shiroineko

Member
Jun 15, 2018
166
21
104
1. Yes that's a soft lock. The player should not be able to go back to sultanate. Using the players own boat is an oversight in the coding and was forgotten to be removed.

2. If you're asking how to aquire the slum clinic then there are two ways. After taking Percy to the apothacary just bring the ticket to "Det" and claim the slum clinic or buy it from the councel for I think 100-150k gems.

3. No spells currently can be used out of combat. If you're specifically looking at necromancy then that's something that needs work to be done on it. Those spell don't work.
1. If a quest is worked on and incomplete, last quest message should note it. It does wonders to distinguish bugs from genuine WIP. I was trying to get to the Sultanate because of the note on the two spirit gates.

2. I have done that I think, a long time ago. I suspect a bug. My save file from earlier should contain the problem if it is there.

3. I cannot find how to use them. What do I interact with. I have the necromancy spells already I believe.
 
Mar 23, 2022
467
135
166
1. If a quest is worked on and incomplete, last quest message should note it. It does wonders to distinguish bugs from genuine WIP. I was trying to get to the Sultanate because of the note on the two spirit gates.

2. I have done that I think, a long time ago. I suspect a bug. My save file from earlier should contain the problem if it is there.

3. I cannot find how to use them. What do I interact with. I have the necromancy spells already I believe.
1. Yes, I agree a lot of quest could do with a WIP being added. But in this case the player using their own boat shouldn't happen. If the quest to go there the first time wasn't obvious there's a massive quarentien there. The only reason the player was allowed to go there was because they got a royal invite. Hence the big black boat.

2. I see what you mean. For some reason access to the clinic was removed. And I think I've found the problem. You bought AND used the voucher to get the clinic or you sold it twice. Basically the value of clinic is 2 or -1. I'm still looking into why.

3. You can't. Necomancy does not work in 1.99.39. Those spells can not be used. You can learn them but they do not work.
 

shiroineko

Member
Jun 15, 2018
166
21
104
1. Fair

2. I see, I am an overachiever like that. :D

3. I cannot use any spell outside of combat even though spells tell me I should? This is why I was confused. This blocks a quest from Osirus as well.

4. Horseface seems to be only able to fast travel to 3 locations, I think I remember this being more.

5. I also experience weird behavior in the prison, something seems broken.

6. Likewise in the bandit city. I think a quest supposed to start here with Basket.

7. Also the investigation plot seems to have broken in some way. Normally I should be able to travel from the port, reverse is possible.

8. Kobol's used to be there but they disappeared I think.

9. You cannot deposit horses into your own farm near the main city I think.

10. Hive access is inconsistent. Enslaving attackers at pits results in all female. This is inconsistent with the composition of the guards, paladins.

Is there a list of quests or a way to check which ones I have not started? I do not know if they are unavailable due to bugs etc.
 
Mar 23, 2022
467
135
166
1. Fair

2. I see, I am an overachiever like that. :D

3. I cannot use any spell outside of combat even though spells tell me I should? This is why I was confused. This blocks a quest from Osirus as well.

4. Horseface seems to be only able to fast travel to 3 locations, I think I remember this being more.

5. I also experience weird behavior in the prison, something seems broken.

6. Likewise in the bandit city. I think a quest supposed to start here with Basket.

7. Also the investigation plot seems to have broken in some way. Normally I should be able to travel from the port, reverse is possible.

8. Kobol's used to be there but they disappeared I think.

9. You cannot deposit horses into your own farm near the main city I think.

10. Hive access is inconsistent. Enslaving attackers at pits results in all female. This is inconsistent with the composition of the guards, paladins.

11. Is there a list of quests or a way to check which ones I have not started? I do not know if they are unavailable due to bugs etc.
2. Not meaning to sound rude but you sure are. Breaking Slum Clinic and slaves the same way. Impressive.

3. If you're refering to summoning a zombie for that quest then you can't. Due to necromancy not working. You can catch a bandit by fighting one and use them instead.

4. No, it's always been those three.

5. What do you mean by weird behaviour?

6. Still broken. I've not patched it yet.

7. What do you mean by investigation plot?

8. What kobol? Where?

9. Using the save you provided earlier I could.

10. I think that has to do there only being a mind broken girl in the code. Pulling a mind broken slave out only indicates a girl.

11. Apart from the quest log no.
 

shiroineko

Member
Jun 15, 2018
166
21
104
2. :D

3. I am on good terms with Bandits. I need to find one to fight. I'll look around.

4. Yes but I remember there being more.

5. I have -1 reputation. I do not seem to encounter inmates. There isn't much I can do down there at the moment. This may be deliberate.

7. The port mentions one I think. I do not remember but I think I am supposed to do something to unlock the port to travel to other places.

8. I think they were in the cave, the island with snakes etc.

9. I meant for pregnancy deposits. Mine are stuck in the other farm.

11. Is there a list outside the game I can look up to read what I should try to attempt?

12. I used to be a teacher which broke a while back ago. Maybe this is a bug maybe it has to do with the rework. I do appreciate the rework of the school.
 
