Laughingfox

Active Member
Apr 2, 2017
939
843
1. I'm changing how the fibroin/ovi contamination works, those are the variable names. Right now both do the exact same thing as lube so I can make lube and them each more unique.

Ovi is basically going to be honey comb and while you're digesting it you get the horny boost.

Fibroin is injected and, at game start, has no cure. It will be a permanent effect if bitten. It also stacks. The PC can cure it by dying or using a reset potion, but finding a cure is an entire quest now and the purpose of the soldier that you rescue.

1a. I know, I'm probably going to rewrite some of that. I think it repeats a lot in certain ways.

She also has no reason to tell you the truth. Multiple people the game are lying to you and some can be called out on their bullshit.

There is a hint of truth to her words, if you just let her go then most spider attacks stop and citizens won't be found being violated by spiders in the forest.

1b. Idle threat and a thing to scare players. You can harvest fibroin from any dead spiders and the den next to the rebuilt hive always has spiders in it.

1c. Bee girls use their stingers as weapons, a weapon that the PC gets if they turn into a bee girl, and have natural armor. They also have natural armor and heavier metal armor prevents them from flying.

1d. I didn't do anything to Fort Reach, the only thing I added was adding the start to the spider quest to the trigger for the bandit attack on the fort. What happens when you try to enter it?

2. She hates dicks.

3. I'm thinking about if I want to allow Avedon NPCs to travel to other islands because when you lose your allies due to dying/other reason I want a generally believable way for them to be back at their homes. Bill, despite not knowing anything about it, would not be keen on visiting a place called Tentacle Island.

4. You can, in fact I think I fixed a bug where you could never leave said orgy.

4a. There's a giant snake indent in the main door and a giant snake idol in a kobold den. Even without putting two and two together the PC would realize that gold is probably worth something.

4b. I can add a Kobold ambassador that lets you use the Corridor to the farm. Free transport to Circe's hut or the Dragon Isles at a whim.

4c. They're pretty obedient, Lo makes it a point to say that the Kobolds worship you now.



There are definite flaws in my combat system but I'm not a skilled enough programmer to really iron them out. I'll see if I can add something to fix that problem.

I'm also working on the arena, which offers double xp for winning fights, to both make it more obvious that this is the non-drugs way to level up and to add more ways to fight.
1a. Righto. At a glance, this is the general vibe I got so far:

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Mar 23, 2022
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I noticed a problem in the combat system. At least, I think so. Personally I always choose the warrior in my test runs.
For example, if I have the light pirate armor, my AC is high enough to prevent the enemy from hitting me in most cases when it comes to low level enemies, such as zombies, wolves, goblins and dogs. If my character has even a low Knowledge, I also have miss them. In the end it results in a fight due to exhaustion, where my character loses because he has run out of stamina.

Furthermore, it is slow to level up by killing monsters, I am actually forced to go and buy steroids, first going through the sewers for the infinite money "glitch" (black jack). No it's not a glitch, just use quick saves to never lose. In this sense, a maximum limit of possible money to bet could be set. Because at a certain point I was playing with billions starting from 40 gems.
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mine are just observations, you can ignore them
To begin I'm not faulting Snekk for anything. It works and the combat doesn't have many issue in the actual fights.

Now onto the topic of combat. As Snekk mentioned combat is a bit broken to say the least. Because they made enemies static the player can't grind off them effectively. As you're well aware. But Snekk (or someone else) can't make then scalable either. If enemies became scalable then the player would become too weak too rapidly due to how leveling up works. The only real solution to that would be to rewrite the whole combat from scratch in a way that has enemies scale along side the player. This has some major flaws though. Rewriting combat would mean rewriting the game basically (as Snekk is aware). Because so much touches combat you wouldn't be able to get away without redoing those either. That's not to say there isn't temp solutions that can be put in place. As Snekk is currently doing, making certain enemies give double exp boost the fall off limit by a little bit. Or creating an item that give exp boost based on the players level would also work. Unfortunately these methods are flawed and can be abused or become non-functioning anyway. So until someone redos the games basically this is what we got.

Next topic your glitch/exploit. It's actually neither and I'm pretty sure intended that way. First, there's a lot of methods to get a bucket load of money fast. Working at (insert job) most likely will have a hidden scaling money gain. I know working at/as a Jolly Lumberjack, Nurse or Frog Waitress does. At the Sawmill might also work but I tend to avoid working then due to the wolves. Second, a lot of gambling in games where gambling isn't the focus tend to forget save exploiting. Basically when the game pulls a card the chances are rolled on what card. It's normal and it works. If Snekk wanted to stop *save scumming* then they could either limited how much you can make total. Sort of like how in fallout vagas if you earn too much at the casino they kick you out. Or they would have the chances set. Meaning no matter what you couldn't exploit it. Setting a limit would only slow the process down, it wouldn't stop save scumming. Also for your information if you work at the slums as a nurse then all you need to do is hold down 2 (on pc) if you don't own it. Same for Jolly Lumberjack. Those do scale quite fast. I was earning 10k per input.

Also are you sure you were winning over 2.4 billion?


*save scumming* The process of saving and loading before a chance roll to get a favorable one.


This is unrelated but how often you hit is also based on you weapon of choices skill. So using different weapons is actually a hindrance. Also waiting during combat give a little bit of endurance. if you weren't aware.

1. Bee girls use their stingers as weapons, a weapon that the PC gets if they turn into a bee girl, and have natural armor. They also have natural armor and heavier metal armor prevents them from flying.

2. She hates dicks.

3. I'm thinking about if I want to allow Avedon NPCs to travel to other islands because when you lose your allies due to dying/other reason I want a generally believable way for them to be back at their homes. Bill, despite not knowing anything about it, would not be keen on visiting a place called Tentacle Island.

4. You can, in fact I think I fixed a bug where you could never leave said orgy.

5. I can add a Kobold ambassador that lets you use the Corridor to the farm. Free transport to Circe's hut or the Dragon Isles at a whim.
1. What about light armour? Things like leather plates and other similar things?

2. Does she hate dicks or does she hate dicks? Because it would explain why she'd want me dead.

3. From a lore perspective you could have to so that travling to Avedon isn't limited. Meaning anyone can come if they're fine being subjected to racisim. While travel out of Avedon is limited/not allowed.

4. I think that might have been on me. I recall correcting an error that had it not lead anywhere (a white screen). Back then I didn't know the engine/your loactions as well so I made it lead to a place I thought was the correct one. It wasn't and I forgot about it.

5. That would be nice even if she/he/they can't be lewded. Just having a way to get to Chaos easier without needing to go out of my way is a great boon.
 
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