KaitoKuro

Newbie
Sep 15, 2020
59
12
131
I'm not using the base, but I also haven't added any new variables. The only things I change are bugfixes. Adding <p> to areas missing it, adding in the fixes you mentioned above, fixing the curse of futa, things of that nature. I also initialized $loversFrog since that wasn't activating otherwise, but I edited that out as soon as it had a value. I edit the html in VSCode, but I'll definitely run the save through saveeditonline to see what that shows

Edit: Checked it in saveeditonline and yup, something screwy is happening. gestationtime is -10. I have no idea how that happened since I haven't touched that
Its the same issue with Alex and Avee, it's $pregnancymod being set to null when using the [ Reset ] button when setting Pregnancy Duration. The comparison gte and lte will result to true when comparing null to 0 as null is 0 when coverted to interger (to compare).
For the code for [ Reset ] button, you can use (ignore bracket) [ unset $pregnancymod ] instead of [ set $pregnancymod to null ].

[unset variable] will set it to undefine, therefore not passing the variable gte 0 comparison. Also, goblins iirc start with a gestationtime -= 10 so with gestationtime intially 0 became -10.
 

MiscChaos

Member
Oct 23, 2017
133
75
100
Its the same issue with Alex and Avee, it's $pregnancymod being set to null when using the [ Reset ] button when setting Pregnancy Duration. The comparison gte and lte will result to true when comparing null to 0 as null is 0 when coverted to interger (to compare).
For the code for [ Reset ] button, you can use (ignore bracket) [ unset $pregnancymod ] instead of [ set $pregnancymod to null ].

[unset variable] will set it to undefine, therefore not passing the variable gte 0 comparison. Also, goblins iirc start with a gestationtime -= 10 so with gestationtime intially 0 became -10.
Oh no, the gestationtime -10 was in my Holstaur run, so something screwy was going on there. I'll pop your suggestions in and report back on that. I was just about to turn [$pregnancymod gte 0] into just gt 0 since it'd still check the null if it was gte
 

KaitoKuro

Newbie
Sep 15, 2020
59
12
131
Oh no, the gestationtime -10 was in my Holstaur run, so something screwy was going on there. I'll pop your suggestions in and report back on that. I was just about to turn [$pregnancymod gte 0] into just gt 0 since it'd still check the null if it was gte
When you meet the goblin shaman at the caves, she'll give you a mutation. The mutation reduces the gestationtime -= 10 as well, goblins just start with iirc... unless they stack?
If you already have a run and it has that pregnancy issue, save editing the gestationtime and pregnancyduration to the correct race values (-10 if met shaman or goblin) will save your run unless other issues.
 

MiscChaos

Member
Oct 23, 2017
133
75
100
When you meet the goblin shaman at the caves, she'll give you a mutation. The mutation reduces the gestationtime -= 10 as well, goblins just start with iirc... unless they stack?
If you already have a run and it has that pregnancy issue, save editing the gestationtime and pregnancyduration to the correct race values (-10 if met shaman or goblin) will save your run unless other issues.
Setting $pregnancymod to gt 0 for gestationtime seems to have done the trick. Unsetting $pregnancymod works too, but it doesn't show the values you're supposed to have when you hit reset. Like it doesn't show "Goblins will take 30 days" and so on. The thing I'm trying to figure out now is $favor since I noticed after starting over so many times that the +5 you're supposed to get from picking which God/Goddess favors you isn't kicking in. Nevermind, it was just for greenwich and that was because it was spelled "greenwitch" in $favors
 
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KaitoKuro

Newbie
Sep 15, 2020
59
12
131
Setting $pregnancymod to gt 0 for gestationtime seems to have done the trick. Unsetting $pregnancymod works too, but it doesn't show the values you're supposed to have when you hit reset. Like it doesn't show "Goblins will take 30 days" and so on. The thing I'm trying to figure out now is $favor since I noticed after starting over so many times that the +5 you're supposed to get from picking which God/Goddess favors you isn't kicking in.
Favors should be working aside from the greenwitch who's name is greenwich every where else, changing it to greenwich for the /* Handle Taint and Favor */ area of the code should allow you to get your +5 leadership which applies after doing the tutorial page.
 