Last edited:

grahegri

out fighting regex
Donor
Feb 23, 2023
10,209
5,907
1,333
Vicindio-1.99.40
You don't have permission to view the spoiler content. Log in or register now.
rpdl torrents are unaffiliated with F95Zone and the game developer.
Please note that we do not provide support for games.
For torrent-related issues use here, or join us on !
, . Downloading issues? Look here.​
 
Mar 23, 2022
467
135
166
2. :D

3. I am on good terms with Bandits. I need to find one to fight. I'll look around.

4. Yes but I remember there being more.

5. I have -1 reputation. I do not seem to encounter inmates. There isn't much I can do down there at the moment. This may be deliberate.

7. The port mentions one I think. I do not remember but I think I am supposed to do something to unlock the port to travel to other places.

8. I think they were in the cave, the island with snakes etc.

9. I meant for pregnancy deposits. Mine are stuck in the other farm.

11. Is there a list outside the game I can look up to read what I should try to attempt?

12. I used to be a teacher which broke a while back ago. Maybe this is a bug maybe it has to do with the rework. I do appreciate the rework of the school.
5. I'm pretty sure that's intentional. Befriending the guards lowers your rep but protects you from other prisoners. At a low enough score you shouldn't be attacked but the guards might fuck you. The system is broken at the moment, fighting prisoners should raise the rep. It does not to my knowledge.

7. You might be thinking of the warehouse. Which you did.

8. They are there in your previous save. On Dragon Isle, go to the temple and then into the hole.

9. Once you chose to raise a horse child somewhere it can't be moved. Is that what you mean?

11. You're best bet is searching the forum. No wiki exists. No walkthrough. No guide.

12. I believe the changes to the school did cause that. I don't think the player is meant to be able to teach there. I believe it might have something to do with the artwork Snekk found made them uncomfortable.

View attachment 3829766

Yup, cannot attack it seems.
First, it's a soft lock there as the quest is unfinished. If the player befriends the bandits they can't capture one. They also can't raise an undead because it isn't implimented.

Second, the quest ends after bringing someone there anyway.

Third, you can still fight them. You just need to know where. On the west roads bandits can be encounted and fought using your save.

1720975889001.png
 

shiroineko

Member
Jun 15, 2018
166
21
104
5. I'm pretty sure that's intentional. Befriending the guards lowers your rep but protects you from other prisoners. At a low enough score you shouldn't be attacked but the guards might fuck you. The system is broken at the moment, fighting prisoners should raise the rep. It does not to my knowledge.

7. You might be thinking of the warehouse. Which you did.

8. They are there in your previous save. On Dragon Isle, go to the temple and then into the hole.

9. Once you chose to raise a horse child somewhere it can't be moved. Is that what you mean?

11. You're best bet is searching the forum. No wiki exists. No walkthrough. No guide.

12. I believe the changes to the school did cause that. I don't think the player is meant to be able to teach there. I believe it might have something to do with the artwork Snekk found made them uncomfortable.


First, it's a soft lock there as the quest is unfinished. If the player befriends the bandits they can't capture one. They also can't raise an undead because it isn't implimented.

Second, the quest ends after bringing someone there anyway.

Third, you can still fight them. You just need to know where. On the west roads bandits can be encounted and fought using your save.

View attachment 3831157
1721016967901.png

7. That may be it but the boat is still unavailable to travel to Monduval by sea. In an earlier playthrough I think I was able to unlock it somehow. I can travel from Monduval to Avedon.

1721017173520.png

8. Kobols are there but completely inactive. They used to be more active. Not sure what happened.

9. That is a problem IMHO but also I was not able to deposit them to the main farm next to Avedon. Also talking about horses Buttercup seems to be useless?

11. I have not been able to find a list of quests anywhere so far. This is to compare what I completed and what I have in progress with what I have not started.

12. Teaching was part of the school for a long while. It may have turned off since the school already achieved max stats on that.
 
Mar 23, 2022
467
135
166
View attachment 3832602

7. That may be it but the boat is still unavailable to travel to Monduval by sea. In an earlier playthrough I think I was able to unlock it somehow. I can travel from Monduval to Avedon.

View attachment 3832612

8. Kobols are there but completely inactive. They used to be more active. Not sure what happened.

9. That is a problem IMHO but also I was not able to deposit them to the main farm next to Avedon. Also talking about horses

9a. Buttercup seems to be useless?

11. I have not been able to find a list of quests anywhere so far. This is to compare what I completed and what I have in progress with what I have not started.

12. Teaching was part of the school for a long while. It may have turned off since the school already achieved max stats on that.
7. There isn't one in Avedon that travels to Monduval. You might be thinking of the Femme Fatalis. There is a ship that ravels from Monduval to Avedon though.

8. That's because your in the wrong room. Clime back up hed to the back to the temple. Then head into the hole. Heading into the inner chambers leads to the dead basilisk. heading to the hole leads to the kobold warrens.

