Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,219
1,521
388
That ledger is always empty
Can I see your save file, if you don't mind? Maybe there is some unfound bug I need to fix.

Is that a Critical Role reference I smell?
I have no idea. I like Matt Mercer and I think he's a good dm from the few videos I've seen of him but there's too many episodes for me to get into his recorded games. If I've done something similar it was entirely by accident.

1.Being a student and going to either second or third class to learn something ends the class 2300, so time seems to be broken for that.
2.Also how do you equip the eye of avedon? Or is the Court of Owls questline not finished?
3.Some of the school classes that you learn about the war doesn't show an image, but does show a line of code calling for an image.
4.Returning to camp and being attacked by a bear and winning gave no victory options and had to emergency exit, same as losing to wasps on the west road to mont creek, as well as a few others that I can't remeber right now.
5.And the metal armor that you can get by the tomb at the cliff disappears and can't be requiped if stripped.
1. Yeah, I need to work more on the school. I intend to do some more for this update, like adding the way to buy student clothing.

2.
Rifles and some swords are two handed weapons, so can only be equipped in your main hand.
Staves and shields are your off hand.

3. Ah. Fixed.

4. I'll take a look at it because the bear should have a win screen. He eats you if you lose. The bane of me testing out camping was getting eaten by my own bear.

5. You can't wear it if I misspell the item in the footlocker equip menu. It's fixed.
 

WinterGreen

Newbie
Mar 21, 2022
38
35
141
Went to the Dragon Isle, enter the temple... and it puts me in the falling fire church. And on returning to the isle, I can fight the snake again, over and over again with no option to get past said snake after beating it a lot. Oh, and fighting the tentacles on the island, even if you win the fight, you still get fucked.
 
Last edited:

Moon2587

Newbie
May 7, 2021
61
38
85
Is there going to be any sort of racial transformations? Like if you get friendly with the goblins then you get the chance to join the tribe as one? Or maybe a forced conversion like if they need more women?
 

Serpream

Newbie
Jun 7, 2018
84
30
141
Is there going to be any sort of racial transformations? Like if you get friendly with the goblins then you get the chance to join the tribe as one? Or maybe a forced conversion like if they need more women?
Hope so as Goblin Shaman does warn of potential side effects to pregnancy potions.
 

Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,219
1,521
388
Went to the Dragon Isle, enter the temple... and it puts me in the falling fire church. And on returning to the isle, I can fight the snake again, over and over again with no option to get past said snake after beating it a lot. Oh, and fighting the tentacles on the island, even if you win the fight, you still get fucked.
The islands are unfinished. There's a warning when you start the game.

Is there going to be any sort of racial transformations? Like if you get friendly with the goblins then you get the chance to join the tribe as one? Or maybe a forced conversion like if they need more women?
Yes, I'm just trying to balance it. The goblin shaman does warn that you could potentially become a goblin if you abuse their potions.
 

Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,219
1,521
388


Aside from fixing a few bugs there wasn't much added. Spent most of the week playing Palmon.

I do have this weird urge to add in cursed equipment to dungeons, so that might be the focus of the next update. Not sure how I'll implement it, but I'll figure it out.
 

Aedelwulf

New Member
Jun 8, 2023
7
1
72
When you go to your brothel and head to the bar when the brothel is open, Elle is there and when you help Elle to bed, an error message pops up.

Location:ellesleep
Area: on visit
Line: 13
Code: 112
Desc: [end] not found!

It then goes to the next scene but you need to emergency exit to get out of it.
 

Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,219
1,521
388
When you go to your brothel and head to the bar when the brothel is open, Elle is there and when you help Elle to bed, an error message pops up.

Location:ellesleep
Area: on visit
Line: 13
Code: 112
Desc: [end] not found!

It then goes to the next scene but you need to emergency exit to get out of it.
Fixed.
 
  • Like
Reactions: Aedelwulf

Moon2587

Newbie
May 7, 2021
61
38
85


Aside from fixing a few bugs there wasn't much added. Spent most of the week playing Palmon.

I do have this weird urge to add in cursed equipment to dungeons, so that might be the focus of the next update. Not sure how I'll implement it, but I'll figure it out.
Could be for transformations like the one in Rubedo where you had to deal with a gradual change from a guy to a girl. But in this case you could have it from one race to another, or just to do certain things under conditions as well. I think you could have a lot of TF fun if you want with curses if you are into that.
 
