSC. One big window but you can choose to swap between different working girls as much as you like.
If you click on the Zoom for a window, you can pull it up on a big window. You can then use the zoom buttons in each booth, or the 1-6 buttons to swap between booths. You can also set it to automatically go when a video changes, or automatically work in zoom mode. I've also changed the booth-portion UI specifically so that one can unpause in zoom and have the game be perfectly playable.

I know of one in development that's planned to be more of an open world: https://f95zone.to/threads/development-thread-brothelmania-brothel-management-sim.175085/
Venus's Club is designed less to be in the open-world space and more in the incremental-game space. I consider this less a 'good or bad' thing and more of 'Different strokes' sort of deal.

so the game wont recieve any updates? are there more games like this except ultimate stripper club?
Currently there isn't much I can think of that I could add to this game in order to really improve it.

Shouldn't the title just be "Venus' Club" instead of "Venus's Club" since an apostrophe after an S acts as a possessive?
Teeeechnically it's Venus's Club: Happy Hour. But I took over from someone else--so I had to inherit the name.
 

jonas132

Member
Aug 13, 2019
102
296
Currently there isn't much I can think of that I could add to this game in order to really improve it.
I once fantasized about possible additions and dreamed about some kind of Legacy or Roguelike mode, where your achievements/decisions impact your future playthroughs. For example, hitting the investor's ceiling gives you a free level in the next game; acquiring all upgrades gives a small discount in the shop for the next. Or just general experience gain, not tied to any specific achievements, that you can spend on acquiring some traits before starting the next game, giving you some small adjustments to the stats gain - similar to the investors.
This mode is too drastic of a change to the base game and requires much effort, so it is not really an update but a whole new project... But one can dream :)
 

Disgruntler

Well-Known Member
Game Developer
May 2, 2021
1,056
1,131
I once fantasized about possible additions and dreamed about some kind of Legacy or Roguelike mode, where your achievements/decisions impact your future playthroughs. For example, hitting the investor's ceiling gives you a free level in the next game; acquiring all upgrades gives a small discount in the shop for the next. Or just general experience gain, not tied to any specific achievements, that you can spend on acquiring some traits before starting the next game, giving you some small adjustments to the stats gain - similar to the investors.
This mode is too drastic of a change to the base game and requires much effort, so it is not really an update but a whole new project... But one can dream :)
I'd thought about doing something like that. The problem is that there's no real exact 'ending' to really base sometihng like that off of, except for having all 6 crown jewels work one shift.

The game is more of a short form incremental game in its nature, whereas roguelite/legacy mechanics are better in a game with a stronger failure state.

Sometimes it's good to know what isn't as good a fit as one would like, even good mechanics don't always belong in every game.
 
4.40 star(s) 49 Votes