Solid Snekk

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Game Developer
May 5, 2017
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Okay!

I have the toggles up for the stats.

You can now enable the health, stamina and mana bars and they will be below the menu.

You can also toggle the stat name and the number.

Working on changing the text color/allowing the text color to be chosen.
 

Vombatidi

Newbie
Jul 19, 2021
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Got colors in.

Black and White look decent and I'm messing around with some others but they look awful.
in case is there a possibility to change the color of the bar itself? As an option I mean, if it is easy to put. Because now they are very vibrant and I have a dull soul, too much joy for me.
 
Mar 23, 2022
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btw have you tried horizontal bar yet, just curious if fit better than vertical, also I think you don't really need the words health, stamina, and mana in the bar, most people would know what the bar color associate with what by now unless this is their 1st rpg game ever, it might save a few space for if the game ever go for really high stat numbers in the future.
While I agree that most people would be fine with the words missing I think removing them is unnecessary. There already is enough room for insanely high numbers to fit in there, easily quadrillions. Removing seven letters isn't going to have much of an effect. Most people think billions is a lot for stats like that to reach. Only idle game really reach those types of numbers, even then they usually shorten them after billions. In saying that, leaving the words could help with people who have trouble with colour blindness. Maybe Snekk might make it an option to remove the text but I think the text has more use then not.
 

Solid Snekk

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May 5, 2017
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I got new colors in for the bars and put that black & white text that DuckLord asked for.

I did add in an error I have to chase down but it doesn't stop it from working.

Edit: I found the error, I accidentally added the same command twice in separate areas.
 

Solid Snekk

Well-Known Member
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May 5, 2017
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So, a problem I have always complained about and made worse by adding more races is that each of them need images.

I could always go in and do that but at this point there are 13 possible races and for most there are three genders. That makes every possible scene need 30 images. There does not exist 30 images for the scene that people want as they want race-specific art but not AI stuff, so my question is this:

I could also add a little minigame similar to Degrees of Lewdity for the non-special sex scenes. I don't have a face x-ray block yet but these were just test images for testing

The main scenes with lovers would be the full text with images but the random sex could be this.
 

RyuLazy

New Member
Nov 20, 2023
5
2
113
So, a problem I have always complained about and made worse by adding more races is that each of them need images.

I could always go in and do that but at this point there are 13 possible races and for most there are three genders. That makes every possible scene need 30 images. There does not exist 30 images for the scene that people want as they want race-specific art but not AI stuff, so my question is this:

I could also add a little minigame similar to Degrees of Lewdity for the non-special sex scenes. I don't have a face x-ray block yet but these were just test images for testing

The main scenes with lovers would be the full text with images but the random sex could be this.
I think that's the better way to go long term, the game always felt more text than images anyway for the most part but the pictures did set what you wanted the vibe to be as they read. Doing like a little paper doll silhouette like DoL would be nice but just cutting out most faces on pictures for creatures probably would be better for presentation.

Another added benefit is keeping the size of the whole thing on the smaller size, it's not huge as it's but with the html people are going to have to re-download the whole thing over just using the patches.
 
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hellfire8100

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Aug 26, 2017
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So, a problem I have always complained about and made worse by adding more races is that each of them need images.

I could always go in and do that but at this point there are 13 possible races and for most there are three genders. That makes every possible scene need 30 images. There does not exist 30 images for the scene that people want as they want race-specific art but not AI stuff, so my question is this:

I could also add a little minigame similar to Degrees of Lewdity for the non-special sex scenes. I don't have a face x-ray block yet but these were just test images for testing

The main scenes with lovers would be the full text with images but the random sex could be this.
This is fine. I agree with The guy above about how it was really the text that made a lot of it work. Maybe only use images for Key character art or special instances.
 

Garnser

Member
Apr 1, 2017
431
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So, a problem I have always complained about and made worse by adding more races is that each of them need images.

I could always go in and do that but at this point there are 13 possible races and for most there are three genders. That makes every possible scene need 30 images. There does not exist 30 images for the scene that people want as they want race-specific art but not AI stuff, so my question is this:

I could also add a little minigame similar to Degrees of Lewdity for the non-special sex scenes. I don't have a face x-ray block yet but these were just test images for testing

The main scenes with lovers would be the full text with images but the random sex could be this.
Considering that the problem with images, especially male ones, still lingers for so long, making them simpler can be the only option, cause the only other two I see are AI, which all looks the same, or hiring an artist, which is counter-productive for such a small project. So yeah, I support a decision to make various art or models for less important encounters simpler, at least you will have your time to focus on something else, after that is finally done.
 