  • Like
Reactions: Serpream

CaptainBipto

Well-Known Member
Sep 20, 2018
1,437
1,433
326
hey how do i get a brothel been trying to figure it out for a while now and i cant find it
I can't remember all of the details, I never tried to do anything with it.

It starts with finding a ruined mansion in the forest. If you go inside and explore it a bit, you should get a prompt about rebuilding it. After that you can talk to the Sawmill Foreman about rebuilding it. I don't know what or if anything else is involved, that was about as far as I ever went, but it's a place to start at least.
 

grahegri

out fighting regex
Donor
Feb 23, 2023
10,209
5,907
1,333
Vicindio-1.99.16
You don't have permission to view the spoiler content. Log in or register now.
rpdl torrents are unaffiliated with F95Zone and the game developer.
Please note that we do not provide support for games.
For torrent-related issues use here, or join us on !
, . Downloading issues? Look here.​
 

Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,219
1,521
388
Could be for transformations like the one in Rubedo where you had to deal with a gradual change from a guy to a girl. But in this case you could have it from one race to another, or just to do certain things under conditions as well. I think you could have a lot of TF fun if you want with curses if you are into that.
I'm a fan of gradual changes, similar to Corruption of Champion where eating or drinking something gives you a random mutation. It's why the male/female potions are so janky.

My problem is giving said mutations purpose as "Oh, you have wolf ears" is kinda boring. I want the mutations to be unique and useful, like being enough of a bee lets you lactate honey instead of milk and having wolf fangs lets you eat zombie flesh.

I have a few ideas for some rewards for full mutations. Holstaurus cannot be weighed down by their assets, humans are not the subject of racist attacks, catfolk can turn into a cat, fairies can shrink, lizardfolk can naturally breathe underwater, but a few of the finer details escape me.
 
  • Like
Reactions: AH-64E

Susan Xandera

Active Member
Jul 13, 2017
853
1,136
349
I'm a fan of gradual changes, similar to Corruption of Champion where eating or drinking something gives you a random mutation. It's why the male/female potions are so janky.

My problem is giving said mutations purpose as "Oh, you have wolf ears" is kinda boring. I want the mutations to be unique and useful, like being enough of a bee lets you lactate honey instead of milk and having wolf fangs lets you eat zombie flesh.

I have a few ideas for some rewards for full mutations. Holstaurus cannot be weighed down by their assets, humans are not the subject of racist attacks, catfolk can turn into a cat, fairies can shrink, lizardfolk can naturally breathe underwater, but a few of the finer details escape me.
What about cat folk being able to scale high areas to avoid certain enemy encounters?
 
Mar 23, 2022
467
135
166
What about cat folk being able to scale high areas to avoid certain enemy encounters?
So do what the acrobat class should/can do?
I'm a fan of gradual changes, similar to Corruption of Champion where eating or drinking something gives you a random mutation. It's why the male/female potions are so janky.

My problem is giving said mutations purpose as "Oh, you have wolf ears" is kinda boring. I want the mutations to be unique and useful, like being enough of a bee lets you lactate honey instead of milk and having wolf fangs lets you eat zombie flesh.

I have a few ideas for some rewards for full mutations. Holstaurus cannot be weighed down by their assets, humans are not the subject of racist attacks, catfolk can turn into a cat, fairies can shrink, lizardfolk can naturally breathe underwater, but a few of the finer details escape me.
If I'm not mistaken, it's been a while since I've played CoC (1), but weren't races for the most part pointless? I know it changes writing flair but apart from that wasn't it pointless to be different races. CoC 2 has a few that I know of but those once again aren't all too special, same with TiTS really. I could be wrong on though and I know TiTS is trying to give some diversity to it beyond slight changes to text.

edit: Yay for misclicking enter

As for random potions effects to my knowledge the way CoC and TiTS do it is it runs a check to see if you have x then adds changes after running a check to see if that part will be effected. For example (not a real items but shh):

player eats turn to cat fruit

rng a number between 1 to 10
if =<3
if penis size <10 but >4 increase size by 1
rng number between 1 and 10
if tail =< 0 add cat tail
if tail type /= 3 //this is just a number for race to make it easier
set tail type =3

etc. etc.

Mind you this is NOT how it should be written obviously. No, I'm not going to write it or look into it yet. Yes I am tired, why do you ask? And depending on how you've set up your races it could make new item/race changing items impossible or easy to add. Although I'm sure you knew this and I'm just tired rambling.