1721026397235.png

9. First, I don't mean to sound rude but too bad. You chose to raise them as livestock not as a mount. Second, you can raise them at Avedon farm. You just need to go into the barn then leave. That puts you in a spot between the barn and the farm. There you can chose to raise fouls. If you do that on the Avedon farm it will make the first one a mount, aptly named junior. Any more will just be raised like livestock.

9a. Yes an no. They are Satty's horse. They are a special horse. Them talking should make that obvious. You can take them with you but you can't fast travel with them. If you have an event in the forest where a cart is pulled past you can use buttercup to chase it causing a unique dialogue. That's pretty much it. They have no known use apart from that.

11. There is no list. So there is nothing to compare it too. I'm aware it sucks for completionist like you and me. Snekk has attempted to make several wiki's but has either been refused, blocked or not responded to, making a wiki impossible to make. This means it leaves it to the community to make something for others to follow. No one has made anything as of yet.

12. Snekk removed it when he reworked the school.
 

Laughingfox

Well-Known Member
Apr 2, 2017
1,115
1,086
385



The latest version is up on as well.

There was a lot of miscellaneous changes that I did, mostly to update the magic system. Some magics do more damage to enemies due to vulnerability while others do no damage. For example: Ice is powerful against demons but they're immune to fire.
Nothing wrong with a good solid sanity break. Possibly with a tasty beverage, complete with one of those weird looping straws. Weather is too miserable and hot right now anyway.

I can't speak for every wild, semi-naturally sourced devil here, but I'm pretty sure most would love to see your project succeed versus you creating and suffering from some sort of reality bending implosion from overworking yourself beyond capacity.

Near as I can tell, it's not like this means we can't write up suggestions / ideas / comments / wip content in the meanwhile, it's just you are taking a more comfortable stance so you can hopefully avoid accidentally digging yourself into a hole or burning yourself out, neither of which is a fun option.

Party on, Snekk.
 

kiba945

Member
Apr 20, 2018
144
171
136
Sorry question but I'm at the southern forest portal, i was supposed to power up the staff but i don't get an option to do it.

It just says that it's not meant for me? I need some guidance here...
 
  • Like
Reactions: goodik68

Tattletale21

Member
Jan 26, 2020
461
635
217
so i gave the most recent version a go and have a few ideas that i think could be great.

Class System: you've got it where the MC can start as a certain class, and then stumble onto even more classes, and this is fantastic. I think, though, the main problem is that we have zero information on whatever those classes even are. we know stuff like 'woodland witch makes it so you can brew potions' and 'hunters can make traps at a forge' but that's basically nothing. also, while thinking about this, i got a few ideas of some classes you could add and how much detail you could add.

Classes:
- Paladin: Sworn protectors of a holy nun. Rigorous training has enforced an iron will and stoic demeanour. You do extra damage to unholy/undead enemies. You take half damage from unholy/undead enemies. (Male Only)

- Fallen Paladin: Sworn protectors of a holy nun that failed in their duties, one way or another. Your nun is dead or gone, and hate is all that is left. You do extra damage to unholy/undead enemies. (Male Only)

- Holy Nun: You are a nun, blessed by the holy Avalon. Chaste, virtuous, and humble, you and your paladin cleanse the world of evil and darkness. As long as you remain a virgin, your spells do extra damage. (Female Only)

- Corrupted Nun: You have fallen from grace, defiled or corrupted by the world's evils. Your chastity is gone, and the world seems darker for it. You do more damage to whatever race took your virginity. (Female Only)

- Nec-romancer/Necrophiliac: Whether it's a curse or stray thoughts taken too far, you feel wildly attracted to the undead. During sex with anything considered undead, you can cast Control Undead to turn them into a permanent ally (Max 20).

- Death's Beloved: Somehow, someway, you've gained the affection of Death Herself. Any children created with Death can be turned into permanent allies, and all Necromantic spells are stronger.

- Kensei: The Chosen Hero of Mariko, you have been taught the ways of an ancient warrior caste. All damage with swords and daggers is increased. (Male/Futa Only)

- Shrine Maiden: Chosen by Mariko to attend her renewed shrines, you are a holy example of Mariko's divine will. Travelling via shrines now restores a small amount of health and vigor. (Female/Futa Only)

- Hell-touched: You have delved into the secrets of your temple in the realm of hell, and come out changed for it. You can summon an imp to battle that remains permanent until dismissed.

just a few ideas of some classes that could be added for lore, if nothing else, but i genuinely think it would be pretty cool to get access to a class or a perk or a mutation for completing a certain questline.
 
  • Like
Reactions: Solid Snekk
Mar 23, 2022
467
135
166
Sorry question but I'm at the southern forest portal, i was supposed to power up the staff but i don't get an option to do it.

It just says that it's not meant for me? I need some guidance here...
Have you given it to Avee there?

so i gave the most recent version a go and have a few ideas that i think could be great.

