- Jun 21, 2017
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I thought the consensus was undecided. Most didn't care or didn't voice their opinion. I don't think I voiced mine because the way it was describe was it wasn't a port an more like a redo. Remaking everything just in the same world with a different story. If it is just a port to a different engine apart from it taking a while I'd be for that.I didn't think people liked the idea. The feedback wasn't really there so I just continued with QSP.
If enough people like the general story+theme of the game I'm making but dislike QSP, I'll absolutely port over to Twine.
Upgrade, more like. There's a lot I can't figure out with QSP due to it being Russian. I had rudimentary combat and pregnancy systems up in Twine in less than a week.I thought the consensus was undecided. Most didn't care or didn't voice their opinion. I don't think I voiced mine because the way it was describe was it wasn't a port an more like a redo. Remaking everything just in the same world with a different story. If it is just a port to a different engine apart from it taking a while I'd be for that.I also totally will mess around with the files if you did.
edit: Also wan't there an issue with the twine version being flagged as a false positive?
I am getting constant bug reports for QSP not showing the correct menus and people not being able to even play. My skill at coding is amataur at best, but I guess that makes it easy as none of the systems in place are overly complicated because of it.Imo, QSP is jankier than HTML/twine for end users. But whether or not to port should be decided based on the difficulty level at your end. If you find it easy/simple then i'd say go for it. Otherwise it would just stop progress unnecessarily.
It's worth the experiment. Far more resources exist for Twine, and the accompanying webdev stuff that once you figure out how you want to proceed you could likely convert all the current content rapidly. Though, I would recommend setting up Tweego and using a code editor like VS Code rather than fumbling with the default twine app.I am getting constant bug reports for QSP not showing the correct menus and people not being able to even play. My skill at coding is amataur at best, but I guess that makes it easy as none of the systems in place are overly complicated because of it.
I think the last time I made an attempt with Twine, I had the pregnancy and combat system working within a week. I'll give it another shot and see what happens.
I think the false flag was due to it being an unregistered html. I could be wrong though.Upgrade, more like. There's a lot I can't figure out with QSP due to it being Russian. I had rudimentary combat and pregnancy systems up in Twine in less than a week.
The false flag doesn't make sense to me though, I used the same image set I have for QSP and there was no problems.
I am getting constant bug reports for QSP not showing the correct menus and people not being able to even play. My skill at coding is amataur at best, but I guess that makes it easy as none of the systems in place are overly complicated because of it.
I think the last time I made an attempt with Twine, I had the pregnancy and combat system working within a week. I'll give it another shot and see what happens.
i say go for it.Upgrade, more like. There's a lot I can't figure out with QSP due to it being Russian. I had rudimentary combat and pregnancy systems up in Twine in less than a week.
The false flag doesn't make sense to me though, I used the same image set I have for QSP and there was no problems.
I am getting constant bug reports for QSP not showing the correct menus and people not being able to even play. My skill at coding is amataur at best, but I guess that makes it easy as none of the systems in place are overly complicated because of it.
I think the last time I made an attempt with Twine, I had the pregnancy and combat system working within a week. I'll give it another shot and see what happens.
I'd say go for twine, if its easier and quicker for you to do things in comparison to QSP then do it. Sure it will take a bit to get back to where you currently are but it may save you a lot of hassle in the long run for future releases.Upgrade, more like. There's a lot I can't figure out with QSP due to it being Russian. I had rudimentary combat and pregnancy systems up in Twine in less than a week.
The false flag doesn't make sense to me though, I used the same image set I have for QSP and there was no problems.
I am getting constant bug reports for QSP not showing the correct menus and people not being able to even play. My skill at coding is amataur at best, but I guess that makes it easy as none of the systems in place are overly complicated because of it.
I think the last time I made an attempt with Twine, I had the pregnancy and combat system working within a week. I'll give it another shot and see what happens.
1. Fixed.Bug.
1.Bat give potion from Female to Male Bug when press [1.Look Around].
View attachment 3585816
2.Bess Bug can't find here anywhere even Dev Menu can't find location of her.
this one from Dev menu
View attachment 3585820 View attachment 3585817
this one from Barn
View attachment 3585819
3.Annette Relation freeze at 30 it doesn't increase anymore .
4. for some reason I enable mutant [Beast Master/Pack Bitch/Fertile Womb Mutation with disable pregnant ] but somehow it still get pregnant from dog random fuck or Percy (Fertile Womb Mutation gone from cheat section after enable too).
There's a lot to do to get to it. At least three quests needed beforehand.Crazed Sewer Guy? This was a thing how do i get too it
I'm not able to find the error at the moment.is the quest menu fixed?
What about this bug or it normal?1. Fixed.
2. I think I fixed Bess` quest. Also re-added the ability to have Annette and Bess as allies.
3. That's her max relation at the moment.
There's a lot to do to get to it. At least three quests needed beforehand.
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I'm not able to find the error at the moment.