Underpass24

Member
Feb 10, 2018
124
243
on the QSP version, am i supposed to be leveling up constantly?? im like level 27 before getting to mothers grave (farmer start), it seems im leveling up after almost every selection made
 

Bulk Biceps

Member
Aug 3, 2020
205
109
Theres a part im having an issue with, im in the sewer lair and ive selected the option to clean the place then it freezes. is it just me or is anyone having the same issue?
 

gibson1014

New Member
Mar 28, 2024
10
1
1743011049235.png



Had Sex with the Kobold Merchant Girls on Dragon Island and got this Error.

I put the whole Error Message into a .txt file, if I should just add it in bulk just say so.
 

GorLock

Newbie
Mar 8, 2020
29
26
Can someone tell me how to get to mont creek please.
ah first make some money chop a shit ton of wood sell. buy armor and a sword level up visit the Fort Reach and head to the Quartermaster just to get to know the people here then talk the harpy and accept the quest from there event will unfold. talk the quartermaster again. this should unload the road leading west
 
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Sigvil

Member
Oct 3, 2017
148
77
I liked old story more, all this bullshit about how powerful you are is kinda boring. But overall thank you, great game, great port. Wish you luck
 

Fitz416

New Member
Jan 12, 2023
13
5
how do i enter the Merchant's Guild? when I get there, it shows this :

"The merchant guild is a series of independent merchants who have deep warehouses in the mountains, selling all sorts of materials.

The guild is the only organization to have their own soldiers, who search you as you enter to ensure that you don't have anything that even they consider illegal.", and the only option is head to the mountains. is it not available yet?
 

mythbuster1018

New Member
Jan 23, 2018
4
2
Hey, think the new QSP build is a bit fucky. I keep getting a level up prompt from each menu, including the main menu. Any ideas or do I just have a skill issue?
 

fuccboi2008

Member
Oct 4, 2018
160
384
First time playing this. Which version should I be playing? Also I went with a spellcaster on QSP and I can barely fight single zombies is this normal?
 
Sep 28, 2018
135
66
how do i enter the Merchant's Guild? when I get there, it shows this :

"The merchant guild is a series of independent merchants who have deep warehouses in the mountains, selling all sorts of materials.

The guild is the only organization to have their own soldiers, who search you as you enter to ensure that you don't have anything that even they consider illegal.", and the only option is head to the mountains. is it not available yet?
I know in the original you had to be naked or something. I don't know if the new version that is included.
 

OrgansMissing

Member
Dec 3, 2022
105
154
Fantastic work on the twine version. Impressive swap over. It still feels much the same, but much more trim. The storytelling is better and more readable too, imo.

There are yet bugs to quash, here's one I noticed.

When I fought the goblins and won in the goblins abducting a woman in the forest event, winning brought me to the goblin king victory screen during the mariko quest.

I was a kitsune and hadn't been to the mountain yet, if that matters.

Best of luck! Will bug report if I haven't noticed anyone else do it, but I inevitably won't look to hard, so apologies.
 

gdog

Newbie
Jun 3, 2017
86
82
QSP has more content but is not being actively developed. Twine has ~half the content but is being actively developed.
Thanks... but who cares if one is being actively developed or not, unless the content is different? Is the content different, or just... less in twine, since he's porting it to twine?
Edit: in case it sounds rude, I'm not meaning it to. I just want the most bang for my hours, I do appreciate your answering. The who cares isn't about my gratitude.
 

Unknownadd

Member
Sep 23, 2017
188
293
If the QSP version is being abandoned I suggest the OP move it into an 'old version' section under the Twine version with a note that it technically has more content than Twine for now.

Lots of unsigned variables and dead ends in Twine version though for this version.
On dragon island the is a name variable for the horny horse. Doesn't really do anything, but its funny it references something that isn't defined.

Simple suggestion:
Add the cheat menu somewhere outside the ledger. Like the bottom of character profile section.
The cheat menu has the 'emergency escape' option that punts you back to the graveyard and was useful in QSP to escape dead end code. In Twine it's in the Inventory > Ledger section which means you cannot access it when in combat or in certain areas (your inventory is blocked, you are talking to someone, you cannot do that now) which means bad code ends kill the game dead in the water.

Examples:
Goblin Caves > Living Quarters > Explore Around > Wall of 'If' bad conditional errors'
Road > Explore Noise > Wolf Encounter (if Healer) > Wolf does not fight healer and no way to exit event
Britmore Mines > Spider Den > Code explodes
etc etc etc
 

Lupiscanis

Member
Dec 24, 2016
305
712
Thanks... but who cares if one is being actively developed or not, unless the content is different? Is the content different, or just... less in twine, since he's porting it to twine?
Edit: in case it sounds rude, I'm not meaning it to. I just want the most bang for my hours, I do appreciate your answering. The who cares isn't about my gratitude.
So to clarify, if you want to play right now, the QSP version is going to have more content, but in the future, the twine version will end up having more (if it's continued) as it's the version in development, not the QSP version.

Apologies if that wasn't clear the first time.
 
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