Class System: you've got it where the MC can start as a certain class, and then stumble onto even more classes, and this is fantastic. I think, though, the main problem is that we have zero information on whatever those classes even are. we know stuff like 'woodland witch makes it so you can brew potions' and 'hunters can make traps at a forge' but that's basically nothing. also, while thinking about this, i got a few ideas of some classes you could add and how much detail you could add.

Classes:
1. Paladin: Sworn protectors of a holy nun. Rigorous training has enforced an iron will and stoic demeanour. You do extra damage to unholy/undead enemies. You take half damage from unholy/undead enemies. (Male Only)

2. Fallen Paladin: Sworn protectors of a holy nun that failed in their duties, one way or another. Your nun is dead or gone, and hate is all that is left. You do extra damage to unholy/undead enemies. (Male Only)

3. Holy Nun: You are a nun, blessed by the holy Avalon. Chaste, virtuous, and humble, you and your paladin cleanse the world of evil and darkness. As long as you remain a virgin, your spells do extra damage. (Female Only)

4. Corrupted Nun: You have fallen from grace, defiled or corrupted by the world's evils. Your chastity is gone, and the world seems darker for it. You do more damage to whatever race took your virginity. (Female Only)

5. Nec-romancer/Necrophiliac: Whether it's a curse or stray thoughts taken too far, you feel wildly attracted to the undead. During sex with anything considered undead, you can cast Control Undead to turn them into a permanent ally (Max 20).

6. Death's Beloved: Somehow, someway, you've gained the affection of Death Herself. Any children created with Death can be turned into permanent allies, and all Necromantic spells are stronger.

7. Kensei: The Chosen Hero of Mariko, you have been taught the ways of an ancient warrior caste. All damage with swords and daggers is increased. (Male/Futa Only)

8. Shrine Maiden: Chosen by Mariko to attend her renewed shrines, you are a holy example of Mariko's divine will. Travelling via shrines now restores a small amount of health and vigor. (Female/Futa Only)

9. Hell-touched: You have delved into the secrets of your temple in the realm of hell, and come out changed for it. You can summon an imp to battle that remains permanent until dismissed.

just a few ideas of some classes that could be added for lore, if nothing else, but i genuinely think it would be pretty cool to get access to a class or a perk or a mutation for completing a certain questline.
Before I begin I have a tendency to sound rude or something other negative word. I don't intend to, if I do then I apologise. You're ideas are valid ideas just like anyone elses. Please don't take my words with any negative connotations. And sorry in advance if they do.

Now onto my response.


For the most part the classes are explained pretty well in the hall of heroes, the place where you change classes. A few of them don't have much of a description but that's because they don't do much. I think the only one without a obvious "this is what it does" is the wizard. At least from my quick look at them.

As for the other classes you suggested:

1, 2, 3 and 4. These can't be classes for a few reasons. Reason one, due to how the intro and how classes are set up these can not be classes. Gender is not even considered in classes at all. So without a massive rewrite of the code to account for that it probably won't happen, this goes for the rest of the classes you said are gendered. So I won't mention it again. Reason two, due to what I assume is the main plot of Avedon, Paladins and Nuns are a no go. The player is forced into being a Paladin regardless in it's story.

5 and 6. These would conflict with the necormancy idea. I believe Snekk originally had plans to make the necomancy a class. This idea, I don't know if it will be the case or not, but if he's idea on it still true then 5 would happen regardless of class or would be a class. The player would be able to control undead anyway. 6 however would not work. Snekk plans to have it so working with the necronominom has the player control Death as they please. This obviously is against the behest of Death wishes. This is just going by what Snekk has said in the past, I don't know of what their current plans are regarding this.

7 and 8. I'm pretty sure if Snekk introduces Kitsune as a race then those would be a start not a class. As for what it means it'd be similar to Chosen, Unlucky, Maid, etc. in nature. This is again just whispers and half mentions that Snekk has said on this forum so shrugs if it'll happen or not.

9. I'm pretty sure the temple has other significance that isn't mentioned. So it can't be related to that. There is already a couple of classes that are related to hell in the works (or at least written ideas). But none of them are what you are thinking of. So this one might have merit to some extent. In saying that I don't think it would allow imps to exist. Due to lore reasons very few imp would even exist anyway. Hell is barren for a reason. Only gigantic colossal demons and a few lust demons are still roaming around. Second reason is with how things currently are coding wise getting things to summon during combat is rather challenging.

In saying all that, I'm not Snekk so I don't decide what they put in or not. But those are the reason why I don't think they'd be implemented as classes.
 
  • Like
Reactions: PsyTurtle

Tattletale21

Member
Jan 26, 2020
461
635
217
Have you given it to Avee there?


Before I begin I have a tendency to sound rude or something other negative word. I don't intend to, if I do then I apologise. You're ideas are valid ideas just like anyone elses. Please don't take my words with any negative connotations. And sorry in advance if they do.

Now onto my response.


