does anyone know what the art plans are going forwards? I thought something was said about making sure that specific art would get attached to specific NPCs, so that an elf NPC wouldn't spawn Gobbo art while you're fucking or something?
was that this game or a different one?
I may be mixing up games actually, sorry if it's not this one!
(as a side note, I kind of want to learn to code, is twine a good platform for beginners or is it too finicky? I know Chaos has been run a bit ragged trying to bugfix Snekk's stuff...)
ETA: the reason I asked is because I was fucking Avee and it pulled Goblin art for some reason, I kept playing through but it occured to me that it was kind of strange since that didn't happen in the QSP version.
		
		
	 
That's usually a bug. The TL;DR is each scene is only supposed to draw from a specific set of images, so if a Goblin image was pulled up during a Avee scene, then it's looking for the wrong image in code or it's looking for the right image but the image itself is wrong. The only exception I know of is if the player themselves is a Goblin since they usually get their own images in scenes. Not for Avee, but in a lot of other cases. Unless Snekk commissions art for this game, and that would be a lot of art they'd need, most likely they'll continue pulling images that fit off of like rule34 or similar sites.
I would say Twine is excellent for beginners. I personally only know the basics of coding and web design and that's more than enough to figure out what's going wrong in the game in most cases. I also make it slightly harder on myself by using VSCode instead of actual Twine since some of the symbols aren't translated properly. I still do it because doing it like I do means I can instantly test my fixes by saving them and then refreshing the game, so the pros outweigh the cons to me. 
I'd actually really encourage just grabbing the game and either putting it in a coding program (like Visual Studio Code, which is free) or throwing it into the twine website (which is also free) and figuring things out that way. Snekk is very consistent with how they do things, so once you figure it out you can do fixes very easily. Most of the fixes are things like "Snekk misspelled this thing" or "Snekk forgot to include this thing" rather than anything serious. The real issue is there's just 
a lot of times where it happens. It's actually middling rare where I have to pull new code out to fix an issue (like how I overhauled the entire prison system).