Typically there is usually a naming convention for variables, class, objects, and other stuff for coding but that differs between from programming languages. From what I recall learning from C++ and Java, variables start off lowercase and then uppercase for following words if not underscored, same with functions. Only Classes and Objects were first lettered capitalized and global variables were all caps.I doubt my changes broke anything on my end. Most of my changes would have fixed things that didn't work. Like scenes that weren't procing but now are because I only fixed/changed one variable, some scenes might now be broken. For example I changed
if goblinwife=1 and first=1
gt goblinthreesome
end
to
if Goblinwife=1 and first=1
gt goblinthreesome
end
That might cause issue due to me not correcting first. Although due to my knowledge of coding that wouldn't because first isn't a valid variable so said choice would show. But you get the idea.
Also that example isn't in game.
But I have no offical training on coding so I can't say with certainty that I know what I'm doing.
For example:
if goblinwife=1 and first=1
gt goblinthreesome
end
would be
if goblinWife=1 and first=1
gt goblinthreesome
end
Though as you mention prior, it seems qsp doesn't really care of capitalization unless a diff language. Tested if it mattered by using milkprisoner from SlumClinicBasement and having an act function to increase each of these variables separately: milkprisoner, Milkprisoner and milkPrisoner. It still increased milkprisoner regardless, though that's for english at least.
Not very use to qsp yet as the actual wiki is in russian...
Edit: Though lets be honest, who follows conventions when it's not mandated. Though if it's gonna be a community worked on project via Github, then probably should lay down some conventions?
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