For the most part the classes are explained pretty well in the hall of heroes, the place where you change classes. A few of them don't have much of a description but that's because they don't do much. I think the only one without a obvious "this is what it does" is the wizard. At least from my quick look at them.

As for the other classes you suggested:

1, 2, 3 and 4. These can't be classes for a few reasons. Reason one, due to how the intro and how classes are set up these can not be classes. Gender is not even considered in classes at all. So without a massive rewrite of the code to account for that it probably won't happen, this goes for the rest of the classes you said are gendered. So I won't mention it again. Reason two, due to what I assume is the main plot of Avedon, Paladins and Nuns are a no go. The player is forced into being a Paladin regardless in it's story.

5 and 6. These would conflict with the necormancy idea. I believe Snekk originally had plans to make the necomancy a class. This idea, I don't know if it will be the case or not, but if he's idea on it still true then 5 would happen regardless of class or would be a class. The player would be able to control undead anyway. 6 however would not work. Snekk plans to have it so working with the necronominom has the player control Death as they please. This obviously is against the behest of Death wishes. This is just going by what Snekk has said in the past, I don't know of what their current plans are regarding this.

7 and 8. I'm pretty sure if Snekk introduces Kitsune as a race then those would be a start not a class. As for what it means it'd be similar to Chosen, Unlucky, Maid, etc. in nature. This is again just whispers and half mentions that Snekk has said on this forum so shrugs if it'll happen or not.

9. I'm pretty sure the temple has other significance that isn't mentioned. So it can't be related to that. There is already a couple of classes that are related to hell in the works (or at least written ideas). But none of them are what you are thinking of. So this one might have merit to some extent. In saying that I don't think it would allow imps to exist. Due to lore reasons very few imp would even exist anyway. Hell is barren for a reason. Only gigantic colossal demons and a few lust demons are still roaming around. Second reason is with how things currently are coding wise getting things to summon during combat is rather challenging.

In saying all that, I'm not Snekk so I don't decide what they put in or not. But those are the reason why I don't think they'd be implemented as classes.
thanks for the reply, you actually just gave me more ideas i want to post but i'll hold them back. for now.

yeah, i didn't really think the gendered classes would work but i was thinking more along the lines of for extra roleplaying or something. i suppose what i could say is that it would be cool if these were starts more than they were classes. like the death's beloved start would be you being someone, well, beloved by death, and the start would be a necromancer start - the downside being that literally everything else regarding the story has been unexplored, and other quests that tied into how you got there in the first place might have happened differently. just little thoughts like that.

look, i just want to start an undead army with Death, aight?

i guess you could also take some of the class ideas and turn them into mutations, or skills you could pick up or something. i'll be honest, i was just spitting at the wall to see what stuck.

but hey, until the game is finished and done i can dream.
 
Mar 23, 2022
467
135
166
thanks for the reply, you actually just gave me more ideas i want to post but i'll hold them back. for now.

yeah, i didn't really think the gendered classes would work but i was thinking more along the lines of for extra roleplaying or something. i suppose what i could say is that it would be cool if these were starts more than they were classes. like the death's beloved start would be you being someone, well, beloved by death, and the start would be a necromancer start - the downside being that literally everything else regarding the story has been unexplored, and other quests that tied into how you got there in the first place might have happened differently. just little thoughts like that.

look, i just want to start an undead army with Death, aight?

i guess you could also take some of the class ideas and turn them into mutations, or skills you could pick up or something. i'll be honest, i was just spitting at the wall to see what stuck.

but hey, until the game is finished and done i can dream.
You can already have Death sort of love you.... kind of..... it's weird. Chosen one is weird canonically.

You don't have permission to view the spoiler content. Log in or register now.

I too want an undead army with Death too even if they aren't ours. But if I'm not mistaken Snekk planned for any child of Lady Death to be a weird abomination thing. Not alive but not un/dead either. A pseudo life if you will. Honestly probably the only way she'd be able to bare anything tbh. You know her being the taker of souls and all that.

As for spitting ideas at the wall there's no harm in that. Worse case is they aren't added, best case is they are. Plus Snekk is pretty chill about people doing it. Goddesses know that this forum has had it's share of ideas thrown in, I myself included.
 

Djakise

Newbie
May 12, 2020
28
11
91
View attachment 2628503

Overview:
A light adult action-adventure game created in the QSP engine.
Heavily inspired by, as it was originally a mod for, the QSP game Rubedo.
You start your adventurer as a somewhat unknown, making friends and lovers as you traverse the lands searching for allies to defeat the mad god Avalon.
Explore the world and gather allies, raise a family or gather a small harem of lovers.​

Thread Updated: 2024-03-17
Release Date: 2024-03-17
Developer: Solid Snekk - -
Censored: No
Version: 1.99.40
OS: Windows, Mac
Language: English
Genre:
You don't have permission to view the spoiler content. Log in or register now.

Installation:
You don't have permission to view the spoiler content. Log in or register now.

