doujinftw
Active Member
- Nov 26, 2020
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can you add in an initial roll of the distance of the player/group to the enemies when they first encounter, every battle had always been player starting right next to the enemies, group of 9 goblin or even zombies that have a bit of high speed than the player always pummels the players to the ground especially for range user that can't shoot at point blank with the light bow.1. Depending on the enemy they would respond differently.
Aside from Charmane/Conquest, no boss enemies would really care as they want you dead for various reasons so they are instant fails.
There is a feat called "Pack Bitch" where the player submits to animals so Parlay with that feat might make it a 100% chance instead of the 20% it currently is.
Parlay is also only meant to work once per combat. If it succeeds then you either bribe your way out of combat with money, if the enemy cares for that, or through sex. If you attack then it goes back to regular combat and you lose the chance.
There are some enemies, like swarms of rats, that are not interested in either so the PC will still get attacked.
2. Parlay, realistically, takes a few moments to get your point across. Having Parlay with zombies would give a Necromancer enough time to cast Control Undead. Also the Necromancer is a leveling class so you eventually unlock "Corpse Walk" which lets you walk among undead unhindered.
3. Ally code is being difficult in general so the game may go a few updates without it. Magic is already kicking my ass and the spells are super basic.
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