if CorruptedNun=1 and YellowRooms<3:'<a href="exec: gt ''bede''">Bede</a> is just at the corner of your vision as you lay down.'&*nl
if CorruptedNun=1 and YellowRooms<3:'The <a href="exec: gt ''whitespace''">white void</a> is somewhere you can travel from beds.'&*nl
if Criminal=1 and PetRat=1 and Cellmate=1: gt 'ratevent', '1'
if RoomBarricade=1 and RatKing=3 and HolyVow=0: gt 'ratevent', '4'
if RoomBarricade=1 and RatKing=3 and HolyVow=1: gt 'ratevent', '5'
if buttplug>0: 'Manage your <a href="exec: gt ''plugstatus''">buttplug</a>'&*nl
if womb=1 and PregKnow=1:
'Your pregnant stomach is getting pretty obvious.'
*nl
end
if $loc='goblairbed' and NogitsuneBorn=1 and rand(1, 10)=1:
gt 'foxxymeet'
end
if HoundPuppies>0 or WerewolfPuppies>0:
act 'Have your puppies join you in battle':
HoundPuppies+=WarHounds
HoundPuppies+=WarhoundDog
HoundPuppies=0
WerewolfPuppies+=WarHounds
WerewolfPuppies+=WarHoundWerewolf
WerewolfPuppies=0
gt $locP
end
end
if AdePreg=1 and creampie>0:
SemenSatiety+=creampie
*nl
'You have gained <<creampie*5>> satiety from the cum inside your pussy.'
creampie=0
end
if AdePreg=1 and analcreampie>0:
SemenSatiety+=analcreampie
'You have gained <<creampie*5>> satiety from the cum inside your ass.'
analcreampie=0
end
if CorruptedNun=1 and BedeMeet=0:
BedeMeet=1
cla
*clr
'<center><img <<$set_imgh>> src="images/bed/bede.jpg"></center>'
*nl
'"Hello <<$name>>, I heard you were the one who saved me from perpetual torment?", she says with a smile that shows she still isn`t close to being human.'
*nl
'"You were so angry every time we fought, calling me an abomination and beating me with your fists. It made sense, I suppose."'
*nl
'"I do have some...unfortunate news. I reproduced, quite a lot, and there are dozens more of those mindless abominations out there. They scattered when Carver was destroyed so they are no longer contained inside the prison."'
*nl
'"I`ll let you sleep, but please speak to me when you have a moment."'
end
if $curloc='cell':
'The slab the prison calls a bed is rather uncomfortable.'
*nl
if vagina>0 and Cellmate=0 and RoomBarricade=0: 'You should also be careful as you may get attacked in your sleep.'
end
!! Mountain
!! ---------------------------------
if $curloc='gate' or $curloc='gobgate':
"Avee's tail is exceptionally soft."
if YellowRooms=3 and GateBedTouch=0:
act 'Zone the shrine''s gate into the White Space':
GateBedTouch=1
end
end
end
if $curloc='FortReachBarracks':
'There is a seperate set of rooms for travelers that are free to use, but you`re the only one using them.'
if FortSlut>5:
*nl
'Your slutty reputation does have a few perks, as occasionally a soldier will peek into the room to check on you.'
end
if YellowRooms=3 and FortBedTouch=0:
act 'Zone Fort Reach''s barracks into the White Space':
FortBedTouch=1
end
end
end
!! Reach
!! ---------------------------------
if $curloc='adebed' or $curloc='adesparebed':
'This bed feels like you`re floating on air.'
if YellowRooms=3 and AdeBedTouch=0:
act 'Zone the Adelaide Manor into the White Space':
AdeBedTouch=1
end
end
end
if $curloc='adeservant':
'The bed is much larger than any of the other servant beds you''ve seen.'
if YellowRooms=3 and AdeBedTouch=0:
act 'Zone the Adelaide Manor into the White Space':
AdeBedTouch=1
end
end
end
if $curloc='manorhomespare' or $curloc='manorhomebed':
'The bed feels exquisite.'
if YellowRooms=3 and ManorBedTouch=0:
act 'Zone your Manor into the White Space':
ManorBedTouch=1
end
end
end
!! Suburb
!! ---------------------------------
if $curloc='farmhouse':
'Your bed in your farmhouse is comfortable and spacious..'
if goblinwife=1 and gobwife=6 and PercyGF=1 and PercyLoc=5:
*nl
'<<$gobname>></a> and Percy lie in bed with you, and you wrap an arm around each of them'
elseif goblinwife=1 and gobwife=6:
*nl
'<<$gobname>> attaches herself to your side, and you wrap an arm around her.'