Changelog:
You don't have permission to view the spoiler content. Log in or register now.

Developer Notes:
You don't have permission to view the spoiler content. Log in or register now.

Needs QSP 1.9

Please read the Developer Notes before downloading the game.

Saves older than 1.98 will not work.


DOWNLOAD
Win(1.99.40)
: - MEGA

View attachment 2628460 View attachment 2628461 View attachment 2628462 View attachment 2628467 View attachment 2628468 View attachment 2628469
Чувак, сейчас игра слишком переполнена квестами, займись лучше -
1. Проработка боя, сейчас достаточно прокачивать лишь скорость чтобы отступать и запускать магию и прочее оружие дальнего действия.
2. Переработкой цен - сейчас деньги очень легко зарабатываются из-за чего половина функционала бессмыслена (арена, воровство, работа и прочее), я без понятия когда и как я получил 1млн. и самое смешное что у воров можно получить бесплатно клинику, когда она стоит крайне дёшево (это бизнес как никак, торговля препаратами, закуп различных устройств и механизмов для улучшения и ускорение медицинской помощи, но там всё (надеюсь что только сейчас, т.к. фермы нормально сделаны) просто, получаешь деньги на счёт не имея забот...
3. Я за твоим проектом изначально наблюдаю игра двигается, бесспорно но, игра стало будто альтернативой альбедо и рубедо, но всё таки основных прелестей т функции до сих пор нет...
4. Добавляй всегда 2 версии игры (по текущей разработке, с ошибками и без багов, для тех кто не стремится узнать мир, т.к. я знаю приблизительно то что будет мне не интересно получать постоянные ошибки в коде, хорошо что файл без пароля и я могу исправить их у себя но, не все на это способны).
5. Добавь музыку в игру, в интернете полным полно авторов пишущих музыку бесплатно и сейчас есть AI GPT для музыки и можно самому в 2 клика сделать что-то подходящее, играть беззвучно или с чем-то не втягивающим (не поглощающим) в игровой процесс не шибко интересно.
6. Сделай возможность хардкора (случайное место, магл и ещё что-нибудь), игра реально легка из-за боевой системы, сейчас у меня интерес в игре лишь проходить без смертей, но в игре много всякого где есть вынужденное поражение, убери подобное из зачета в статистику.
7. Переделай ковку в игре, она абсолютно бессмысленная нет ничего уникального всё можно купить. Или сделай из ковки мастерскую где обрабатываются и создаются предметы типо гвозди, оружие, зельеварение и прочее (в куче) чтобы этим было проще пользоваться. Например нужно для фермы сарай и ты идёшь и сам рубишь деревья создаешь гвозди и создаёшь. Т.к. от одной ковки смысла мало, тем более она такая.
8. В игру необходимы сложные испытания, как в рубедо - враг повторяющий некоторые характеристики, сложности путешествия (билеты дешевые и т.к. нет ни сна ни голода то можно и пешком дойти, а враги очень редко не дают отступать) например как в рубедо то что приходилось приспосабливаться к местности.
9. Нужны потребности (и не только) так как сейчас происходит всё практически мгновенно, подъем по определенному времени, скрытие неизведанных мест (например скрыть все города, улицы пока не купишь карту или не дойдешь до этого места).
10. Добавь функционал с спутниками, к примеру со мной путешествовал брат Бил и я ни поговорить ни чего с ним сделать не мог, можно сделать им - уровни от которого есть определенное количество очков на раскидку, можно было бы их прокачивать или они сами, им не хватает здоровья, достаточно просто отступать или встать в глухую оборону (когда будут щиты) и ждать пока они не справятся с противником... :/
11. Хотелось бы убрать тот функционал из настроек где проверка мутации, определение очков навыков и прочее, я про - "I'll want to crime / I'll don't want to crime" или как-то так пишется (я не знаю точно), сделай по стандарту всё включено так как у игрока всегда есть выбор и должен быть хоть какой-то интерес проигрывать и выигрывать.

Что-то забыл ну и ладно, субъективно для меня тут есть много чего критичного так как иногда просто злишься от непонимания почему именно так а не нормально и хорошо, всегда ведь можно делать хорошо, зачем отстраняться и экспериментировать (это аукнется, ещё как!).
Если что проси помощи я помогу, другие помогут, альбедо и рубедо много кому нравилась мало кто останется равнодушным от (братского) зова.
View attachment 2628503

Overview:
A light adult action-adventure game created in the QSP engine.
Heavily inspired by, as it was originally a mod for, the QSP game Rubedo.
You start your adventurer as a somewhat unknown, making friends and lovers as you traverse the lands searching for allies to defeat the mad god Avalon.
Explore the world and gather allies, raise a family or gather a small harem of lovers.​

Thread Updated: 2024-03-17
Release Date: 2024-03-17
Developer: Solid Snekk - -
Censored: No
Version: 1.99.40
OS: Windows, Mac
Language: English
Genre:
You don't have permission to view the spoiler content. Log in or register now.

