- Sep 19, 2020
- 28
- 19
Looking forward to this game going beyond good girl gone bad
Won't disappoint you, sirFrom the description and first look at the renders/story this game looks very promising to me. It hits all the things I like in corruption games. Model looks very good as well. Plenty of games where I like side characters more than the MC (when it's female) but in this one there are small chances of that.
The first episode was a little on the short side, but I can understand the need/want to get the game out there to get start getting support while working on the next updates.
Will wait for a few more updates to see how it progresses but if it continues like this, it has the chance to be the second game I support from f95 (first was Fashion Business for a little under two years).
I mean, it's up to each developer to determine how big an episode should be and how often to release. But I get it, the next episode will be longerI wouldn't call this an episode, I would call this a demo or a prologue. I don't mean to split hairs, but I think it may be helpful to change the name so that people have a more accurate expectation of the content.
Absolutely. And I have a habit of splitting hairs, but I still think "Prologue" would fit better.I mean, it's up to each developer to determine how big an episode should be and how often to release. But I get it, the next episode will be longer
Different routes, still not sure how linear/non-linear the game will be.How linear do you expect the episode progression to be?
Yep!Does each episode pick-up immediately after the previous episode's end?
Need to replace the "textbox.png" in the "gui" folder with a transparent file.Just finished the first Episode, excellent start, already feel sorry for Lily, but, look forward to her corruption as well. Is it possible to fade the textbox and keep the writing? How about being able to change Lily's name to the player's choice?
Can I make one final suggestion? I think we've all seen/played dozens of games here that collapsed under the weight of their own story. I think that one of the driving factors causing devs to abandon their game is frustration and burn-out, and I think a leading cause of this is strict adherence to a rigidly linear story. Plot Point A has to happen before Plot Point B, then we need to foreshadow future events in Plot Point F, but before we can get to that event we have to cross Plot Point C, and D, and E. I've seen enough games that I think this can get tedious and draining for a dev. While a coherent story is essential in a corruption game, I think we need to loosen strict and rigid storylines. There's a fine line between a well crafted story and one that is ponderous. Look at a game like A Wife and Mother. On paper I think the story is laid out reasonably. The corruption is slow, the MC doesn't jump right from dedicated wife to crazed slut over night, events are set up days in advance, there aren't too many characters that dominate every event, etc etc. But in reality the story has become ponderous because it's so extremely rigid. We have to wade through every moment of the MC's day, every day for 30 days. Narratively it gets exhausting.Different routes, still not sure how linear/non-linear the game will be.
Yep!
Thanks for the suggestion. Noted thatCan I make one final suggestion? I think we've all seen/played dozens of games here that collapsed under the weight of their own story. I think that one of the driving factors causing devs to abandon their game is frustration and burn-out, and I think a leading cause of this is strict adherence to a rigidly linear story. Plot Point A has to happen before Plot Point B, then we need to foreshadow future events in Plot Point F, but before we can get to that event we have to cross Plot Point C, and D, and E. I've seen enough games that I think this can get tedious and draining for a dev. While a coherent story is essential in a corruption game, I think we need to loosen strict and rigid storylines. There's a fine line between a well crafted story and one that is ponderous. Look at a game like A Wife and Mother. On paper I think the story is laid out reasonably. The corruption is slow, the MC doesn't jump right from dedicated wife to crazed slut over night, events are set up days in advance, there aren't too many characters that dominate every event, etc etc. But in reality the story has become ponderous because it's so extremely rigid. We have to wade through every moment of the MC's day, every day for 30 days. Narratively it gets exhausting.
I think there's a lot of room in the genre for an episodic game that trades strict linearity for flexible episodes with self-contained stories. Each episode can still build off of the previous one, but we don't need to get into a minute by minute telling of the MC's story. That's where I think devs get in trouble because eventually it's too tedious.