I just had a quick look at the coding of 1.99.16 and to my (limited) knowledge (which isn't much) adding race changing items like Fen's games might be a bit too far. You'd probably have to bare minimum add a racial score like thing it before setting a race. Meaning x number of points equals x race. To stop it shitting itself and to make it easier you could have a default race that if no points reach a thresh hold then your that race. Though realisitcally if you were to do it you'd have it so a majority of points equals your race but shh. Mean while this would really take up a lot of time and you could simply have it so that changing items like that do a static thing each time.

As for what is special about each race well I'll leave that up in the air/up to you. My tired shamble of a post is already boring, stupid, unnecessarily complicated and needlessly long.

P.s Sorry for typos. I'm probably not going to fix them.
 
Last edited:

Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,219
1,521
388
What about cat folk being able to scale high areas to avoid certain enemy encounters?
That would fit too much into the acrobat class. Since catfolk in the game used to be a curse, and technically still is, they're getting the racial feat to shapeshift into a cat. It's also a spell so I want to give them another class feature.

If you are shapeshifted into a cat you can escape without being lewded by enemies.

1. If I'm not mistaken, it's been a while since I've played CoC (1), but weren't races for the most part pointless? I know it changes writing flair but apart from that wasn't it pointless to be different races. CoC 2 has a few that I know of but those once again aren't all too special, same with TiTS really. I could be wrong on though and I know TiTS is trying to give some diversity to it beyond slight changes to text.

edit: Yay for misclicking enter

2. As for random potions effects to my knowledge the way CoC and TiTS do it is it runs a check to see if you have x then adds changes after running a check to see if that part will be effected. For example (not a real items but shh):

player eats turn to cat fruit

rng a number between 1 to 10
if =<3
if penis size <10 but >4 increase size by 1
rng number between 1 and 10
if tail =< 0 add cat tail
if tail type /= 3 //this is just a number for race to make it easier
set tail type =3

etc. etc.

3. Mind you this is NOT how it should be written obviously. No, I'm not going to write it or look into it yet. Yes I am tired, why do you ask? And depending on how you've set up your races it could make new item/race changing items impossible or easy to add. Although I'm sure you knew this and I'm just tired rambling.

I just had a quick look at the coding of 1.99.16 and to my (limited) knowledge (which isn't much) adding race changing items like Fen's games might be a bit too far. You'd probably have to bare minimum add a racial score like thing it before setting a race. Meaning x number of points equals x race. To stop it shitting itself and to make it easier you could have a default race that if no points reach a thresh hold then your that race. Though realisitcally if you were to do it you'd have it so a majority of points equals your race but shh. Mean while this would really take up a lot of time and you could simply have it so that changing items like that do a static thing each time.

4. As for what is special about each race well I'll leave that up in the air/up to you. My tired shamble of a post is already boring, stupid, unnecessarily complicated and needlessly long.

P.s Sorry for typos. I'm probably not going to fix them.
1. Pretty much, which is why I want some usefulness to being a certain class. There's a whole dungeon planned that is 90% easier if you're a catfolk or can turn into a cat. The fairy can go into the mushroom area earlier and unlocks a completely new area.

2. I mean, that's similar to how my potions work. Male potion tries to remove your breasts and make your cock at least 10 inches. Female potion tries to give you a vag and make your bust a 10. It's the easiest way to make it work.

3. Not impossible. I'm adding more references to "mutations" in Avedon, random people having some animal features.

Mutations will be tracked using the ledger and you can more or less "buy" the mutations that you want. Full human but with cat ears is going to be a thing. Having too many racial mutation points forces a random mutation, and having all the racial mutations for a species turns you into a that species.

It was in the game in a previous version but I took it out in the overhaul update I did because I wanted to get the racial images in before I finished that system. The potions still give the points, they just don't do anything at the moment.

4.
There's a few things I already have planned:
* Humans are the majority and are the default.
* Goblins cannot be turned male, due to Thesaur's influence.
* Catfolk naturally turn female, and then into housecats. Their race is a genetically unstable.
* Lizardfolk can breathe underwater, which will remove the timer where you start to drown while exploring underwater.
* Fairies can shrink and naturally fly, letting them into many areas super early. I'll add flying out of the lockdown this update.

The problems are Elves and Holstaur as I don't really have anything for them. Holstaur can't be burdened with massive assets, but I don't see that being a problem unless I add a creature that causes it.

The non-standard races you can change into are generally planned out:
* Bees make honey, can fly and call upon other bees if outside and near a hive.
* A wolf can eat raw flesh to heal and gets boosts to having dog allies, upping their own and the dog damage.

It's all subject to change, and I'm more than open to suggestions.
 
4.00 star(s) 24 Votes