Wyrtyn

Newbie
Nov 7, 2022
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Most starts just have unique dialog with some NPCs. The Chosen One is the most directly related to living characters.

As for an Amazon start...I have three or four more starts in mind but I'm not sure if adding them to the game will add anything story-wise.



I updated a lot of the variables related to being kidnapped but missed a few. I'll get it fixed by the next update.



This game started as a mod to Rubedo, and the two-three sentence descriptions were how that game ran. Saying that I have gone out of my depth is an understatement, but I am slowly going through and upgrading the old events to not be as awful.

If there are any scenes in particular that you think could use an upgrade, let me know. I usually update the game weekly.
Cheers mate, great 2 see someone with dedication
 

Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,219
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The guards harassing you randomly is intentional, the guards are assholes, but they're meant to let you leave if they find nothing wrong with you. I changed a few things and it should be fixed.

View attachment 3569942

Above is weird.

I have 3 residents, though it is registered as 2. That bug I think was because the game warned me of having too many which resulted in a second fight.
I think something is a bit bugged with adding a third prisoner. Let me do a run through it and see if I can fix it.

Is the character creation going to be expanded in the future? For example, more races, choosing your height etc?
Possibly. The current intro choice is a bit janky.

Height doesn't really play into a whole lot aside from having to get a ladder for glory hole scenes or being able to give standing blowjobs.

am i the only one that wishes we know what was new?
The first page has a changelog and the subscribestar posts I link show off the changes between versions.

Cheers mate, great 2 see someone with dedication
I try, which is all that I can really offer.
 

Navri

New Member
Dec 16, 2017
10
4
206
Hey, if I remember correctly you were trying out twine. Are you planning on porting the game eventually or was that only an idea and not a plan?
 

silentangel

Newbie
Jan 2, 2019
45
62
181
Is the Bee+spider jelly reaction curable? If not then saving the solider girl now permantely locks you off from ever sleeping.
 

Luckysshot940

Newbie
Jun 4, 2019
21
32
137
Is the Bee+spider jelly reaction curable? If not then saving the solider girl now permantely locks you off from ever sleeping.
it wears off overtime but i'm pretty sure it takes several in game days. just fast travel between britmor and avedon a couple dozen times until it wears off.
 

Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,219
1,521
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Hey, if I remember correctly you were trying out twine. Are you planning on porting the game eventually or was that only an idea and not a plan?
I didn't think people liked the idea. The feedback wasn't really there so I just continued with QSP.

If enough people like the general story+theme of the game I'm making but dislike QSP, I'll absolutely port over to Twine.

Is the Bee+spider jelly reaction curable? If not then saving the solider girl now permantely locks you off from ever sleeping.
Take a shower. I'll add a message telling your character you need to wash it out when trying to sleep.
 
Mar 23, 2022
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I didn't think people liked the idea. The feedback wasn't really there so I just continued with QSP.

If enough people like the general story+theme of the game I'm making but dislike QSP, I'll absolutely port over to Twine.
I thought the consensus was undecided. Most didn't care or didn't voice their opinion. I don't think I voiced mine because the way it was describe was it wasn't a port an more like a redo. Remaking everything just in the same world with a different story. If it is just a port to a different engine apart from it taking a while I'd be for that. I also totally will mess around with the files if you did.

edit: Also wan't there an issue with the twine version being flagged as a false positive?
 

Kel2513

Newbie
May 16, 2019
84
75
202
Imo, QSP is jankier than HTML/twine for end users. But whether or not to port should be decided based on the difficulty level at your end. If you find it easy/simple then i'd say go for it. Otherwise it would just stop progress unnecessarily.
 

Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,219
1,521
388
I thought the consensus was undecided. Most didn't care or didn't voice their opinion. I don't think I voiced mine because the way it was describe was it wasn't a port an more like a redo. Remaking everything just in the same world with a different story. If it is just a port to a different engine apart from it taking a while I'd be for that. I also totally will mess around with the files if you did.

edit: Also wan't there an issue with the twine version being flagged as a false positive?
Upgrade, more like. There's a lot I can't figure out with QSP due to it being Russian. I had rudimentary combat and pregnancy systems up in Twine in less than a week.

The false flag doesn't make sense to me though, I used the same image set I have for QSP and there was no problems.

Imo, QSP is jankier than HTML/twine for end users. But whether or not to port should be decided based on the difficulty level at your end. If you find it easy/simple then i'd say go for it. Otherwise it would just stop progress unnecessarily.
I am getting constant bug reports for QSP not showing the correct menus and people not being able to even play. My skill at coding is amataur at best, but I guess that makes it easy as none of the systems in place are overly complicated because of it.

I think the last time I made an attempt with Twine, I had the pregnancy and combat system working within a week. I'll give it another shot and see what happens.
 

TheMiserableGoose

New Member
Aug 25, 2019
7
2
164
I am getting constant bug reports for QSP not showing the correct menus and people not being able to even play. My skill at coding is amataur at best, but I guess that makes it easy as none of the systems in place are overly complicated because of it.

I think the last time I made an attempt with Twine, I had the pregnancy and combat system working within a week. I'll give it another shot and see what happens.
It's worth the experiment. Far more resources exist for Twine, and the accompanying webdev stuff that once you figure out how you want to proceed you could likely convert all the current content rapidly. Though, I would recommend setting up Tweego and using a code editor like VS Code rather than fumbling with the default twine app.

That said, I am currently playing for the first time in about twenty patches, and I'm enjoying it a great deal. Good job.
 
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Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
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1.99.30 is up on .

This week was just cleaning out some questlines that had previously been unfinished. Cho the clown, Cup and the Medusa each got their quest moving. I can finish them up in a later patch.

The Kidnapper/Crazed Sewer Guy makes his return as an unwanted roommate/portal sex questline.

Next week I'm going to mess with Twine a little bit and see if I can make a mockup of the Slums/Graveyard area and have all the current systems that work in QSP work in Twine.

If I can effectively port the game to Twine I can take all those people up who want me to port the game to a github of sorts up on their offers.
 
Mar 23, 2022
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Upgrade, more like. There's a lot I can't figure out with QSP due to it being Russian. I had rudimentary combat and pregnancy systems up in Twine in less than a week.

The false flag doesn't make sense to me though, I used the same image set I have for QSP and there was no problems.



I am getting constant bug reports for QSP not showing the correct menus and people not being able to even play. My skill at coding is amataur at best, but I guess that makes it easy as none of the systems in place are overly complicated because of it.

I think the last time I made an attempt with Twine, I had the pregnancy and combat system working within a week. I'll give it another shot and see what happens.
I think the false flag was due to it being an unregistered html. I could be wrong though.
 
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