elseif PercyGF=1 and PercyLoc=5:
*nl
'Percy lays beside you on, draping her arms around you.'
end
if YellowRooms=3 and FarmBedTouch=0:
act 'Zone your farm into the White Space':
FarmBedTouch=1
end
end
end
if $curloc='sawmilldorm':
if SawDormGHole>0:
arousal+=10
'Hearing cocks being sucked only a few dozen feet away from you is not making resting very easy.'
else
arousal+=10
'You hear odd noises when you lay down, unsure of the source.'
end
if YellowRooms=3 and DormBedTouch=0:
act 'Zone the Sawmill Dorm into the White Space':
DormBedTouch=1
end
end
end
!! Town/Market
!! ---------------------------------
if $curloc='town' and TownBFView=1:
'<<$TownBoy>> joins you in bed, cuddling next to you.'
if YellowRooms=3 and TownBfBedTouch=0:
act 'Zone <<$TownBoy>>`s apartment into the White Space':
TownBfBedTouch=1
end
end
end
if $curloc='markettavernroom':
'Your room at the inn is comfortable, obviously well taken care of.'
if YellowRooms=3 and AldBedTouch=0:
act 'Zone the Aldmar Tavern into the White Space':
AldBedTouch=1
end
end
end
if $curloc='market' and MarketGfView=1:
'<<$MarketGirl>> joins you in bed, cuddling next to you.'
if YellowRooms=3 and MarketGfBedTouch=0:
act 'Zone <<$MarketGirl>>`s apartment into the White Space':
MarketGfBedTouch=1
end
end
end
!! Temple
!! ---------------------------------
if $curloc='templeroom':
'Religious iconography fills the room and the bed is as stiff as a board.'
if YellowRooms=3 and TempleBedTouch=0:
act 'Zone the Temple into the White Space':
TempleBedTouch=1
Faith-=1
end
end
end
if $curloc='tomb':
'Laying on the slab is uncomfortable as it is a literal piece of rock.'
if YellowRooms=3 and DeathBedTouch=0:
act 'Zone Death`s tomb into the White Space':
DeathBedTouch=1
end
end
end
! Slum
!! ---------------------------------
if $curloc='homeslum':
'Your bed in the slums is a bit small.'
if goblinwife=1 and gobwife=2 and PercyGF=1 and PercyLoc=1:
*nl
'<<$gobname>> lies next to you as she''s able to fit, while Percy sleeps on a nearby couch.'
elseif goblinwife=1 and gobwife=2:
*nl
'<<$gobname>> lies next to you, as you`re both able to fit on the bed.'
elseif PercyGF=1 and PercyLoc=1:
*nl
'Percy lies on a nearby couch since the bed is too small for the two of you.'
end
if YellowRooms=3 and SlumBedTouch=0:
act 'Zone your slum home into the White Space':
SlumBedTouch=1
end
end
end
if $curloc='SlumClinicOffice':
'Your office couch is as comfortable as a bed, but the constant noise outside of your room makes sleep difficult.'
if YellowRooms=3 and ClinicBedTouch=0:
act 'Zone your slum home into the White Space':
ClinicBedTouch=1
end
end
end
if $curloc='flophouse':
'The cots are all rather close together.'
*nl
if vagina>0: 'You should also be careful as you may get attacked in your sleep.'
if goblinwife=1 and gobwife=2 and PercyGF=1 and PercyLoc=1:
*nl
'<<$gobname>> and Percy are both here and while Percy lays next to you, <<$GobName>> seems to be keeping watch.'
elseif goblinwife=1 and gobwife=3:
*nl
'<<$gobname>> lay next to you but is not asleep, obviously keeping watch in this potentially dangerous room.'
elseif PercyGF=1 and PercyLoc=1:
*nl
'Percy covers her self up, doing their best to hide.'
end
if YellowRooms=3 and FlopBedTouch=0:
act 'Zone the Flophouse into the White Space':
FlopBedTouch=1
end
end
end
if $curloc='tomasroom':
'The bed is ancient, creaking lightly under your weight.'
end
if $curloc='thievesroom':
'The bed feels fantastic, the sheets are of foreign silk and the pillows are made of something else, you''re unsure what.'
if YellowRooms=3 and ThiefBedTouch=0:
act 'Zone the Thieve Guild into the White Space':
ThiefBedTouch=1
end
end
end
!! Port
!! ---------------------------------
if $curloc='dawnroom':
'Your room aboard the Dawn of a New Hope is as comfortable as a ship''s room can be, as things rock gently.'
if YellowRooms=3 and DawnBedTouch=0:
act 'Zone th Dawn of a New Hope into the White Space':
DawnBedTouch=1
end
end
end
if $curloc='femmeroom':
'Your room aboard the Femme Fatalis is as comfortable as a ship`s room can be, as things rock gently.'
