Mar 23, 2022
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Alright, I'll math up some damage reduction fractions when I get to adding the armor and their values. Currently working on weapons.

Should there be enemy attacks that auto hit? Magic just hits enemies with no save so should the same happen to the player?

This isn't really relevant to Avedon but I want the framework in so when the player starts fighting naga shaman types I don't have to redo the combat system weeks/months down the line and forget how it works.
I personally think you should. But even if you set it up in the code and it's never used what's the worse that could happen? Nothing.
 

doujinftw

Active Member
Nov 26, 2020
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Alright, I'll math up some damage reduction fractions when I get to adding the armor and their values. Currently working on weapons.

Should there be enemy attacks that auto hit? Magic just hits enemies with no save so should the same happen to the player?

This isn't really relevant to Avedon but I want the framework in so when the player starts fighting naga shaman types I don't have to redo the combat system weeks/months down the line and forget how it works.
some magic only, causes like firebolt should still consider to be a projectile that u can move out of the way to not get hit, guarantee hit magic should be something really cover wide area like a thunderstorm spell or instantaneous spell like smite, of course you should only give those type of magic for really strong enemies or bosses not for regular mob.
 
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hellfire8100

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Aug 26, 2017
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I'd also like to add the idea of the Wisdom stat (or whatever the magic stat is, haven't played in a while) should give some reduction to magical damage, making it a bit more worthwhile for non-spellcasters. (if it doesnt Already)
 
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Solid Snekk

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May 5, 2017
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I have done most of what I can with weapons and attacking in melee. Giant Snakes will not be immune to damage when I release the demo, they're just the first enemy the player fights so I've been editing it to test out various features.

Spells have also been added with a variety of uses. I'll just copy/paste them from the spellbook as I don't want to type them all out again. I have listed their schools of magic and you'll notice that some spells do the same thing as others. That is because I want to make some enemies be immune to one type. An example is that Heat Wave will not work on a demon as they are immune to fire, but Gravity Well will.

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Only thing I need to run through is the menu at the top to ensure that the player can properly equip things on the go and doesn't get locked in menus.

Another thing is that healing spells don't affect allies but that is a fight I'll tackle some other day, I'm getting tired of working on combat.
 

doujinftw

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Nov 26, 2020
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I have done most of what I can with weapons and attacking in melee. Giant Snakes will not be immune to damage when I release the demo, they're just the first enemy the player fights so I've been editing it to test out various features.

Spells have also been added with a variety of uses. I'll just copy/paste them from the spellbook as I don't want to type them all out again. I have listed their schools of magic and you'll notice that some spells do the same thing as others. That is because I want to make some enemies be immune to one type. An example is that Heat Wave will not work on a demon as they are immune to fire, but Gravity Well will.

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Only thing I need to run through is the menu at the top to ensure that the player can properly equip things on the go and doesn't get locked in menus.

Another thing is that healing spells don't affect allies but that is a fight I'll tackle some other day, I'm getting tired of working on combat.
I have another suggestion about the smite spell, give it to the paladin that player tend to encounter when u trying to kidnap the nun during helping the bandits repeated quest, have that spell deal double damage vs undead character like Tonya or demon like the 2 sibling and player character when they're in succubus or incubus class. Function the same way when player use the spell vs demon and undead creature. Oh, and same thing with holy light too guess that just the upgrade version of smite that cost more mana to cast and hit multiple targets.
 
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Solid Snekk

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May 5, 2017
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Writing out the sex combat behavior...sucks.

It feels too rigid and I don't like it.

The initial sex system I had in Rubedo was basically the same thing I just made, where the PC can orgasm multiple times but they're using different body parts to try and make someone else cum.

So....

Either my stat breakdown needs to change, which I don't really want to do as the PC can simply train up Speed(which controls Stamina) by running around their farm, or I need a different way to handle the PC fucking enemies in combat.

Any ideas/suggestions on how other games do it so I can go look?
 
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Vombatidi

Newbie
Jul 19, 2021
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Writing out the sex combat behavior...sucks.

It feels too rigid and I don't like it.

The initial sex system I had in Rubedo was basically the same thing I just made, where the PC can orgasm multiple times but they're using different body parts to try and make someone else cum.

So....

Either my stat breakdown needs to change, which I don't really want to do as the PC can simply train up Speed(which controls Stamina) by running around their farm, or I need a different way to handle the PC fucking enemies in combat.

Any ideas/suggestions on how other games do it so I can go look?
I don't remember what the combat was like, however other titles that have sex/combat mechanics are;
Corruption of Champions I and II, Lust for Adventure, Trials in Tainted Space and similar. All of these systems have a "lust" index which if filled with "lewdy" actions, results in the defeat or victory of the conflict and the subsequent erotic scene.


