shiroineko
Member
- Jun 15, 2018
- 166
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Yes.am i the only one that wishes we know what was new?
The guards harassing you randomly is intentional, the guards are assholes, but they're meant to let you leave if they find nothing wrong with you. I changed a few things and it should be fixed.View attachment 3569880
Softblock.
I think something is a bit bugged with adding a third prisoner. Let me do a run through it and see if I can fix it.View attachment 3569942
Above is weird.
I have 3 residents, though it is registered as 2. That bug I think was because the game warned me of having too many which resulted in a second fight.
Possibly. The current intro choice is a bit janky.Is the character creation going to be expanded in the future? For example, more races, choosing your height etc?
The first page has a changelog and the subscribestar posts I link show off the changes between versions.am i the only one that wishes we know what was new?
I try, which is all that I can really offer.Cheers mate, great 2 see someone with dedication
it wears off overtime but i'm pretty sure it takes several in game days. just fast travel between britmor and avedon a couple dozen times until it wears off.Is the Bee+spider jelly reaction curable? If not then saving the solider girl now permantely locks you off from ever sleeping.
It doesn't seem to wear off overtime.it wears off overtime but i'm pretty sure it takes several in game days. just fast travel between britmor and avedon a couple dozen times until it wears off.
Did you wash it off first?It doesn't seem to wear off overtime.
I didn't think people liked the idea. The feedback wasn't really there so I just continued with QSP.Hey, if I remember correctly you were trying out twine. Are you planning on porting the game eventually or was that only an idea and not a plan?
Take a shower. I'll add a message telling your character you need to wash it out when trying to sleep.Is the Bee+spider jelly reaction curable? If not then saving the solider girl now permantely locks you off from ever sleeping.
I thought the consensus was undecided. Most didn't care or didn't voice their opinion. I don't think I voiced mine because the way it was describe was it wasn't a port an more like a redo. Remaking everything just in the same world with a different story. If it is just a port to a different engine apart from it taking a while I'd be for that.I didn't think people liked the idea. The feedback wasn't really there so I just continued with QSP.
If enough people like the general story+theme of the game I'm making but dislike QSP, I'll absolutely port over to Twine.
Upgrade, more like. There's a lot I can't figure out with QSP due to it being Russian. I had rudimentary combat and pregnancy systems up in Twine in less than a week.I thought the consensus was undecided. Most didn't care or didn't voice their opinion. I don't think I voiced mine because the way it was describe was it wasn't a port an more like a redo. Remaking everything just in the same world with a different story. If it is just a port to a different engine apart from it taking a while I'd be for that.I also totally will mess around with the files if you did.
edit: Also wan't there an issue with the twine version being flagged as a false positive?
I am getting constant bug reports for QSP not showing the correct menus and people not being able to even play. My skill at coding is amataur at best, but I guess that makes it easy as none of the systems in place are overly complicated because of it.Imo, QSP is jankier than HTML/twine for end users. But whether or not to port should be decided based on the difficulty level at your end. If you find it easy/simple then i'd say go for it. Otherwise it would just stop progress unnecessarily.
It's worth the experiment. Far more resources exist for Twine, and the accompanying webdev stuff that once you figure out how you want to proceed you could likely convert all the current content rapidly. Though, I would recommend setting up Tweego and using a code editor like VS Code rather than fumbling with the default twine app.I am getting constant bug reports for QSP not showing the correct menus and people not being able to even play. My skill at coding is amataur at best, but I guess that makes it easy as none of the systems in place are overly complicated because of it.
I think the last time I made an attempt with Twine, I had the pregnancy and combat system working within a week. I'll give it another shot and see what happens.
I think the false flag was due to it being an unregistered html. I could be wrong though.Upgrade, more like. There's a lot I can't figure out with QSP due to it being Russian. I had rudimentary combat and pregnancy systems up in Twine in less than a week.
The false flag doesn't make sense to me though, I used the same image set I have for QSP and there was no problems.
I am getting constant bug reports for QSP not showing the correct menus and people not being able to even play. My skill at coding is amataur at best, but I guess that makes it easy as none of the systems in place are overly complicated because of it.
I think the last time I made an attempt with Twine, I had the pregnancy and combat system working within a week. I'll give it another shot and see what happens.
i say go for it.Upgrade, more like. There's a lot I can't figure out with QSP due to it being Russian. I had rudimentary combat and pregnancy systems up in Twine in less than a week.
The false flag doesn't make sense to me though, I used the same image set I have for QSP and there was no problems.
I am getting constant bug reports for QSP not showing the correct menus and people not being able to even play. My skill at coding is amataur at best, but I guess that makes it easy as none of the systems in place are overly complicated because of it.
I think the last time I made an attempt with Twine, I had the pregnancy and combat system working within a week. I'll give it another shot and see what happens.