MiscChaos

Member
Oct 23, 2017
133
75
100
Major bug: Talking to Death about "Her and You" with the Chosen One background leads to a blank screen. The only option is to reload a save. If you have the know-how, you can either make the topic itself inaccessible or have it lead a dummy page that'll allow you to go to back the previous passage
 

frvr_moonlit

New Member
Feb 3, 2025
2
0
20
Anyone having an issue with combat? Anytime i get into combat i end up having to restart or reload a save from before i got in the fight since the game just crashes
 

HaloKing11

Newbie
Jul 6, 2024
22
10
38
No matter what I do I can't seem to get my character or anyone else pregnant I even have the fertile mutation and brood mother and beast master. Pls help
 

KaitoKuro

Newbie
Sep 15, 2020
59
12
131
I have an issue in twine version where I get errors when I try to check my lovers, how can I fix it?
That's an error within the code, you can open the html up in notepad and search for and change:

Avedon Nobility district&quot;. to Avedon Nobility district&quot;,

the dot was the issue, needed to be a comma.
 
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KaitoKuro

Newbie
Sep 15, 2020
59
12
131
Welp time to dig around or uninstall this game then,
Looking at the code for twine, enemies do have stats that seem to be intended for sexual damage or similar. I do recall when I last played QSP (nearly a year ago) that type of damage or status was in development.
Twine version currently has the set-up done but functions aren't yet implemented to interact with these stats nor are there events/passage to give contents if won by making them horny or orgasm during battle (missing those CoC mechanics).

Can definitely mod/edit it in though if someone was willing, Snekk will probably work on it down the line.
 

Curon

Member
Sep 8, 2017
395
309
180
Looking at the code for twine, enemies do have stats that seem to be intended for sexual damage or similar. I do recall when I last played QSP (nearly a year ago) that type of damage or status was in development.
Twine version currently has the set-up done but functions aren't yet implemented to interact with these stats nor are there events/passage to give contents if won by making them horny or orgasm during battle (missing those CoC mechanics).

Can definitely mod/edit it in though if someone was willing, Snekk will probably work on it down the line.
Oh so just set-up then and isn't implemented yet, alright then
 

KaitoKuro

Newbie
Sep 15, 2020
59
12
131
In QSP, impregnating NPCs are about 20% chance unless you have a specific spell called "Primova's Fertility" (earned through HOA MIA questline when finishing Wendy's content).
The impregnating of players also has a 20% chance unless fertile womb, but there are a few things that can prevent you from getting pregnant:
- Vines in your womb (Not sure if that was implemented)​
- Having tentacles in you​
- Taking contraceptives​
- Already impregnated​
- Being a beemorph (you have eggs instead)​
If none of these then its possible its a bug.
 

stuffinabox

Member
Aug 15, 2018
252
475
259
This is such a weirdly functional, yet wholly basic/barely implemented game that I don't even know what it's trying to accomplish.
 

HaloKing11

Newbie
Jul 6, 2024
22
10
38
In QSP, impregnating NPCs are about 20% chance unless you have a specific spell called "Primova's Fertility" (earned through HOA MIA questline when finishing Wendy's content).
The impregnating of players also has a 20% chance unless fertile womb, but there are a few things that can prevent you from getting pregnant:
- Vines in your womb (Not sure if that was implemented)​
- Having tentacles in you​
- Taking contraceptives​
- Already impregnated​
- Being a beemorph (you have eggs instead)​
If none of these then its possible its a bug.
Yeah im pretty sure it's none of those unfortunately I think I'm bugged because I loaded the game up and it said my character was pregnant but after that nothing happened.
 
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