Frantoria

New Member
Sep 15, 2019
1
0
36
This is probably a dumb question; I start with male and transform into succubus in Anette's bedroom, but it seems that I end up having no anatomy in the end. Is it intended? ( I checked the code and see it only removes cock)
 

Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,219
1,521
388
This is probably a dumb question; I start with male and transform into succubus in Anette's bedroom, but it seems that I end up having no anatomy in the end. Is it intended? ( I checked the code and see it only removes cock)
Fixed in the snekkbuild.

This is going to get confusing with three different versions now.

I think Quick Start starts you in the graveyard but it doesn't matter for what I'm thinking. Just having a funnel point that all players have to go through is all I need.
What are you trying to do?
 
Mar 23, 2022
467
135
166
1. This is going to get confusing with three different versions now.

2. What are you trying to do?
1. Don't worry none of my "builds" are going to be public and if they ever are it's for me to get feed back from the public to see how badly I broke it. If and that's a big if I do make it public though I'll do it in a way where merging it is a bad idea and it'd be better to just copy or edit the code. I'd do it in chunks so searching and editing is easier.

1a. Unless you mean other people making forks. In which case I can't help with that.

2. Well that's easy. A funnel point like that is useful for setting up code that's used though out the game. Like in an RPG making it so the players inventory is active. Usually that's done at the start of the game but in this case there is multiple different starts, a place where they all go through works instead. Which it does and is fine, I guess you could say that the game doesn't really start until after then.

2a. In my case though setting up the basis for a crime array..... if I can figure out why they aren't working for me.
 

Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,219
1,521
388
1. Don't worry none of my "builds" are going to be public and if they ever are it's for me to get feed back from the public to see how badly I broke it. If and that's a big if I do make it public though I'll do it in a way where merging it is a bad idea and it'd be better to just copy or edit the code. I'd do it in chunks so searching and editing is easier.

1a. Unless you mean other people making forks. In which case I can't help with that.

2. Well that's easy. A funnel point like that is useful for setting up code that's used though out the game. Like in an RPG making it so the players inventory is active. Usually that's done at the start of the game but in this case there is multiple different starts, a place where they all go through works instead. Which it does and is fine, I guess you could say that the game doesn't really start until after then.

2a. In my case though setting up the basis for a crime array..... if I can figure out why they aren't working for me.
2. If you're just wanting to turn on/update something why not do what I've done with the achievements location? It sits at the top of avedonevents and updates the player's potential skillpoints any time they enter the city.

2a. If you need an array, can you not repurpose larceny for it?
 
Mar 23, 2022
467
135
166
2. If you're just wanting to turn on/update something why not do what I've done with the achievements location? It sits at the top of avedonevents and updates the player's potential skillpoints any time they enter the city.

3. If you need an array, can you not repurpose larceny for it?
tldr:

1. Not happening for a while if at all.

2. Everything is self contained except the door to my testing area (on my own private build). I'm not a monster.... well I am but not for this.

3. It shouldn't change anything on your end except maybe make some things easier. I'm testing things to find out.


expanded ver:

1. I'm a long way off actually doing anything. First I need to poke and prod the engine to see how it works, which is what I'm doing. I have no idea how they handle anything in this and I'm simply figuring it out. I'm making a list of things that I'd like to change. So for when I think I can do something I'll do it. But first is knowing if I can.

2. I'm just using gs 'crimetest' at the end of Osirus telling you about the magic inventory space to set the array, which does nothing outside my testing area. In fact that's the only changes I've made outside my testing are gs 'crimetest' and act 'test' gt 'Testing 1' end.

2a. I'd probably change it to CrimeReset because making it so that anytime the code runs through there it'd reset the array making all crime stats 0 again. But that's me thinking out loud.

3. Ideally it shouldn't be changing how anything works, just changing what's called and possibly what things are called, well outside the array area. In other words, CrimeRape would no longer be just CrimeRape. It would now change a thing that would add to the value of that CrimeRapeValue in the array (only because I can't figure out how to add straight to the value in the array). Outside the array area you'd be able to type CrimeTotal for if you want to check if ANY crime has been commited. You know, instead of (CrimeCum>0 or CrimeDrunk>0 or CrimeNude>0 or CrimeResist>0 or CrimeLarceny>0 or CrimeBest>0 or CrimeRape>0 or CrimeEscape>0 or CrimeMurder>0 or CrimeDebt>0 or CrimeWeapon>0).
 
Last edited:

Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,219
1,521
388
1. I'm a long way off actually doing anything. First I need to poke and prod the engine to see how it works, which is what I'm doing. I have no idea how they handle anything in this and I'm simply figuring it out. I'm making a list of things that I'd like to change. So for when I think I can do something I'll do it. But first is knowing if I can.

2. I'm just using gs 'crimetest' at the end of Osirus telling you about the magic inventory space to set the array, which does nothing outside my testing area. In fact that's the only changes I've made outside my testing are gs 'crimetest' and act 'test' gt 'Testing 1' end.

2a. I'd probably change it to CrimeReset because making it so that anytime the code runs through there it'd reset the array making all crime stats 0 again. But that's me thinking out loud.

