Otomo

Member
Dec 17, 2017
470
179
I would like to cheat a little, but the save file is a .res, and it seems to be coded in hexadecimal. I tried to trasnlate it online, but the hexa is not recognized...
 

spartaan

Newbie
Oct 6, 2020
28
18
Wut? The first thread is a guy stating this was done by request. By date, then someone asking if it can be played on mobile. So I don't know what you mean by "first post of this thread".
pretty sure they mean the post that started the thread, not the first reply. The changelog is in the OP.
 

somebody95147

Newbie
May 22, 2020
47
146
I know bestiality won't be in this, but if that werewolf monster with a knotted wang ever shows up, please give me a shout, that is the thing I've been waiting for with this game.
(that confirmation was from almost a year ago, I hope werewolves were not a part of no bestiality)
 
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youraccount69

Forum Fanatic
Donor
Dec 30, 2020
4,219
1,949
VesperLustAndHunger-0.2.8
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Aazkaal

Active Member
Dec 3, 2017
516
370
Apparently this game doesn't have save system, right? It's too time-consuming?
You can save in this game, I'd have abandoned it almost instantly had it lacked the save system. And old saves seems to be compatible in later updates.
 
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Risbue

Newbie
Feb 19, 2023
77
188
You can save in this game, I'd have abandoned it almost instantly had it lacked the save system. And old saves seems to be compatible in later updates.
Good to know. I've seen a review that says there are no saves.
 

PTHF

New Member
Mar 21, 2018
2
2
Ok, how to run this on AMD?
If i just start an exe-file, i've got next error:
opengl_amd.png
(your video card drivers seem not to support the required opengl 3.3 version)

this what CMD shows:

Code:
h:\Games\Inst>Vesper_-_Lust__Hunger_v0.2.8.0.exe

h:\Games\Inst>Godot Engine v4.1.2.rc.custom_build - https://godotengine.org
ERROR: Could not attach OpenGL context to newly created window: Error 6: ═хтхЁэ√щ фхёъЁшяЄюЁ.

   at: GLManager_Windows::_create_context (platform\windows\gl_manager_windows.cpp:312)
ERROR: Failed to create an OpenGL window.
   at: (platform\windows\display_server_windows.cpp:3992)
ERROR: Failed to create main window.
   at: (platform\windows\display_server_windows.cpp:4314)
ERROR: Unexpected window message 0x1f received for window we cannot recognize in our collection; sequence error.
   at: DisplayServerWindows::_handle_early_window_message (platform\windows\display_server_windows.cpp:2551)
ERROR: Unable to create DisplayServer, all display drivers failed.
   at: Main::setup2 (main\main.cpp:2216)
ERROR: BUG: Unreferenced static string to 0: TextServerDummy
   at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: IPUnix
   at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: ResourceFormatImporterSaver
   at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: MovieWriterMJPEG
   at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: interface_added
   at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: TextServerAdvanced
   at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: ImageFormatLoader
   at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: ResourceFormatSaver
   at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: MovieWriterPNGWAV
   at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: ScriptLanguage
   at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: ResourceFormatLoader
   at: StringName::unref (core\string\string_name.cpp:131)
ERROR: Pages in use exist at exit in PagedAllocator: union Variant::Pools::BucketLarge
   at: PagedAllocator<union Variant::Pools::BucketLarge,1>::~PagedAllocator (.\core/templates/paged_allocator.h:170)
ERROR: Pages in use exist at exit in PagedAllocator: union Variant::Pools::BucketMedium
   at: PagedAllocator<union Variant::Pools::BucketMedium,1>::~PagedAllocator (.\core/templates/paged_allocator.h:170)
ERROR: Pages in use exist at exit in PagedAllocator: union Variant::Pools::BucketSmall
   at: PagedAllocator<union Variant::Pools::BucketSmall,1>::~PagedAllocator (.\core/templates/paged_allocator.h:170)
Tried to search through the internet, found that setting to --rendering-driver vulkan helps, but i just got CTD without any errors.
The CMD shows next:

Code:
h:\Games\Inst>Vesper_-_Lust__Hunger_v0.2.8.0.exe --rendering-driver vulkan

h:\Games\Inst>Godot Engine v4.1.2.rc.custom_build - https://godotengine.org
Vulkan API 1.3.292 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6600
ERROR: Cannot instantiate RenderingDevice-based renderer with renderer type gl_compatibility
   at: (servers\rendering\renderer_rd\renderer_compositor_rd.cpp:318)
ERROR: Parameter "scene" is null.
   at: RendererCompositorRD::get_gi (C:\godot\servers\rendering\renderer_rd\renderer_compositor_rd.h:112)
I've got AMD Radeon RX 6600 and 24.12.1 driver version (latest for now)
 

Lerial

Member
Nov 12, 2018
229
168
might be a weird ask given you just added an extension to the bus scene
but could you maybe rework the idea a bit? i get that it's to make content to look forward to in the playthrough, but it's kinda stupid.
i mean, it's basically two events - she gets groped on a bus, then she gets groped, goes with it, tells a story about her past while maybe playing with her ass or whatever it was again, and now what this scene is about...
and the stuff past 'she gets groped on a bus' seems to be like, one day, except it takes like, a whole ass month or more to get around.

not to mention, sort of weird you have to wait like 75% of the time you have available, just to see this scene.
 