Installation:
You don't have permission to view the spoiler content. Log in or register now.

Changelog:
You don't have permission to view the spoiler content. Log in or register now.

Developer Notes:
You don't have permission to view the spoiler content. Log in or register now.

Needs QSP 1.9 to run properly

Please read the Developer Notes before downloading the game.

Saves older than 1.98 will not work.


DOWNLOAD
Win(1.99.40)
: - MEGA

View attachment 2628460 View attachment 2628461 View attachment 2628462 View attachment 2628467 View attachment 2628468 View attachment 2628469
Чувак, сейчас игра слишком переполнена квестами, займись лучше -

1. Проработка боя, сейчас достаточно прокачивать лишь скорость чтобы отступать и запускать магию и прочее оружие дальнего действия.

2. Переработкой цен - сейчас деньги очень легко зарабатываются из-за чего половина функционала бессмыслена (арена, воровство, работа и прочее), я без понятия когда и как я получил 1млн. и самое смешное что у воров можно получить бесплатно клинику, когда она стоит крайне дёшево (это бизнес как никак, торговля препаратами, закуп различных устройств и механизмов для улучшения и ускорение медицинской помощи, но там всё (надеюсь что только сейчас, т.к. фермы нормально сделаны) просто, получаешь деньги на счёт не имея забот...

3. Я за твоим проектом изначально наблюдаю игра двигается, бесспорно но, игра стало будто альтернативой альбедо и рубедо, но всё таки основных прелестей т функции до сих пор нет...

4. Добавляй всегда 2 версии игры (по текущей разработке, с ошибками и без багов, для тех кто не стремится узнать мир, т.к. я знаю приблизительно то что будет мне не интересно получать постоянные ошибки в коде, хорошо что файл без пароля и я могу исправить их у себя но, не все на это способны).

5. Добавь музыку в игру, в интернете полным полно авторов пишущих музыку бесплатно и сейчас есть AI GPT для музыки и можно самому в 2 клика сделать что-то подходящее, играть беззвучно или с чем-то не втягивающим (не поглощающим) в игровой процесс не шибко интересно.

6. Сделай возможность хардкора (случайное место, магл и ещё что-нибудь), игра реально легка из-за боевой системы, сейчас у меня интерес в игре лишь проходить без смертей, но в игре много всякого где есть вынужденное поражение, убери подобное из зачета в статистику.

7. Переделай ковку в игре, она абсолютно бессмысленная нет ничего уникального всё можно купить. Или сделай из ковки мастерскую где обрабатываются и создаются предметы типо гвозди, оружие, зельеварение и прочее (в куче) чтобы этим было проще пользоваться. Например нужно для фермы сарай и ты идёшь и сам рубишь деревья создаешь гвозди и создаёшь. Т.к. от одной ковки смысла мало, тем более она такая.

8. В игру необходимы сложные испытания, как в рубедо - враг повторяющий некоторые характеристики, сложности путешествия (билеты дешевые и т.к. нет ни сна ни голода то можно и пешком дойти, а враги очень редко не дают отступать) например как в рубедо то что приходилось приспосабливаться к местности.

9. Нужны потребности (и не только) так как сейчас происходит всё практически мгновенно, подъем по определенному времени, скрытие неизведанных мест (например скрыть все города, улицы пока не купишь карту или не дойдешь до этого места).

10. Добавь функционал с спутниками, к примеру со мной путешествовал брат Бил и я ни поговорить ни чего с ним сделать не мог, можно сделать им - уровни от которого есть определенное количество очков на раскидку, можно было бы их прокачивать или они сами, им не хватает здоровья, достаточно просто отступать или встать в глухую оборону (когда будут щиты) и ждать пока они не справятся с противником... :/

11. Хотелось бы убрать тот функционал из настроек где проверка мутации, определение очков навыков и прочее, я про - "I'll want to crime / I'll don't want to crime" или как-то так пишется (я не знаю точно), сделай по стандарту всё включено так как у игрока всегда есть выбор и должен быть хоть какой-то интерес проигрывать и выигрывать.



Что-то забыл ну и ладно, субъективно для меня тут есть много чего критичного так как иногда просто злишься от непонимания почему именно так а не нормально и хорошо, всегда ведь можно делать хорошо, зачем отстраняться и экспериментировать (это аукнется, ещё как!).

Если что проси помощи я помогу, другие помогут, альбедо и рубедо много кому нравилась мало кто останется равнодушным от (братского) зова.
(ChatGPT translate)

Dude, the game is currently overloaded with quests, better focus on:

1. Combat mechanics: Right now, it's enough to just upgrade speed to retreat and use magic and other ranged weapons.

2. Reworking prices: Currently, money is very easy to earn, making half of the functionality pointless (arena, theft, work, etc.). I have no idea when and how I got 1 million, and the funniest thing is that you can get a clinic for free from thieves, even though it costs very little (it's a business after all, trading drugs, purchasing various devices and mechanisms to improve and speed up medical care, but there everything (hopefully only for now, since farms are well done) is simple, you get money in your account without any worries...