if PortGf=1:
'<<$PortGirl>> joins you in bed after awhile, wrapping your arm around her.'
end
if YellowRooms=3 and FemmeBedTouch=0:
act 'Zone the Femme Fatalis into the White Space':
FemmeBedTouch=1
end
end
end
!! Britmor
!! ---------------------------------
if $curloc='annetteroom':
'Annette`s bed is expensive and soft, with lace and pillows everywhere.'
if ChosenOne=1:
*nl
'She used to get so upset if you ever went in her room as a kid, now she doesn`t really care.'
end
if YellowRooms=3 and SteelBedTouch=0:
act 'Zone your family farm into the White Space':
SteelBedTouch=1
end
end
end
if $curloc='billroom':
'Bill`s bed is rock-hard, just like he likes it.'
*nl
'Even the ground is softer than this.'
*nl
if ChosenOne=1:
'You have a lot of good memories of hanging out with Bill as he read to you.'
end
if YellowRooms=3 and SteelBedTouch=0:
act 'Zone your family farm the White Space':
SteelBedTouch=1
end
end
end
if $curloc='BritmorShack':
if britshackrepair=0:
'The shack is in poor condition, but its somewhere to sleep.'
*nl
'The bed is adjusted in such a way so you don`t get wet if it rains.'
else
'Your bed is very comfortable, the carpenters did a good job.'
end
if YellowRooms=3 and ShackBedTouch=0:
act 'Zone the Britmor''s schack into the White Space':
ShackBedTouch=1
end
end
end
if $curloc='britmorshopback':
'Dana''s bed is perpetually gritty, as if some fine powder was spilled and she`s okay with it.'
if YellowRooms=3 and ShopBedTouch=0:
act 'Zone Danna''s shop into the White Space':
ShopBedTouch=1
end
end
end
if $curloc='minestop':
'The rest stop beds in the mine are little more than cots, but they`re not too uncomfortable.'
if YellowRooms=3 and MineBedTouch=0:
act 'Zone the mine''s rest stop into the White Space':
MineBedTouch=1
end
end
end
if $curloc='yourroom':
'The bed is comfortable as it''s yours.'
if rand(1, 100)=1:
*nl
'Opening your eyes you see your mother, a worried look on her face as a memory of her taking care of you when you were sick plays out before you, before you`re alone again on her old bed.'
end
if YellowRooms=3 and SteelBedTouch=0:
act 'Zone your family farm into the White Space':
SteelBedTouch=1
end
end
end
!! ---------------------------------
if $curloc='monhotelroom':
'The high class hotel room is luxuriously comfortable.'
if YellowRooms=3 and ElBedTouch=0:
act 'Zone your this hotel room into the White Space':
ElBedTouch=1
end
end
end
if $curloc='wolflair':
'There is a bale of hay the wolves have stolen from somewhere, scattered the area as a bed.'
if YellowRooms=3 and WolfBedTouch=0 and PackLeader=1:
act 'Zone the wolf lair into the White Space':
WolfBedTouch=1
end
end
end
if $curloc='goblairbed':
'The straw mats are very uncomfortable.'
if YellowRooms=3 and GobBedTouch=0:
act 'Zone the goblin lair into the White Space':
GobBedTouch=1
end
end
end
! Lactation
if vagina>0 and penis=0 and lact>0 and inventar[12]>0 and race=1 or vagina>0 and penis=0 and lact>0 and inventar[12]>0 and race=2:
act 'Milk yourself (30 minutes)':
cla
*clr
'<center><img <<$set_imgh>> src="images/race/baby/selfmilk.jpg"></center>'
*nl
'You slowly squeeze your breasts, filling a small bottle so you can use it later.'
act 'Clean yourself up':
minut+=30
if milk=0: inventar[6]+=5
if milk=1: inventar[7]+=5
inventar[12]-=1
lact-=5
gt $locP
end
end
end
if vagina>0 and penis=0 and lact>0 and inventar[12]>0 and race=3:
act 'Milk yourself (30 minutes)':
cla
*clr
'<center><img <<$set_imgh>> src="images/race/baby/gobmilk.jpg"></center>'
*nl
'You slowly squeeze your breasts, filling a small bottle so you can use it later.'
act 'Clean yourself up':
minut+=30
if milk=0: inventar[6]+=5
if milk=1: inventar[7]+=5
inventar[12]-=1
lact-=5
gt $locP
end
end
end
if inventar[12]=0 and lact>0:
*nl
'You could milk yourself if you had bottles to put the milk in.'
end