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Mar 23, 2022
467
135
166
So, a problem I have always complained about and made worse by adding more races is that each of them need images.

I could always go in and do that but at this point there are 13 possible races and for most there are three genders. That makes every possible scene need 30 images. There does not exist 30 images for the scene that people want as they want race-specific art but not AI stuff, so my question is this:

I could also add a little minigame similar to Degrees of Lewdity for the non-special sex scenes. I don't have a face x-ray block yet but these were just test images for testing

The main scenes with lovers would be the full text with images but the random sex could be this.
Not going to lie, I ignore half the images of the QSP version lol. I've only ever really focused on the text. Having generic sex scenes use paper dolls like Degree's of Lewdity wouldn't bother me in the slightest. In saying that having all sex scenes like that, especially with lovers, might feel like a step back from the QSP version, not necessarily bad but a lot different. So maybe try and limit images to important scenes and make the rest the paper doll one. This way those important scene feel, well, important and other stuff is generic. At least that's my thought on it, you do you baby, I'll still be lurking and messing with the version I've downloaded for personal use making patches when it's offically released. Assuming there's anything to patch as you're getting better at coding lol (this is a good thing by the way).

Another added benefit is keeping the size of the whole thing on the smaller size, it's not huge as it's but with the html people are going to have to re-download the whole thing over just using the patches.
Actually patching a HTML from Twine like this is actually rather small. It works similar to QSP in a sense. You'd copy and replace the old HTML file with the new one. If any images are added then you'd just copy over the img folder and replace any files if needed. Like 85% of patches wouldn't need any of the image only the HTML really.
 
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RyuLazy

New Member
Nov 20, 2023
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Actually patching a HTML from Twine like this is actually rather small. It works similar to QSP in a sense. You'd copy and replace the new old HTML file with the new one. If any images are added then you'd just copy over the img folder and replace any files if needed. Like 85% of patches wouldn't need any of the image only the HTML really.
Huh never knew all you had to do is update the html file itself, I'll have to keep that in mind.
 

Vombatidi

Newbie
Jul 19, 2021
68
31
142
My five cents on the matter are as follows; imgs should be used only for main areas and characters. Combat and occasional sex, such as defeat etc. they could have just the text, enriched with description etc... Course of Temptation is a good example of how images aren't necessary, not even pixelated like dol.
 

xeivous

Member
Mar 16, 2018
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Images have always been a real bottleneck to development progress with these sorts of games and I wouldn't be sad to see their use reduced.
 

Garnser

Member
Apr 1, 2017
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I am going through and fixing a lot of the art so when I finally get the game back out you'll need to redownload the art.

Should only be the once though.
Just please don't cut the sex part to the "and then they fucked" description. More than one sentence makes it much more enjoyable experience.
 

Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
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I'm not cutting out the scenes I currently have, I'm just adding a minigame. The current images are going to go into where the pixel lizard woman is.

It was the framework for what I wanted the sex combat to be but I just not got it working after I initially gave up on it.
 

Laughingfox

Well-Known Member
Apr 2, 2017
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Hey folks. Figured I'd ask in case anybody had some glorious insight. I'm fucking around with some art with nuns, characters, and holy symbols.

Snekk has passed along some ideas, and I figured it can't hurt for more: This is regarding the symbol for the Falling Fire (the main religion for the 1st area of the game).

Obviously crosses are right out; as wonderful as they are they don't really fit in this setting. But it's hard to argue with the simplicity and usefulness of a pendant / symbol hanging from the neck and such.

Messing around, nothing has quite 'clicked' yet. If you've an idea or suggestion, I'm all ears.

Not a big deal, but it's proving a fun distraction all the same.
 
Mar 23, 2022
467
135
166
Hey folks. Figured I'd ask in case anybody had some glorious insight. I'm fucking around with some art with nuns, characters, and holy symbols.

Snekk has passed along some ideas, and I figured it can't hurt for more: This is regarding the symbol for the Falling Fire (the main religion for the 1st area of the game).

Obviously crosses are right out; as wonderful as they are they don't really fit in this setting. But it's hard to argue with the simplicity and usefulness of a pendant / symbol hanging from the neck and such.

Messing around, nothing has quite 'clicked' yet. If you've an idea or suggestion, I'm all ears.

Not a big deal, but it's proving a fun distraction all the same.
I have an basic/bad idea on one but I'd like to hear what Snekk had suggested before I mention mine, just incase I mention one of his. Mine would probably look weird anyway as most of it's symbolic of things.
 
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