3. Ideally it shouldn't be changing how anything works, just changing what's called and possibly what things are called, well outside the array area. In other words, CrimeRape would no longer be just CrimeRape. It would now change a thing that would add to the value of that CrimeRapeValue in the array (only because I can't figure out how to add straight to the value in the array). Outside the array area you'd be able to type CrimeTotal for if you want to check if ANY crime has been commited. You know, instead of (CrimeCum>0 or CrimeDrunk>0 or CrimeNude>0 or CrimeResist>0 or CrimeLarceny>0 or CrimeBest>0 or CrimeRape>0 or CrimeEscape>0 or CrimeMurder>0 or CrimeDebt>0 or CrimeWeapon>0).
1. Most things are coded as simply as I could make them for the purpose of my understanding as well. This can most definitely be improved. The forest used to be a string of random chance before I was shown how arrays worked.

3. The crime system could use an overhaul, I had to redo the equipment system so CrimeWeapon is basically nonexistent now as they simply tell you to put it away. If you're going to have the guards rush you for known crimes, be sure to have them harass the player regardless if they're nonhuman as well. I think there was a law about stopping the guards from setting up so many checkpoints but I can't recall if it exists in the current game.
 
Mar 23, 2022
467
135
166
Is there a way to stop mia from dying?
If I'm not mistaken she's market gf. She always dies, every iteration of her has died to my knowledge (yup, her original quest has changed). She's also not a named npc, her name is random. Which makes it less impactful, at least to me.
 

Leon_Arkwing

Active Member
Sep 24, 2017
538
112
175
If I'm not mistaken she's market gf. She always dies, every iteration of her has died to my knowledge (yup, her original quest has changed). She's also not a named npc, her name is random. Which makes it less impactful, at least to me.
random name? every time i find her, her name has been mia
 

Leon_Arkwing

Active Member
Sep 24, 2017
538
112
175
how do i bring a zombie to osiris for the cult quest? i befriended the bandits and now i can't use them XD
 
Mar 23, 2022
467
135
166
random name? every time i find her, her name has been mia
If you've done it more then five times and got the same name, might I suggest buying a lottery ticket? The change of having that happen is roughly 1.5% chance. Jokes aside the character you're referring to is named $marketgirl by the code. So she's known as Market Girl or Market GF, I prefer Market GF.
how do i bring a zombie to osiris for the cult quest? i befriended the bandits and now i can't use them XD
You currently can't bring a zombie. You might still be able to get a bandit by traveling the west roads and fighting them. But you might be stuck otherwise.

Edit: Not unless you want to get rid of Tonya. A unique character that's important to several quests. Seriously don't though.
 

nekolilly

Newbie
Aug 1, 2017
36
2
132
If you've done it more then five times and got the same name, might I suggest buying a lottery ticket? The change of having that happen is roughly 1.5% chance. Jokes aside the character you're referring to is named $marketgirl by the code. So she's known as Market Girl or Market GF, I prefer Market GF.

You currently can't bring a zombie. You might still be able to get a bandit by traveling the west roads and fighting them. But you might be stuck otherwise.

Edit: Not unless you want to get rid of Tonya. A unique character that's important to several quests. Seriously don't though.
For some reason I can't fight bandit since I already become friend with them don't know how to cancel friendship and I didn't see them spawn in west road too.
And slave blowjob broke when mouth skill raise to 98+.
 
Mar 23, 2022
467
135
166
1. For some reason I can't fight bandit since I already become friend with them don't know how to cancel friendship and I didn't see them spawn in west road too.

2. And slave blowjob broke when mouth skill raise to 98+.
1. Looking at the code even if you're friends with the bandits you can still fight them. At least on the west roads. It might take a few attempts because it's rng and the more things that can be pulled the less change you get what you want. So just keep walking back and forward on the west roads and you should get them.

2. Are you using 1.99.32 or 1.99.32_Unofficial_ver2? I'm using Unofficial_ver2 and it works fine.
 

Leon_Arkwing

Active Member
Sep 24, 2017
538
112
175
so i think i found a bug, not sure what caused it, i purchased the clinic from the council, and it worked fine, then i handed det a voucher, and he apparently gave me the clinic i already bought, and now it acts like i don't own it
 

Leon_Arkwing

Active Member
Sep 24, 2017
538
112
175
is there something special i have to do to unlock the dullahan's boat? i finished the hamlet where she was stuck, but the boat's not available, also, how do i progress echoes of the sea king? i gave her a fish, but now i'm stuck like a dummy
 

Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,219
1,521
388
so i think i found a bug, not sure what caused it, i purchased the clinic from the council, and it worked fine, then i handed det a voucher, and he apparently gave me the clinic i already bought, and now it acts like i don't own it
Oh. I see the issue. For the farm, if you already own it, he just gives you the cash value of the place. It is not like that for the clinic for some reason. Fixed.

is there something special i have to do to unlock the dullahan's boat? i finished the hamlet where she was stuck, but the boat's not available, also, how do i progress echoes of the sea king? i gave her a fish, but now i'm stuck like a dummy
Do the zombie girl's quest, the dullahan is involved in that quest too.
 
  • Like
Reactions: Leon_Arkwing

Leon_Arkwing

Active Member
Sep 24, 2017
538
112
175
Oh. I see the issue. For the farm, if you already own it, he just gives you the cash value of the place. It is not like that for the clinic for some reason. Fixed.



Do the zombie girl's quest, the dullahan is involved in that quest too.
you rock snekk
 
Last edited:
4.00 star(s) 24 Votes