Others have the sex scene after the conflict, as a PC decision, consenting, not etc.
Course of Temptation has a sex system that is actually a combat system. If you squint you can see the similarities.
 

BigCut

Newbie
Dec 13, 2023
73
79
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Is there like a quickstart guide or walkthrough, or just some general tips to get going?

I started playing, got my ass beaten twice (first one was scripted so I guess that one doesn't count), was repeatedly raped, and I have no money, no gear, and no idea what to do or where to go... Not exactly my personal definition of a good time.
 

CaptainBipto

Well-Known Member
Sep 20, 2018
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Is there like a quickstart guide or walkthrough, or just some general tips to get going?

I started playing, got my ass beaten twice (first one was scripted so I guess that one doesn't count), was repeatedly raped, and I have no money, no gear, and no idea what to do or where to go... Not exactly my personal definition of a good time.
Main thing is to avoid any combat at first, your character sucks.
There are no time limits on MOST quests, so you are not obligated to charge into the kitsune shrine or hunt the HOA killer immediately.
Always remember to EQUIP any weapons, gear, Spells, or Allies that you have. They are not added to your character immediately.
Don't be afraid of dying or being captured, it is USUALLY not a game over and you can usually get yourself out of those situations eventually.
The game won't really hold your hand and lead you from point to point in quests, so don't be afraid to explore. If you get stuck on something specific, don't be afraid to ask folks here, someone will know what you need.
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I am sure there are plenty of other tips that would help out, but for a completely new person to the game, hopefully this will help some.
 
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RyuLazy

New Member
Nov 20, 2023
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Writing out the sex combat behavior...sucks.

It feels too rigid and I don't like it.

The initial sex system I had in Rubedo was basically the same thing I just made, where the PC can orgasm multiple times but they're using different body parts to try and make someone else cum.

So....

Either my stat breakdown needs to change, which I don't really want to do as the PC can simply train up Speed(which controls Stamina) by running around their farm, or I need a different way to handle the PC fucking enemies in combat.

Any ideas/suggestions on how other games do it so I can go look?
From what other games have done lemme think back...

CoC (Corruption of Champtions), CoC2, TiTs (Trials in Tainted space) uses a system where sex attacks is basically just modified by any player skills they have, being mostly static attacks from and at enemies, It wasn't complex but very simple to achieve what it wanted.

Lilith's Throne, Broken Dreams Correctional Center uses more complex modifiers the player themselves can tweak globally. Some Enemies/NPCs might prefer big titted female characters, others might like small cocked futas, so sexual attacks that used parts would scale better or worst with those preferences.

Pulling up some ideas I could throw into the ring, I think having a grapple/molest option probably would be better than just flaunting your bits. It seems like a much better way to do it than just pulling down your pants to stroke off to entice the enemy unless they're that lust drunk, because you could just flaunt your stuff before the battle even starts and that saves the trouble of the battle in the first place.
 
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doujinftw

Active Member
Nov 26, 2020
929
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Writing out the sex combat behavior...sucks.

It feels too rigid and I don't like it.

The initial sex system I had in Rubedo was basically the same thing I just made, where the PC can orgasm multiple times but they're using different body parts to try and make someone else cum.

So....

Either my stat breakdown needs to change, which I don't really want to do as the PC can simply train up Speed(which controls Stamina) by running around their farm, or I need a different way to handle the PC fucking enemies in combat.

Any ideas/suggestions on how other games do it so I can go look?
if you feel the problem is because a single stat for stamina control causes it to become too easy to exploit by repeatedly training that single stat, just make that stamina become the limiter of how much u can train, each training took a percentage chunk out of your current stamina which you can no longer train when it reaches 0. You can also reduce the amount growths from just self-training, at the same time I feel that just having speed to determine stamina gain is bit too simplistic, example for speed you gain 0.5 of a point while endurance get 0.3 and strength get 0.2 of stamina, but this might become more work for ya.
 
Last edited:
Mar 23, 2022
467
135
166
Is there like a quickstart guide or walkthrough, or just some general tips to get going?

I started playing, got my ass beaten twice (first one was scripted so I guess that one doesn't count), was repeatedly raped, and I have no money, no gear, and no idea what to do or where to go... Not exactly my personal definition of a good time.
If you're really really really are against losing then CaptainBipto gave a pretty good starting idea. Personally I work at the Frog until I have 11k, buy the nursing degree, then swap over to the Clinic in the slums, but that's just me. Also the M1 Garand in Monduval can end up being a really powerful weapon. It scales off of enemies defeated, this is unlocked after buying the kitsune traitor's freedom in the goblin cave and going to fort reach with it equiped.