3. I've been following your project from the beginning, the game is moving forward, no doubt, but it has become like an alternative to Albedo and Rubedo, but still, the main charms and functions are not there yet...

4. Always add 2 versions of the game (current development, with errors and without bugs, for those who are not striving to explore the world, since I approximately know what will happen, it's not interesting for me to get constant code errors, it's good that the file is not password-protected and I can fix them myself, but not everyone is capable of this).

5. Add music to the game, there are plenty of authors on the internet who write music for free, and now there is AI GPT for music, and you can create something suitable in 2 clicks yourself. Playing silently or with something that doesn't immerse you in the game process is not very interesting.

6. Make a hardcore mode (random place, muggle, and something else), the game is really easy due to the combat system. Currently, my interest in the game is only to play without dying, but there are many things in the game where forced defeat occurs, remove such things from the statistics.

7. Redo the forging in the game, it's absolutely pointless, there's nothing unique, everything can be bought. Or make a workshop out of forging where items like nails, weapons, potion brewing, etc. are processed and created (all together) to make it easier to use. For example, you need a barn for the farm, and you go and chop trees yourself, create nails, and build it. Since forging alone makes little sense, especially as it is now.

8. The game needs complex challenges, like in Rubedo - an enemy repeating some characteristics, travel difficulties (tickets are cheap, and since there's no sleep or hunger, you can walk, and enemies rarely prevent retreating), for example, like in Rubedo where you had to adapt to the terrain.

9. Needs necessities (and not only) because everything happens almost instantly now, getting up at a certain time, hiding unexplored places (for example, hide all cities, streets until you buy a map or reach that place).

10. Add functionality with companions, for example, my brother Bill was traveling with me, and I couldn't talk or do anything with him. You could give them levels with a certain number of points to distribute, you could upgrade them or they could upgrade themselves. They lack health, it's enough to just retreat or go into a defensive stance (when there are shields) and wait until they deal with the enemy... :/

11. I would like to remove the functionality from the settings where mutation check, skill points determination, etc. are, I'm talking about - "I'll want to crime / I'll don't want to crime" or something like that (I don't know exactly), make everything enabled by default since the player always has a choice and should have at least some interest in losing and winning.

I forgot something, but oh well, subjectively for me, there are many critical things here because sometimes you just get angry from not understanding why it's like this and not normal and good. You can always do things well, why distance yourself and experiment (it will backfire, for sure!).

If you need help, ask, I will help, others will help, many people liked Albedo and Rubedo, few will remain indifferent to a (brotherly) call.
 

Tattletale21

Member
Jan 26, 2020
461
635
217
You can already have Death sort of love you.... kind of..... it's weird. Chosen one is weird canonically.

You don't have permission to view the spoiler content. Log in or register now.

I too want an undead army with Death too even if they aren't ours. But if I'm not mistaken Snekk planned for any child of Lady Death to be a weird abomination thing. Not alive but not un/dead either. A pseudo life if you will. Honestly probably the only way she'd be able to bare anything tbh. You know her being the taker of souls and all that.

As for spitting ideas at the wall there's no harm in that. Worse case is they aren't added, best case is they are. Plus Snekk is pretty chill about people doing it. Goddesses know that this forum has had it's share of ideas thrown in, I myself included.
yeah the chosen one start is just the epitome of 'is it incest, or is it so complicated you'll never figure it out!?' and honestly i'd be here for it if the MC didn't have like three different mothers and one (maybe) father. i'll be honest, snekk should just say that william is a step-father and death, because she brought the soul, is technically your dad. or your mother, and the reason you're not some strange abomination thing is PLOT ARMOUR. but then again saying something is PLOT ARMOUR is a bit of a catch-22, because then you have to think 'well if that's PLOT ARMOUR what else is?'

i like the idea of it being some weird abomination thing for the children, it suits lore wise, we get what we want, and hey, we dont even need all that much interaction with the things. all we need to know is that death had a baby, maybe give it a name, and then death sends it off somewhere. it'd be cool if we could have constant interaction with any of our children, but i think handling it like it's handled for the goblins is probably the best way to do it. we get a bit of a description on how many children we have, maybe make it so one or two of the children are interactable a-la CoC 2 fox waifu style, and some small dialogue changes depending on how many there are.

i think it'd be hilarious if we got a start that was where death is just, canonically, your mother. and when you die and she brings you back she goes all yandere like 'no one gets to kill my child, you're not allowed to die'. it'd just be funny, i think. maybe make it so that death just shows up to comment on the things you did with this like approving/disapproving mother tone. "Oh, you saved the kitsune from the goblins? atta boy, but did you need to fuck them?". and every time you die she just gets exasperated with your nonsense, depending on how it happened.

...i mean, i'd love it if that was a start, because it woudl be amazing, but i'm not holding my breath or anything.

h o w e v e r
 
4.00 star(s) 24 Votes