- Mar 19, 2020
- 2,269
- 2,977
Thanks! And some people (who in the meantime got put on my ignore list) said all my comments are "authistic" an "skittish bs" ;-)everytime u answer its clear and fast dude. thx
Thanks! And some people (who in the meantime got put on my ignore list) said all my comments are "authistic" an "skittish bs" ;-)everytime u answer its clear and fast dude. thx
damn bro .. i dontknow how they brain work when ur explain.Thanks! And some people (who in the meantime got put on my ignore list) said all my comments are "authistic" an "skittish bs" ;-)
You can find skin 9 here.anyone can share this riddler skin7 & 9 ... ^^
Nah, this site here is just fine ;-)can i add ur discord bro
Yes. Sadly i wish it was a bit less finicky to use but its quite powerfull.Timeline is amazing.
Due to how the physics and coliders work there is no "1 size fits all" with presets of collider editor.Can someone please share a Collider Editor preset that can take huge cocks without fucking the physics into oblivion?
Physics and collision in this shit is a nightmare. Everything explodes at the slightest touch, no hole can take anything larger than a needle... it's so fucking frustrating!
hhahaa thx bro... and where to find skin7 bro?
If I had it or if I'd found it already, I would have posted it.hhahaa thx bro... and where to find skin7 bro?
nice dude if i found i will post too..If I had it or if I'd found it already, I would have posted it.
Here's how I spend most of my time today:btw beck tatto am not sucess LMAO..
always miss the position ^^ damn
damn looks like a lot work dude haha...Here's how I spend most of my time today:
...and then never want to do a back tattoo again
- get yourself a copy of "Adobe Substance 3D Painter"
- download the Template for VAM --> Substance Painter
You must be registered to see the links- spend the next couple of hours figuring out how to use this **bleep** tool...
- spend a few more hours on watching YT tutorial about this **bleeeeeeep** tool...
- finally manage to paste your tattoo on the back of the 3D model
View attachment 2025040
- spend a few more hours figuring out how to export a "decal only" layer
- export the texture, and copy it to your VAM folder
- load the new decal to your model
View attachment 2025056![]()
so i managed to import a horse and a cock. then stumped for what to do next. do they not have bones or something? requires manual rigging?You must be registered to see the links
View attachment 1911961
You must be registered to see the links
View attachment 1911964
Most files in those two links you provided are "Custom Unity Assets", which usuall don't have any bones and stuff, that's why you only can add some "basic" animation (like move/rotate the complete asset -- but not move a single leg). There are tools you could use to do more detailed stuff, but I'm not very familiar with those, so I can't help with that, sorry...so i managed to import a horse and a cock. then stumped for what to do next. do they not have bones or something? requires manual rigging?
you can rig them in game using ikcua. Assuming they have bones to rig. You might find it easier to just use the xps importer which will give you a model with colliders and bones which can be rigged. Assuming you can find a good horse model with a cock on deviant art, or just a good horse model and then attach the cock cua.so i managed to import a horse and a cock. then stumped for what to do next. do they not have bones or something? requires manual rigging?
Thanks! I've never used this before, but it looks very useful -- I will definitely look into this more!you can rig them in game using ikcua.
There's a plugin out there that lets you move the vagina/leg collider capsules further apart which helps with thatRigging is something that interests me too. Using the "collider editor" reveals to me the main issue with the penis is the limited bone number and partnered collider.
My historic work with colliders and bones (skyrim) revealed alot to me about physics and the penises 4 bones and colliders is either too much or not enough depending on the situation.
The restricted use of capsule colliders is part of the issue.
Is there anything we can do here?
Nono, not the issue. Im talking about the penis. A bit confusing. Penetration is easily fixed with Collider editor.There's a plugin out there that lets you move the vagina/leg collider capsules further apart which helps with that
That's how unity does colliders. They have to be parented to a transform/bone. You can place between two bones but one of those bones will have to be the parent. If you want to add more colliders or move colliders around that's not hard via a script.Nono, not the issue. Im talking about the penis. A bit confusing. Penetration is easily fixed with Collider editor.
But the penis itself is made up of 4 bones and 4 colliders. The colliders are attached to each bone, not between the bones but directly to a bone each.
This causes massive issues with flexing and errors with penetration due to slight twisting and movement of bones.
worse yet is any penis customization is heavily impacted by this bad collider implementation.
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