Krosos

Engaged Member
Dec 1, 2018
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The Question if she is 18 or not will never be asked anymore ;)

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It's really time now to reorganize VAM and improve it's stability further ahead of anyone
 
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Sarakash

Newbie
Jun 5, 2019
85
99
I have a question regarding physics and collision or how to avoid jittering when setting up a pose. I think I am overlooking something simple. And before I go insane with my trial & error approach, I d rather ask here for advice.

I was trying to set up a simple HJ animation, however her fingers kept jittering while posing. The only solution I found online was to reduce the values of "hold position spring/hold rotation spring", but it didn´t work.

In the end, I had to turn of collision entirly in order to be able to position her hand and fingers.

Here is a screenshot for reference:
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I noticed when I turn collision back on after posing that the jittering is still gone.

My original plan was to use acidbubbles timeline plug-in to animate the pose. The reason is that I have at least a basic understanding how keyframes work. Now I hesitate to start because when the jittering returns when I start keyframming I really don´t know how to solve this.

Is there a more elegant solution for this ?

Edit: I am using macgrubber´s breathing plugin and the gaze plugin for the idle animation. It was turned on while posing. Should I aplly it only after I finished posing for the startup frame ?
 
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Krosos

Engaged Member
Dec 1, 2018
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The Jittering will of course not be recorded in anyways there are several ways for now to tackle these problems you already mentioned one of them another is fine adapting the collision colliders and also using high quality physics.
The Problem with the current Physics though is they are pretty non deterministic you never really know what will happen on the end users system in a certain point in time.
A little timing deviation in the users system could let him see another result as what you would expect for now.
Even if you get it stable on your System and even if the user on the other side uses the exact same setup it still is partly system timing dependent what will happen.

Even calling the GUI can influence the Physic Stability and it's final result currently.

Best Example here is always the non deterministic Penis force slip out, call the GUI and the Penis can lose track the next cycle ;)

For Hardcore Animators that's mostly Painful yeah if you can't really predict things that will happen and currently that's a big issue, which should be much better under control with VAM 2.0 and a different more deterministic physic path.

But this also exactly what can lead to some very nice chaotic results as well.
For example even if the Penis Slips out it doesn't mean it will not go back in at a certain force point ;)

There are plugins actually already who try to force things into a certain direction by Realtime adapting and correcting physic timing deviations to avoid things like the mentioned Penis Slip out.

Fingers are pretty complex you have limited space for contact and most probably for another look you need to adapt the physic colliders manually to get more stable results.

Im not really a fan of Collider base Collision Physic myself i would rather love to see per pixel mesh collision but that's a entire different hurdle to take and for VR still not to talk about.
 
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Sarakash

Newbie
Jun 5, 2019
85
99
The Jittering will of course not be recorded in anyways there are several ways for now to tackle these problems you already mentioned one of them another is fine adapting the collision colliders and also using high quality physics.
The Problem with the current Physics though is they are pretty non deterministic you never really know what will happen on the end users system in a certain point in time.
A little timing deviation in the users system could let him see another result as what you would expect for now.
Even if you get it stable on your System and even if the user on the other side uses the exact same setup it still is partly system timing dependent what will happen.

Even calling the GUI can influence the Physic Stability and it's final result currently.

Best Example here is always the non deterministic Penis force slip out, call the GUI and the Penis can lose track the next cycle ;)

For Hardcore Animators that's mostly Painful yeah if you can't really predict things that will happen and currently that's a big issue.

But this also exactly what can lead to some very nice chaotic results.
For example even if the Penis Slips out it doesn't mean it will not go back in at a certain force point ;)

There are plugins actually allready who try to force things into a certain direction by Realtime adapting.
Thanks for the reply. One fallow up question though, when you say recording do you mean that in a literal sense ? It´s just my third day on VaM and I know that it is possible to mocap, however I don´t have access to a VR controller yet.

Is the same true regarding keyframing ?
 

Krosos

Engaged Member
Dec 1, 2018
2,169
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Yes however you move things in some way you can record them as soon as you move a node you can record that movement.

you could write a plugin some procedural animations and record them you can take premade mocaps and record them you can use your mouse keyboard/pupetering and record that.
Or Vr Controlers and trackers and record those.

In theory you could make fucking animations like a piano play if you wanted to, maybe some day someone will actually write a midi plugin and make that reality ;)
 
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Sarakash

Newbie
Jun 5, 2019
85
99
I didn´t know that, thanks for the info. To this point I assumed I had to use the timeline plug-in because video tutorials I found either used the plug in or they did the recording with a VR controller.

That might change things. Now I have to experiment a bit to see which results I like better.
 

Krosos

Engaged Member
Dec 1, 2018
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The power is in combining results ;)

When you put everything together and unite it only than you get the big picture.
 
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Krosos

Engaged Member
Dec 1, 2018
2,169
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Big Coherency test before reorganizing, everything not up to a certain quality/stability standard gets evaporated now, only the most important creators will survive this important (also stability) purge.

Mostly those that contribute to the Lower Base System expansion and the once who have created worthy and really unique amazingly good and stable tech artist results within all the Limitations so far :)

Special look (Spotlight) will fall on those who create amazing results for Free and not just for Self Promotion :)
 
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Joestar1236

New Member
Jan 22, 2021
1
0
Does anyone knows what happened with the easy mate IV pack ? cant find that
All Mega links were taken down on reddit, site wide to my knowledge. So technically it still exists, but unless someone backed it up, the link to the mega is gone.

Unless you are missing some specific file included in that pack, I would look into vamX as a more updated alternative, since Easy Mate IV is more than a year out of date now.
 

Krosos

Engaged Member
Dec 1, 2018
2,169
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Memory Consumption (unoptimized)

(1st Load)
Firefox = ~500 MB
VAM = ~10 GB


(Full Usage)
Firefox = ~1.5 GB
VAM = ~30 GB

VAM 1st Start Load Curve (to Main Menu)

loadcurve.jpg

VAM Cache = ~50 GB
 
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Apr 12, 2018
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anyone have a link to that super secret invite only vam content server?
looked through a ton of posts but no dice, just keep hearing about it tho
where'd everyone go after they took down that megathread ;-;
 

Sarakash

Newbie
Jun 5, 2019
85
99

Dunno if this will help make your life easier.. i never tried it FYI

I think there were other tools similar to this.. try digging on google :)
Awesome, thanks, works like a charm.

The funny part is, I allready had the morph because I downloaded a couple of HJ scenes to study them (and wasted alot of time apparently), but I didn´t suspect the solution to my problem beeing found in a custom morph. A lot of things are different in this app compared to what I am used to and furthermore there always is the language barrier. : )
 
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Zlaito

Well-Known Member
Jun 23, 2020
1,427
435
While ago someone posted captainmarvel suit and seems it's deleted. Does someone got it before it deleted? If so please share.
 

Mirrora

Member
Oct 1, 2020
102
514
While ago someone posted captainmarvel suit and seems it's deleted. Does someone got it before it deleted? If so please share.
I'm not sure what you're talking about, but that's what I found myself.
 
Aug 22, 2018
44
162
Does anyone have faster download links than the two available?
Nopy is down permanently btw, these links can be deleted from the front page.

I do have MEGA.NZ pro, so if anyone has links for this, that would be amazing.

With Racaty and UploadHaven my 1GBit/s internet connection feels super bored xD
Oh and torrent is not an option imo.
 
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