Writing out the sex combat behavior...sucks.

It feels too rigid and I don't like it.

The initial sex system I had in Rubedo was basically the same thing I just made, where the PC can orgasm multiple times but they're using different body parts to try and make someone else cum.

So....

Either my stat breakdown needs to change, which I don't really want to do as the PC can simply train up Speed(which controls Stamina) by running around their farm, or I need a different way to handle the PC fucking enemies in combat.

Any ideas/suggestions on how other games do it so I can go look?
Monster girl dreams is a really good sex combat game, the combat is literally fighting with sex because fighting can't happen. It's in Ren'Py so I'm not sure how you'd break it apart coding wise, as it uses Python instead of Javascript. If you're considering on making it more combat focused then that might give some ideas. If you want it to be more sex focused then something like Course of Temptaion, Degrees of Lewdity could probably be picked at. They uses Sugarcube to my knowledge so you'll have an easier time finding something in there.
 
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Dec 23, 2022
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I know that its a learning curve in writing new code but keep it up your doing an amazing job Solid Snekk but from what you have already done i can tell its going to be a hell of a show when your done. Fox keep up the amazing story telling the two of you are doing a hell of a job.
 
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Solid Snekk

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Game Developer
May 5, 2017
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From what other games have done lemme think back...

CoC (Corruption of Champtions), CoC2, TiTs (Trials in Tainted space) uses a system where sex attacks is basically just modified by any player skills they have, being mostly static attacks from and at enemies, It wasn't complex but very simple to achieve what it wanted.

Lilith's Throne, Broken Dreams Correctional Center uses more complex modifiers the player themselves can tweak globally. Some Enemies/NPCs might prefer big titted female characters, others might like small cocked futas, so sexual attacks that used parts would scale better or worst with those preferences.

Pulling up some ideas I could throw into the ring, I think having a grapple/molest option probably would be better than just flaunting your bits. It seems like a much better way to do it than just pulling down your pants to stroke off to entice the enemy unless they're that lust drunk, because you could just flaunt your stuff before the battle even starts and that saves the trouble of the battle in the first place.
I do plan on implementing a grab mechanic for zombies as grabbing is what they do. Possibly a coil mechanic for lamias and snakes.

I've been playing BDCC as I think about how to fix certain things and their flirt mechanic is just wiggle whatever the enemy likes. Possible, but they have a set amount of named enemies. Having a new character made after every encounter would crash the game due to size real quick as the quests the player encounters takes place over the entire world and at least three dimensions.

Most games by Fenoxo have a simple tease and lust mechanic. If you get too lustful you lose, which I think sucks. A Succubus/Incubus class is going to exist in my game eventually and they're pretty high lust beings.

I may just be over thinking it, I may just move the sex to victory/loss scenes where a defeated player can still win the fight by fucking the enemy unconscious.

if you feel the problem is because a single stat for stamina control causes it to become too easy to exploit by repeatedly training that single stat, just make that stamina become the limiter of how much u can train, each training took a percentage chunk out of your current stamina which you can no longer train when it reaches 0. You can also reduce the amount growths from just self-training, at the same time I feel that just having speed to determine stamina gain is bit too simplistic, example for speed you gain 0.5 of a point while endurance get 0.3 and strength get 0.2 of stamina, but this might become more work for ya.
The current rate of Health/Stamina is 1:1. Testing combat with the base of 10 in every stat has been awful so I'm playing Holstaur for more starting health due to their +3 to Strength.

They will be able to use money to buy stats as well, May in Hell is going to let you buy skillpoints, classes and curses that the PC can inflict upon themselves. The player buying a curse that makes them only eat semen gives, on average, the easiest count of temporary health the player can get. I don't know what the cap for temp hp is but at the moment there is not one. This is probably a mistake.

I will implement a stat cap for what the player can have based on quests completed and from simply physically training but the player has to spend their own stats to progress certain quests.

Tonya is going to remain a simple unintelligent zombie and the player has to give her points from their own Knowledge/Intelligence to have her regain sentience.

King Bornhorst will require Strength to power through his curse or he dies.

The various NPC lovers that are infertile will require Luck which increases their pregnancy chance.

Still working out the details on how I want it before I put it in the game but the "miracles" that the player performs have a cost. Want to heal the sick? Congrats on the power you had to spend to do so.
 