Aazkaal

Active Member
Dec 3, 2017
516
370
I've seen a review that says there are no saves.
I checked, and it indeed lacked save system at first, but it was implemented in the version v0.1.15.0, I discovered this game when it was at version v0.2.4.0. I dunno why review says that it's not possible to save manually (they're right about autosaves, though), unless they somehow downloaded very old build; no other review mentions that issue.
 
Last edited:
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Hunjin

Newbie
May 26, 2020
47
76
pretty sure they mean the post that started the thread, not the first reply. The changelog is in the OP.
Yes, I stated the ones that started the thread and the one by relevant date. I really don't find any info about what is new about this patch and knowing previous patches its sometimes so little its worth it to look at this game every 5 patches.
 

jackdanniels

Member
Apr 9, 2024
456
1,245
Ok, how to run this on AMD?
If i just start an exe-file, i've got next error:
View attachment 4497096
(your video card drivers seem not to support the required opengl 3.3 version)

this what CMD shows:

Code:
h:\Games\Inst>Vesper_-_Lust__Hunger_v0.2.8.0.exe

h:\Games\Inst>Godot Engine v4.1.2.rc.custom_build - https://godotengine.org
ERROR: Could not attach OpenGL context to newly created window: Error 6: ═хтхЁэ√щ фхёъЁшяЄюЁ.

   at: GLManager_Windows::_create_context (platform\windows\gl_manager_windows.cpp:312)
ERROR: Failed to create an OpenGL window.
   at: (platform\windows\display_server_windows.cpp:3992)
ERROR: Failed to create main window.
   at: (platform\windows\display_server_windows.cpp:4314)
ERROR: Unexpected window message 0x1f received for window we cannot recognize in our collection; sequence error.
   at: DisplayServerWindows::_handle_early_window_message (platform\windows\display_server_windows.cpp:2551)
ERROR: Unable to create DisplayServer, all display drivers failed.
   at: Main::setup2 (main\main.cpp:2216)
ERROR: BUG: Unreferenced static string to 0: TextServerDummy
   at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: IPUnix
   at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: ResourceFormatImporterSaver
   at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: MovieWriterMJPEG
   at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: interface_added
   at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: TextServerAdvanced
   at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: ImageFormatLoader
   at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: ResourceFormatSaver
   at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: MovieWriterPNGWAV
   at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: ScriptLanguage
   at: StringName::unref (core\string\string_name.cpp:131)
ERROR: BUG: Unreferenced static string to 0: ResourceFormatLoader
   at: StringName::unref (core\string\string_name.cpp:131)
ERROR: Pages in use exist at exit in PagedAllocator: union Variant::Pools::BucketLarge
   at: PagedAllocator<union Variant::Pools::BucketLarge,1>::~PagedAllocator (.\core/templates/paged_allocator.h:170)
ERROR: Pages in use exist at exit in PagedAllocator: union Variant::Pools::BucketMedium
   at: PagedAllocator<union Variant::Pools::BucketMedium,1>::~PagedAllocator (.\core/templates/paged_allocator.h:170)
ERROR: Pages in use exist at exit in PagedAllocator: union Variant::Pools::BucketSmall
   at: PagedAllocator<union Variant::Pools::BucketSmall,1>::~PagedAllocator (.\core/templates/paged_allocator.h:170)
Tried to search through the internet, found that setting to --rendering-driver vulkan helps, but i just got CTD without any errors.
The CMD shows next:

Code:
h:\Games\Inst>Vesper_-_Lust__Hunger_v0.2.8.0.exe --rendering-driver vulkan

h:\Games\Inst>Godot Engine v4.1.2.rc.custom_build - https://godotengine.org
Vulkan API 1.3.292 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6600
ERROR: Cannot instantiate RenderingDevice-based renderer with renderer type gl_compatibility
   at: (servers\rendering\renderer_rd\renderer_compositor_rd.cpp:318)
ERROR: Parameter "scene" is null.
   at: RendererCompositorRD::get_gi (C:\godot\servers\rendering\renderer_rd\renderer_compositor_rd.h:112)
I've got AMD Radeon RX 6600 and 24.12.1 driver version (latest for now)
The new AMD drive is 24.9.1 or 25... try the , and by the way, I use the same GPU and have no problem.
Does stip club have anything more than just 2 scenes with Kate?
The game is Not Implemented, seriously I read some shit about the game, and the dev is struggling to develop it, but in time, a solo dev, should deliver it, but takes tons of time.
 
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doosty25

New Member
Dec 11, 2024
5
1
The new AMD drive is 24.9.1 or 25... try the , and by the way, I use the same GPU and have no problem.

The game is Not Implemented, seriously I read some shit about the game, and the dev is struggling to develop it, but in time, a solo dev, should deliver it, but takes tons of time.
Ahh I see, thanks for the info, I love the art style of the game, story could use some work but I am looking forward for the next updates, where can I check on updates or how the game work progress, does the author have any update logs or blog?
 
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jackdanniels

Member
Apr 9, 2024
456
1,245
Ahh I see, thanks for the info, I love the art style of the game, story could use some work but I am looking forward for the next updates, where can I check on updates or how the game work progress, does the author have any update logs or blog?



 
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