Sergilippo

New Member
Jun 14, 2020
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Hi, i can't find Annette with the shipwreck start, as a male character, i looked up here in the forum and all suggest to check the housing district after 18.00, i can see and approach the prostitutes, but she dosen't show up, so is her quest related or i'm missing something? I checked up with the chosen one start, and no problem i can find her there, is her missing in the shipwreck start? Thanks if someone can tell me :)
 
Dec 23, 2022
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Hi, i can't find Annette with the shipwreck start, as a male character, i looked up here in the forum and all suggest to check the housing district after 18.00, i can see and approach the prostitutes, but she dosen't show up, so is her quest related or i'm missing something? I checked up with the chosen one start, and no problem i can find her there, is her missing in the shipwreck start? Thanks if someone can tell me :)
Hello you have to complete the bug quest in the mine only then will she show up in the alleyway.
 
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Solid Snekk

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Game Developer
May 5, 2017
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I keep talking about it but I thought I'd finally post it to show you guys. The combat test is now up over on if you want to see how it is.

It also has the menus up and working I could get some feedback on how it works/doesn't work.
 

Laughingfox

Well-Known Member
Apr 2, 2017
1,115
1,086
385
Writing out the sex combat behavior...sucks.

It feels too rigid and I don't like it.

The initial sex system I had in Rubedo was basically the same thing I just made, where the PC can orgasm multiple times but they're using different body parts to try and make someone else cum.

So....

Either my stat breakdown needs to change, which I don't really want to do as the PC can simply train up Speed(which controls Stamina) by running around their farm, or I need a different way to handle the PC fucking enemies in combat.

Any ideas/suggestions on how other games do it so I can go look?
Sorry, late to the party here. Busy week.

Fundamentally, you are kind of at a crossroads. Either sex has a big factor in combat, or it's icing on the cake. It seems like you want the combat to be front and center, as the story is mix of adventure, exploration, smex, lore, and of course, fighting the good (or bad) fight.

The inclusion of companions and numerous foes makes outright fucking in combat... tricky. Both to write, and to justify as a leap of logic. Like, if it's one on one, being held down and ravaged, or you yourself doing the ravaging, sure, it makes sense. Null sweat there.

But with the inclusion of multiple actors it starts getting bizarre. Why wouldn't somebody else take advantage, or stab somebody in the soft fleshy bits while the actors are doing the horizontal tango? If you have high charisma you can have a number of allies - does your team stand around holding up scorecards based off performance until you are done? (Actually, the Goblins just might.)

You could put them in a grapple 'state' if being lewded that could be interrupted, perhaps, but again, depending on the companies sparring you run the risk of chain stunning or other frustrating confusion.

Honestly I'd suggest an alternate sex combat system if that's how you want to roll, rather than trying to mash the bits together. I never saw an issue with resolving what happens sexy time wise after the battle anyway.

I'd just expand the fundamentals that make sense. Maxing out the lust in combat makes somebody orgasm; essentially a unique stun effect that renders their defenses pretty much moot. (Hard for a swordsman to land a swing when they are crosseyed and nutting, for example.)

Different classes or techniques could tweak this state, making it more impactful, or even a source of recovery.

Perhaps have a stacking penalty in the combat, so the more you climax, the bigger the tax on your energy grows, as at least in the qsp version losing all the energy resulted in immediate defeat regardless.

'Lust' attacks from Annette, the PC, critters or whatnot can still do their thing (though you'll also have to have a flag checked if something is humanoid and sexable, unless you want to start getting real unique for in combat sex descriptions, which sounds like a nightmare).

A option that a succubus or Annette (or Bill) could employ is the ability for lust damage to be considered physical damage, or deal a portion of it, thereby giving the whole sucking out the soul concept and lore some added weight, as well as giving them some combat potential that isn't merely a sexy status effect.

And again, certain types could be more resistant than others. Or weak. A holy type, monk, or druid would likely be more in tune with their bodies, desires, and resistance than say a warrior, thief, or mage.

Just spitballing here obviously, nothing needs to be taken as gospel.

But if it (sex combat) isn't feeling right, then your best move is probably to tweak it or shelf it until it does what you want.

Edit: Whoops, missed the demo link. I'll check it out later. Probably just invalidated most of the nonsense I just wrote, haha!
 

xeivous

Member
Mar 16, 2018
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I keep talking about it but I thought I'd finally post it to show you guys. The combat test is now up over on if you want to see how it is.

It also has the menus up and working I could get some feedback on how it works/doesn't work.
Combat seems perfectly serviceable right now. Though a visual indicator for resources like hp always up instead of just being numbers or stuffed into a menu would be nice. Frankly I'm not really seeing a need for sex combat.

Also, aside from the broken shit like clicking the mutations menu in the ledge, the UI is also solid. However I would suggest that you consider options for sorting the quest list that aren't alphabetical. Categories based on if a quest is part of the main quest or not and what facet of that whole thing the specific quest is part of would be very helpful. As would generally improving the quest experience from the qsp version be.
 
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